Wednesday, November 15, 2017

What You Missed - Garb-Making Workshop


by Meg "Kyomi" Matulewicz. Photos by Steve "Therian" Matulewicz

So to begin, this all started about a year ago when Lady Anne decided that she wanted to clear out her crafting room and was giving away all the fabric in it.  I jumped at the opportunity....I mean, someone who'd been in the SCA and Realms for 20+ years wants to get rid of their fabric stash for free?????  So I drove 2+ hours each way and returned with my car stuffed with trash bags full of fabric, and I mean some really good stuff!  There was plenty of wool, linen, silk, brocade, and all sorts of materials that make fabric lovers go nuts.  I decided that I needed help consuming this amount of material and wanted to spread around the good fortune.  Thus, Garb Making Day 2016 came around.  It was me and a minivan full of newbies in our house, crafting as best we could.  By the end of the day, they all went away looking much more fabulous. 

The year passed.  I have given “the Stash” out to a couple of other sewing groups. I started talking with people.   "Hey, are you thinking about doing another garb making again?"  The question kept coming up, so we marked a date.  This time around, we also received a donation of leather and I pulled even more garment-weight leather from my basement.  We scheduled it from 9am-9pm and figured people would filter in and out through the day.  On the day of the event,  2 people showed up right around 9, which gave me time to work with them on sewing and leather working skills.  Everyone else piled in around noon

Holy crap, we nearly had a legal event!  After people had a quick bite of Guinness-brushed turkey plus all the fixings, the crafting went into high gear.  At one time, we had 6 fabric machines, an embroidery machine, a serger, and two leather sewing machine all running.  People were waiting for a turn to get on one of them.  Other people were in the basement applying leather dye to grieves that the guy  learned how to tool that day (the wood grain style dye looks awesome, by the way).  Upstairs in Therian’s leather workshop, someone else was adding eyelets to bracers. 

In the end, I'm not sure how many completed items were produced, but it was something like 2 leather hats, 1 quiver, 1 set of grieves, bracers, 7+ leather hooded mantles, 1 leather vest, 4-6 tunics, 1 pair of pants, a cloak, 4+skirts, several pouches, and there's more, but I can't remember.  We had about 5 experienced leather, sewing advisers assisting 15ish new players.  There was so much fabric, thread, and good will flying everywhere I am still stunned.  Luckily, our house could hold it all.  I still feel like we hardly made a dent on the fabric, though (8 almost full bins of stuff still remain in our garage).  I guess we'll need to do this again some time.  Thanks to every who came by!













Tuesday, November 14, 2017

Ask the Editors



Ask the Editors 
by, 
The editors 
Episode 22



Hello there, and thanks for coming back. This weeks question is:

"I'm throwing my first event. What's should I make sure I do or don't do in order to make it as great an experience as possible."

~Anonymous 

Excellent question! Let's get some answers!


First up, Jen 'Areni' DeNardis-Rosa

“Great question! Throwing an event can be a nerve-wracking experience, whether it’s your first event or your fifteenth. While it is true that you get more comfortable with event-throwing as you gain more experience with it, it is also true that even veteran event-holders are not immune nervousness or jitters either before or during their events. You can plan as much as possible and put everything on paper, but things can always change as the event is happening. With that in mind, there are still a number of things you can do to make your first event-holding experience a good one:

1) Make sure you have an event staff that you can trust and rely on, and make sure that everyone is thoroughly briefed on what you want to happen, and when you want it to happen.

2) Gather a good base of solid NPCs, and try to get a mix of veteran and newer players if possible.

3) Write down the stats of all of your crunchies, monsters, etc prior to the event, and have multiple copies! This helps cut down on NPC confusion and ensures that everyone is on the same page in regards to armor, special abilities, etc. This is also true for #1 as well – writing down encounters, rooms, puzzles, etc and having multiple copies for your event staff helps them to help you.

4) Plot out as much of the event beforehand as possible, including special encounters. That way, you won’t have to be frantically wracking your brain the morning of the event or during the event trying to come up with content.

5) Going along with the previous point, try to come up with extra content while you are prepping for the event. If your event runs long, you probably won’t end up needing it, but it’s great to have if the PCs go through your content faster than you expected and you need to add stuff in before the final encounter.

6) Be flexible! Something that sounded great on paper when you were planning the event is not actually working the way you wanted it to. You should be willing to scrap your original plan or tweak it as needed to make things work. If you do this well enough, the PCs will never know you encountered a problem.

This isn’t an all-inclusive list by far, but there’s plenty here that you can do to ensure that your first event goes as well as it can!”

Thanks Jen, great advice.


Next, we hear from Lani 'Gwen” Grayson:
  1. Write it all down. There are a lot of moving parts to throwing your first event, and the best advice I have for you is to start planning early. Write down everything and keep a log of ideas that occur to you so you have something to look back on what you sit down to do some formal planning. Write down each and every encounter that you plan on throwing. Write down lists of props you need to find or make or buy. Keep making checklists and checking off each task as you accomplish it. Create a “to pack” checklist for the day of the event. Make sure you can access these lists wherever you are by using cloud storage like Google Docs. Print out extra copies of everything. It might seem like a lot of extra work, but organization and writing lists will set you free. 
  2. Think about the event from different perspectives. No matter what type of event you are throwing, I can guarantee that different types of players will show up at your event. For example, tournaments regularly draw non-combatant players, quests lure in people who are really just interested in hitting stuff with their sword, and feasts draw people with small appetites. Although each player should come to the event with a good attitude, ready to fully participate, the truth of the matter is that some people will probably be unhappy with some of your decisions. However, you can minimize this by really considering how it would be to participate at your own event from a variety of perspectives. If for example, you are throwing a quest, think about each encounter and imagine trying to participate if you were someone who really loved hitting things with your sword. What about if you were a support caster? A seer? Someone who loves puzzles? Someone who hates puzzles? Someone who likes to role-play? Is there enough content to ensure that each member of the questing party can be entertained, or will only a handful of PCs be interacting with the encounter? There are ways work with a solid idea to ensure that as many people as possible will be having a good time, as long as you are willing to really think through your event design. 
  3. Be ready to improvise. Points one and two are really designed to help you prepare to throw a great event, however, I can promise you that something will inevitably go wrong during the course of your event. Maybe you will leave behind a whole course’s worth of food at home, or you will forget a necessary questing prop, or it’s only four, and you need to design a brand new encounter on the fly (all things I’ve personally experienced, by the way). Ultimately, you have a choice in those moments when everything is going wrong to get stressed and worried, or to come up with a new plan on the fly. The more you practice improvisation at events, the easier it becomes, but don’t be afraid to ask someone you trust for advice, because there is a solution to every problem that arises. You can put yourself in a better position to improvise if you make sure you always have some generic items on hand that you can re-purpose at a moment’s notice. For example, I always like to keep a “pantry” of sorts on hand at feasting events with eggs, flour, butter, sugar, and spices (just in case). When throwing a quest it is a good idea to have some extra props or ideas handy just in case you need to add or change content to suit the needs of the player. At a tournament, plan more content than you need and determine which events make the final cut after interacting with the players. 

These are just a few nuggets of wisdom for a first-time Event Holder, and I know there are many more. It can be really helpful to run your plans by someone who is experienced in throwing a similar type of event to what you are planning. Make sure that you trust your gut as well too, because remember, it is YOUR event, and you get to decide what it looks like. If you become a regular event holder, use the feedback you receive from your players to constantly look for ways to improve and you will get a real sense of satisfaction from giving back to such a wonderful community.”

Thank you Lani!


There you have it folks. Some excellent advice on running events for not only your first time, but beyond as well. It seems that good planning, good communication, and being flexible are the main underlying themes. We here at The View staff hope to see many new event holders in the years to come, so take this advice and run with it!

Thanks for joining us. Please come back next time when we answer the question “I see a lot of nations out there in the game. I'm not sure what really makes them different from one another. Are nations just groups of friends or is there more to it?”.
Questions can be sent to Sara “Zarine” Jessop via email (Sarajjessop@gmail.com), facebook messenger, or in person. You can also ask any of our editors! Please note if you'd like your question to remain anonymous and/or if you would like to address specific editors


Monday, November 13, 2017

Arc Sphere Distortions


Arc Sphere Distortions
by Steven "Therian" Matulewicz


Friday, November 10, 2017

What You Missed: Echoes of Ragnarok III by Ed "Tuilli" Drummond



**A parchment is found by a ranger in the Wastes, a raven, strangely dessicated, lays with the tattered parchment in its clutches**

⧪⧪⧪⧪⧪⧪⧪⧪⧪,

Lily and I ventured to Helheim.  We heard that the gods of that realm were ⧪⧪⧪⧪⧪⧪⧪, so we went to investigate.  We found Torolf, ⧪⧪⧪⧪⧪ and Hayden, ready to delve into the realm of the dishonored dead.

We heard from the Jomsviking that there were forces looking to stop what they called Rhag-na-roch.  From what I can tell and from what I heard from ⧪⧪⧪⧪⧪⧪⧪⧪ this is nearly identical to the great Wheel.  We had to get in, stop the interlopers, ruin their plans and somehow escape the clutches of a god of Death.  Seemed pretty much the same as when we ⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪.  The exit to the land of Helheim was guarded by a fierce beast.  Legend has it, someone was able to escape the realm by use of a mimic or simulacrum to fool the beast into thinking that we remained in Helheim.

We entered the land of Helheim only to find our powers partly stripped.  We found that we could regain our ability by gathering what little honor the dead in this land had, honoring them in part through returning them to rest; by way of the sword.

Nearly immediately, I came across our exit strategy; a small representation of an individual that looked like a common adventurer.  Frankly I thought he looked like ⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪, but that is up to other bards.  I kept it for a while, sharing what I knew with key, trusted individuals of course.  Orio⧪⧪⧪⧪⧪ ⧪⧪⧪⧪⧪ and Saegan ⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪
We fought through wave after wave, cave after cave and grave after grave.  Rox of Saurabia seemed intent on drinking the dark water we encountered at each wellspring.  It did not go well for him.

Finally, and most important, we came to the final chamber, one we heard about in missive from previous strike teams and legend.  The lab.  We knew there was something there from what we had heard.  It did not prepare us.

A bois.

Bedlam.

In theory, in stasis.  ⧪⧪⧪⧪⧪⧪⧪⧪red me that that it would be destroyed once it was out of stasis.
We know what this could mean.  That ⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪ would end.  ⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪destruction.  The final⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪rt⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪nd
I warned them.  That I would stop at nothing should this happe⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪old me again that visions assured it was going to be destroyed.  My faith in such visions is never strong.

We destroyed it.  We purged that world of what we could find.  By fire and violence as we do.

It was gone.  Bedlam withered once it caught up with our timeline.
We recovered ourselves, exited as fast as we could, throwing our simulacrums to the hound of Hel as so many chew-toys.

We got back.  ⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪⧪ed.  

We return to the keep.

T


What You Missed: Echoes of Ragnarok III by Keith "Saegan" Cronyn


I need to preface this account with the fact that, I, Saegan, am not from the lands of Middenheim, Helheim, Asgard or the like. I don't understand their culture, and I find it strange and different.

Beginning our adventure, the people of the Realms and I were informed that we’d be traveling into the realm of the dead, Helheim. We were told that Hela was besieged by her former generals, who were trying to prevent Ragnarok, and that we were to undertake covert missions to diminish their strength and allow Hela to retake her realm.

We were also told that Hela doesn't like to give up things or people that venture into her lands, and that we were have to trick our way out.

I was surprised that the people of the Realms thought this was a good idea. Particularly my friends Tao, Torolf, and Vawn. We were literally venturing into the Realm of the dead. To help an aspect of death, bring about Ragnarok, dear reader. Which if you didn't know, is the end of life, liberty, and existence to those in the encompassed lands.

Yeah. We’re the bad guys.

Torolf is of these lands, and I know him to be of good judgement, and he’s convinced that this is a good idea, so I was resolved to, at the very least tag along. You may not know this reader, but as a Knight of Blackwood, I am sworn to protect it’s people, and sometimes that means charging after them into the land of the dead.

No, really, I can't make that up. Pay attention to the oaths you make.

Charging into the land of the dead was like running into pea soup. The air was thick with a miasma that felt like fighting on your saddest day. Kind of like you found out your puppy had died after three days of forced marching across Blackwood.

Our weapons seemed heavier, our magic seemed just too hard, and most everyone just wanted to nap.

But that wasn't an option as hordes of undead lurched upon us. I was resolute in my opinion that we were not doing the right thing here, and opted to stay out of the fighting as much as possible. However my allies were crashing against hordes of dishonored undead and it became apparent that there would be times where I would need to step in, less others die undeserved.

Allies looting the bodies quickly found what we believed to be the embodiment of honor. It became quickly clear just how effective honor was in helping people feel better about being among the dead on helheim. Over time people found the strength to lift greater weapons and swords, and spirits were high enough to bring about powerful magics as well.

I couldn't help but wonder about the honor people were stealing from the downed bodies of the dishonored dead. Was this honor collected by the dishonored dead in order to redeem themselves? Were we robbing them of their chance of a better afterlife to power ourselves? Was it actually honor at all?

I opted not to take these tokens. It was exhausting choosing to be affected by the miasma of the lands, but I will not let any land determine my honor for me. It is mine, and it cannot be stolen, stripped away, or taken by force.

There were other ways to garnish power, weird fetishes, involving bones, and dark powers. And while I feel no moral objection to these things, it seemed wrong to forsake “honor” in favor of “fetish”. So sluggish I remained.

There were many doors and challenges throughout our adventure. Many of the doors were locked by strange bone magic that would only be keyed open by strange bones cut to make specific notes when whanged against.

Had we assembled them into one piece I'd like to think we’d call them the xylobones, but this was not a place of humor or puns, rather it was raw despair.

Trudging through many doors and numerous undead, we’d come across a mythology that a hero had managed to escape the lands of the dead by creating a likeness of himself to trick the guard.

The dishonored must've heard of this too because we found many dolls, mommets or simulacrum perhaps, that bore no likeness. Perhaps the undead were plotting their escape? I don't know. But we were able to collect enough to make a copy of ourselves for each of our party members.

One of our missions for example involved us taking souls of the dead and bringing them to a pit so that they could await Ragnarok. We were literally trapping souls to inescapable damnation. We were the bad guys.

Finally we came across a missive from the person sending us on this hellish debacle. The message stated that we were to break into a lab and smash it to bits. But carefully. It said that there was a being there and that the sender did not know what to make of it, but it was a problem. We were to destroy everything.

We got there, and fortunately, and perhaps for the first time in Realms history we stopped and thought before smashing everything like we were told we ought to. This was fortunate because the being caught in the lab was a Bois. A Bois being sapped for power to infuse the dishonored undead with.

This left me was a moral conundrum. The “enemy” was using Bedlam to empower the undead army. But they were doing it to stop the end of all days. How far would I go to stop the end of all days? Perhaps not that far. But I have not been pushed to a point where I would need to make that decision, reader.

On the other side, our “informant” had sent us in with the intent to destroy everything. To burn the place down. Had they wanted us to release Bedlam? If we had done things a different way, would we have both Ragnarok, and Bedlam on the loose? I don't know. It just brings me to question right and wrong further.

I don't know the right side of this final section. But we did the best we could, and the Bedlam seemed to fade from existence, so we were seemingly in the best possible end condition. Then it was just to escape Helheim’s clutches.

This turned out to be easy. The guard at the gate was just a massive wolf. And he liked to play fetch with our simulacrum. We literally just slipped away as easy as that.

So to sum it up, friend reader, we snuck into the underworld, robbed the dead of their honor, messed with powers and magics we did not understand, trapped souls in eternal damnation, played chicken with Bedlam, and all in the name of stopping the guys trying to prevent the end of everything.

We were the bad guys.

-Saegan -

*******
OOC- Guys this was a truly great event, and it should be noted that this WYM has been clouded by Saegan’s bias, although it is accurate to his perspective. A big thank you to Rhiassa and friends for all the effort put into this event, and I hope to see you all on the field. -Keith

Neden Kazoo November 2017 PLUS: Why I Want to Go: Nedengiving 2



Page 1 of the Neden Kazoo - for the full text, please click here


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Why I Want to Go: Nedengiving 2
by Gwen 

Hello friends! Tis’  the season again to break bread with those members of your community whom you most want to see. Nedengiving is an opportunity for you to share your good spirits with others and enjoy some great food and fun at the same time. Naj and Zodiark have a brand new menu to unveil, and I’ve worked with Naj in the kitchen before and I can tell you, he really knows what he’s doing! I’m sure you are in for a real treat with the food at this event.

In addition to the food, there will be gambling, a museum of Realms artifacts, and a carnival full of fun games to occupy your time. Entertainment will be top notch at this event and I know that you will have a blast. For gambling, there will be a Poker Tournament, Let it Ride, and Black Jack. There will also be yard games favorites such as Corn Hole, Bobbing for Apples, Pinatas, and Plinko. This event will feature a bardic competition, as well as plenty of shops to spend your gold at.  Neden is going all out to make sure you have a great time while stuffing your face.

Perhaps the most important reason you should come out is to help out with a great cause. By participating in the canned food drive at Nedengiving (proceeds to Veterans Northeast Outreach Center), you will not only be helping people who need it, but you will also up your chances at winning raffle prizes and will even lower the price of entry at the door. Ultimately, this event is one that will keep you entertained and also keep you full, and I’m hoping that you make the time to go out and show your support for a great group and a great cause.


Thursday, November 9, 2017

What You Missed: Echoes of Ragnarok III: Helheim by Ryan "Orion" Welch



After Action Report
Events of 4 November 1017 (B.M.R.)
Journey Into Helheim

Following the request from Urlic of the Jomsvikings, the adventurers of the Realms met again in Rhiassa to further the process of restarting Ragnarok in his world. This time we were to enter Helheim, the world of the dead, where the beings that had once helped Hel marshal the dead had now betrayed her and declared themselves Generals for another master. They were now rallying the dishonored souls to their banner so that they could overthrow Hel and claim her world for their own. The armies of the dishonored were so vast that we could not hope to reduce them by any appreciable degree in direct combat, however, there were a number of wellsprings across the world of Helheim that were providing power to the enemy, and Ulric told us that destroying those would have a significant impact on Hel’s defense. There were some questions as to why we, heros from a different plane, should take the side of the ruler of Helheim when she was unlikely to reward our efforts with free passage from her land of souls; but given that the stalling of Ragnarok was caused by Bedlam (which we did release), we began our mission.

Immediately upon passing into Helheim, we all felt weakened. I was unable to effectively wield my longblade, so I switched to a shortsword and dagger until I could recover my power. Ulric had warned us that this would happen; Honor was power in this world, and in order to regain our strength, we would need to take Honor from our enemies. As individuals collected Honor, they would find themselves stronger and able to wield heavier weapons and shields, or more focused and better able to make use of their armor or magic. It did not take long before my longblade was back in my hands.

The dishonored dead that opposed our progress were almost trivial to defeat. As most of their number were on the front lines of their civil war, the reserves that guarded each wellspring were small and easily engaged in combat. I believe that more attention was paid to the deep pits that scoured the passageways than to the enemies around them. And as if we needed more reasons to not want to fall into a deep dark pit in a world of death, we quickly discovered that they were full of deadly disease and debilitated the senses of their mortal victims, causing them to be deaf, blind, mute, and unmotivated until a good deal of Honor-power could be given to them.

Occasionally our advance was blocked by doors that could only be opened by performing a certain sequence of hand claps, food stomps, and…. tones created by the colorful bones of particularly musical skeletons? Luckily, the required pattern was engraved on each door and Cressida, the Royal Bard of Chimeron, did a good job of organizing groups of people to unlock these doors while the rest of us kept the dishonored dead at bay.

The first wellspring was down a long passage in which a strong wind was blowing so hard it was almost impossible to walk against; we had to make chains of people with arms linked to move between anchoring points. Thankfully, the dishonored dead must have believed the wind to be a sufficient defense on its own and did not personally guard this wellspring, which we discovered to be a glass goblet filled with black liquid atop a stone pillar. A couple of adventurers who were under the effects of necromancy wanted to drink the elixir, believing that it could bring them more power, but we smashed the goblet before that could happen as it was our mission to do so.

We returned to our staging area for a brief respite before setting out for the next wellspring. As before, we fought our way through pitted passageways and clap-stomped our way through doors until we came to a large room guarded by two long earthen snakes. In the middle of the room, there was a pile of dirt and rocks, and in a corner was the wellspring, identical to the first, but this time bound with chains connected to weighing scales. Each scale had a bowl with a few rocks of a color unique to that scale. We noticed that the dirt pile also contained color rocks, so we set about sifting through it and sorting the rocks to their respective bowls. While this was happening, Crispin of House Griffindor successfully conducted a ritual to empower the newest adventurers among us with more Honor-power. When all of the scales had enough rocks as to be balanced, the chains around the wellspring fell away. Rox of Saurabia had been eagerly standing by the pillar and immediately drank the potion. He did not report any ill effects, but we remained cautious of him nonetheless.

The third wellspring was in a more open area of Helheim. This time instead of trooping through dark passageways, we needed to cross a bridge across which streamed dishonored dead armed with a deluge of magical missiles. First we needed to conquer the bridge, section by section, in what has been the strangest bridge-battle of my career. We needed to freeze a few of the dishonored dead in certain positions in each segment of the bridge before we could advance, and this was done by blasting them with icy missiles which we crafted from water from the Well of Souls, salt from Hel’s tears, and powdered bones from the dead. Yay alchemy!

The fourth and final wellspring was in the Well of Souls itself. We were back to narrow passages, this time even darker than before. After cutting a path through this group of reserves, we arrived at the location of the wellspring. It was bound by chains in a fashion similar to the second wellspring, but instead of colored rocks, we needed move bubbling souls across the large room (and around pits) to achieve an equilibrium that unlocked the chains. As before, Rox drank the black liquid, but this time his form mutated and he turned into something that looked like the dishonored dead which we had been fighting this whole time. He appeared to retain his own free will, although he was left behind somewhat unintentionally as we were going back through the passages when one of the doors closed between him and the rest of the party. When we encountered him again later, he seemed to have been taken by the same force that was empowering our enemies, and Sir Vawn of Eagle’s Rook smited him.

We returned to our staging area once again where food from Rhiassa was sent to us. We ate macaroni and cheese with Rhiassan pork while we designed dolls that we would use to escape Helheim. Before we had begun our mission, Ulric told us about a legend wherein an ancient hero escaped from the land of the dead by distracting the Son of Fenrir (who guarded the way out) with an imitation of his real self. We found this imitation doll shortly after entering Helheim, and had been collecting blank dolls and materials left by an advance group of Jomsvikings for ourselves ever since. We also found a small chest that was locked with a very complex sequence of bone-pitches, stomps, claps, and finger-snaps. As she had been doing through the mission, Cressida skillfully unlocked the box, revealing a collection of alchemical components that we would need to destroy the experiments in the Dark Lab.

Having replenished ourselves with food and created an army of dolls in our own image, we set out for the Dark Lab, where we would destroy the last remnants of the power supplying the traitorous Generals and their dishonored dead. The approach to the Lab was of course guarded, although we had amassed enough Honor-power that the fighting was easy. But nothing could have prepared us for the terrible sight we found in the lab. The source of the black liquid that had been controlling the dishonored dead was nothing less than a Bedlam Bois trapped in stasis by a complex chamber and impaled upon a magic dagger. Even writing of it now makes the light in my quarters where I am writing this report seem darker. We carefully coordinated ourselves, as the destruction of everything in the Lab had to be nearly simultaneous. The alchemical experiments were made inert with the components from the chest I previously mentioned, the tables upon which they were conducted were burned, and everything was smashed to pieces. All of this caused the stasis chamber to fail, and as we ripped the dagger from the creature, it caught up to the current timeline and vanished from existence.

Our mission as given by Ulric was complete, and we fled from Helheim. The legend of the mimic-doll turned out to be truth, and we all snuck past the Son of Fenrir. But even though we were back in Rhiassa, our work was not yet done. The dagger we pulled from the stasis chamber belonged to Hel herself, and there was a great deal of debate about what was to be done with it. At the suggestion of Sir Tao, a lottery was finally decided on, and we all drew cards from a deck. Tulli’s child won this lottery, although I do not know what they intend to do with the blade. Additionally, we had a Saurabian goblin in desperate need of strong healing, having consumed a great deal of what we now knew to be condensed Bedlam. And then on top of that, we had a number of strategic questions: Why was a Bois being used to power a rebellion in Hel? Are there any other Bois in stasis? And most importantly, who is behind all of this?

Conclusions:

The Bedlam War seems to have had greater consequences in the lands of the Jomsvikings than we initially thought. There are truly evil forces at work here.

---
Captain Orion Mars, Chimeron Militia
Squire to the Knight Protectors of Faerie
Sworn Member of the Azure Guard
---