Wednesday, April 22, 2026

Why I Want to Go - A Library in Fae

By Kelly "Fern" Perfetto

There were once ten Unchanging Places in Fae…


This is how I have begun telling this story for the past three years. Not long, but long enough for someone only beginning to adventure within the last five. I will try to give the abridged version, and not the fanatic professor version. I share this so that you may know some of the wonders and mysteries you walk toward, if you join myself and others in venturing through the fae wilds this weekend.

One of the Unchanging Places was the Great Library of Fae. Both the Library and the caretaker, the Duke of Knowledge, Duke Holophonese, fell to Bedlam.1 From what I hear, adventurers of the modern era first traveled to this Library two decades ago. There they found that in order to wake the enchanted Duke, they must use the Library.

As many of you know by now, this Great Library was not one of paper or parchment books, but rather of what we have been calling memory flowers. Once one sniffs one of these flowers, they are transported into the memory that flower contains. When the adventurers played out the stories incorrectly, the vision would fail and they would find themselves in the positions they had ended the memory in. When played correctly, the adventurers would find themselves near the flower they had sniffed to access the memory.2

One of the challenges the adventurers faced in choosing and playing out these stories was that the names were present on the stems, but spelled in Ogham.3 These stories appeared to be a mix of significant events of Fae and Realms history, as well as the individual recollections of adventurers present. It is possible that Fae Belief Magic brought the stories the group would be most invested in close together.

From what I gather, the flowers of the Great Library of Fae were not seen for ten years after their destruction.4 Some tried to grow them from seeds, with limited success. And then some started appearing in the woods at Black and White of 1023. In 1024, some of us learned how to transplant these flowers.5 I know I carried one away with the notion that somehow we all would start up a new library, with the blessing of prominent fae. The large maroon flower you may have seen me bringing around to feasts is one of these flowers, carrying a tragic story, but innocent in of itself.6

With whispers on the winds and bees carrying invitations in the form of pollen, it seems that there is some new Library grown in the depths of the fae wilds, or perhaps the old one reemerged from hidden roots. What a wonderful thing, that there seems to be life where once there was only destruction. How delightful that there is a new chance to share information. These magical plants still live, they have not been entirely destroyed. I suppose I must wait, but I am excited to meet the new librarian, if one exists, and talk to them about cultivation and curation.7 There is an invitation handed out to all of us. While I will caution people traveling into the fae wilds, as I often do, what an incredible opportunity awaits all of us who go. The flowers want to share! Imagine what mysteries of the past we could uncover. There is more I have not shared, for fear of making this letter too long, but I will gladly share what knowledge I have of this. Come along with me on an adventure that promises some joy!

~ Fern Eberhardt


OOC:


It’s so refreshing to write a WIWTG for an event my character is just as excited to attend as I am! It’s not all doom and gloom and duty this time, folks. Fern might perhaps even be more excited than I am.


This event is drawing on Fae Plot (in capital letters) that started two decades ago now, as part homage, part callback. Expect to be playing your character, but kind of your character acting out other roles, as Fern tells us above. As much as I would have fun just wandering around and looking at flowers and sharing stories for six hours, I suspect we’re going to have a few challenges ahead of us. I really am quite excited though. Eric is an engaging storyteller who is (in my experience) happy to roll with improvisation. And I’ve heard through the grapevine that there might be other plots, stories, and marshals mixed in, to keep us on our toes.


If you’re on the fence about going, and you like roleplaying, I’d encourage you to go. And both Fern and I mean it when I say I would be happy to share what more I know, if there’s time!


~ Kelly



1 There are multiple variations recorded of the spelling of the Duke’s name. One alternate spelling I have seen is Holofernes.
2 For example, if the memory had failed while people were running away from something, they might find themselves a distance away from the flower. However, if the memory succeeded, they would ‘wake up’ in the same place they had ‘fallen asleep’.
3 This is the vertical line writing. If you know it, it would be good to brush up on, or bring a cipher book!
4 There are multiple variations recorded of the spelling of the Duke’s name. One alternate spelling I have seen is Holofernes.
5 I will note that in 1023, I personally made a terrible mistake by picking one of these flowers. The seeds should still be recoverable, but this is part of why I am so invested in helping the Library bloom.
6 These little flowers do not seem to have the same transportative or group capabilities as the mature ones. We were only frozen in place as we viewed the memories, not playing them out ourselves.
7 At B&W 1024, some of us used magic to speak to one who would be knowledgeable about the memory flowers. Someone answered, and we suspect it may have been the new, or perhaps cycled, Duke of Knowledge, though we cannot yet be sure.

Tuesday, April 21, 2026

Queen of Hearts XXXI - Aces, Crafting and Performance Rubrics


Hello all,

August seems like a long way off but planning for Queen of Hearts is well underway for our exceptional staff of marshals and contributors. This year Rhiassa has teemed up with the Kingdom of Chimeron, inviting them to put their own unique touches on this historic event series.

One of their suggestions was the importance of publishing all of the crafting and performance rubrics well ahead of the event so that entrants to those tournaments can have a greater understanding of how to best score points. So that's what you'll see below.

First, however, I'd like to announce this year's Ace's Categories.

Ace of Spades - Champion Ace

Ace of Hearts - Mage Ace

Ace of Diamonds - Bard Ace

Ace of Clubs - Ranger Ace


Some reminders of how we structure the Aces Tournament (from last year's Queen of Hearts website)

Aces is a 4-person "Champion" team. The four Aces are each trying to earn their own points while also helping one another earn points through various fights and competitions.

The Aces tournament is in three parts:

War Maneuver Showcases: Most Aces will be able to fight with their teams in most of the war maneuvers most of the time. In some cases, before the war maneuver takes place, all Aces will be called out to the center of the field and compete 4 on 4 (or less if some Aces are called away for something individual). These 4 on 4 fights are meant to be, in a sense, miniature versions of the war maneuver about to be fought. Although all available Aces will be fighting in these fights, there will be a random and rotating system that determines which Ace suit(s) the points will be applied towards.

Ace Individual Challenges: These competitions involve the two aces of the same suit competing against each other in combat and in other challenges that specifically relate to the theme of their Ace suit as listed above.

Ace Group Challenges: Some Ace competitions will involve multiple Aces from your team working together against the Aces from the other team in things such as multi-person combat or other challenges.


Now moving on to the non-com rubrics. The categories for this year were announced several weeks ago, but these rubrics will show you how those categories and overall these fit into the scoring that we will use. First, a review of the categories that we announced at the beginning of March:

Performance Competition:

A partner dance

Crafting Categories:

The theme for this year is “The four seasons”. Each of the four traditional seasons (summer, autumn, winter, spring) must be represented across the four of your team’s crafting entries. How you interpret these themes is up to the crafters on your team.

  • Foamsmith Competition: a hand-and-a-half blunt weapon with a special emphasis on being “otherworldly”.
  • Armourer Competition: a set of pauldrons with a special emphasis on being made of mixed media (at least three).
  • Garb Competition: a doublet with sleeves with a special emphasis on being reversible.
  • Artificer Competition: a source of light with a special emphasis on the incorporation of movement.



And now here are each of the rubrics we'll be using at Queen of Hearts XXXI



As always, the crafting and performance tournaments are an important and enduring part of the fabric of Queen of Hearts dating all the way back to the origin of the event. We look forward to the amazing contributions in these categories that our teams make every single year.

In service,

Jason and the Queen of Hearts Staff











Monday, April 20, 2026

Meme Monday

 by the Meme Team



Friday, April 17, 2026

Realmsle #31

 

                       


This custom Wordle-adjacent-puzzle features a 5-letter word that is particularly relevant to the Realms.

If the embedded page isn't working below you can click this link to get to the puzzle.

Like regular Wordle you can copy your result's (but only if you follow the link), so paste them or a screenshot onto social media to let us know how you did. But no spoilers!


Thursday, April 16, 2026

What You Missed - Neden BBQ

by: Dustin Mack 

Once again, many of us traveled to the lands of Neden. And once again, they served up a solid day of fun. They held a handful of the standard combat tournaments. I believe I saw single short, sword and shield, and sword and marn, at least. There was also the traditional Neden cornhole. This had a standard tournament and, if I'm not mistaken, an open challenge against Syruss with various partners. New this year was a tug of war. This ran as 1v1 and 3v3 (technically. The children were mysteriously very strong). Some of the past Neden originals weren't held this year, such as Judge Dresden and Tournaments of Sobriety. 

 We were told early on that there were some small dragons trying to invade the area. Prizes were handed out in return for catching them. I couldn't find any but the children seemed to do a good job at it. Maybe since the dragons were small they were easier for small kids to find. Regardless, Neden should be safe from a dragon invasion for a while.

At some point a demon showed up, and not one of the many that are usually found there. I believe their name was Kissum (pronounced kiss-OOM). They seem to have a business of sorts acquiring things. It sounded to me like a useful service. I have their business card with my gear, I can pass along how to contact Kissum if anyone is interested. I did confirm that this was not the same being that appeared in Blackwood recently.

There was also a mysterious being in black that showed up. I don't believe anyone interacted with them so I have no idea what they were doing. By the time I had considered talking to them it was too late and they were gone.

Oh, I can't forget to talk about the food. Burgers, hot dogs, various pasta salads, and a variety of chips. I liked the burgers, but apparently JB may have done something to the hot dogs. I'm not sure what happened, but it seems eating a hot dog caused Makhta to transform into some kind of bat creature. This was clearly not a happy thing. It did lead to an impromptu Judge Dresden in an attempt to figure out what happened. Unfortunately I did not get to hear the results. 

That all brings us to the raffle. As usual, there were many items that have magic abilities within Neden. Honestly this is one of my favorite things about visiting there. I won a magic missile paddle and a magic microphone, among a few other things. Among the prizes were a very creative circle of healing, a glowing mushroom, some gnomes, a large bug, mystery pouches, and of course the coveted ribbon piece. For those that don't know, four of these ribbons can be used to turn a Neden in house magic item into an "actual" magic item.

Even with some traditional parts missing, this was still a good time. I know they had some hiccups throughout the day, but these guys do everything they can to ensure people enjoy themselves while visiting. This is an event I make sure to hit every year. Not just because its close and a single day, but because there's always something fun happening. If you haven't gone to one yet, you're missing out.

On an OOC note, I know Cal has shared this already but it's worth including here too. Our community once again did something great and raised over $1500 to help a kid with leukemia. It's always amazing to see what people in this game can pull off when there's a major cause.

Wednesday, April 15, 2026

Why I Want to Go - Tournaments of Chocolate

By Crystal “Cressida” Welch


I am excited to venture into the lands of Eagle’s Rook for the new event, Tournament of Chocolate, this coming Saturday. First time Event Holding is special and I’m thrilled to witness and enjoy all that Kieran has envisioned alongside their talented team of collaborators. I personally love dark chocolate and would happily try my hand at some of the non-com tournaments in order to win some delicious chocolate to take home. I look forward to seeing the variety of different competitions they have dreamed up and spending the day among friends as we take to the field and enjoy the beautiful spring weather. It is also rumored the Avendroth Fae will be making an appearance at the tournaments! I hope you will join me this weekend and of course win plenty of chocolate! 


Tuesday, April 14, 2026

What You Missed - Dying Light 1.5

Greetings mortals (and otherwise)! Here is an account of a rather odd nightmare that myself and others found ourselves in.

I don’t sleep the way many do, and as such, when I dream, it is usually with intention. As such, it was quite unusual when I awoke in a prison cell the other day. I was with several others, and we could see other cells across the room as well as demonic guards patrolling and taunting prisoners. Usually this would be where we break out and stab our way free, but our weapons, magic items, and magic powers were all gone. A few of us found magic scrolls (later learned to be a gift from a group of demon hunters) in our possession, though, and Randal the Light was able to send spellbooks to some folks in other cells. Lucky for us, the guards - which had many of our missing items in hand - didn’t seem to be the brightest. One almost traded me a weapon for a skull from the cell before a superior stopped them. Eventually, it was Timm who found a way to get the upper hand. A guard was lamenting being unable to do pushups with a weapon in hand, so Timm suggested they put it down for a moment. As soon as they did, he grabbed the weapon and stabbed them before hiding deeper in the cell.

As more and more guards grew suspicious of the ever-growing pile of dead guards in front of our cell, we slowly armed up with looted gear. Eventually an escaped prisoner from another cell brought us a key and broke us free, and we joined up with a party of roughly thirty Realms adventurers that had been imprisoned, as well as one unfamiliar prisoner who later turned out to be a demon in disguise. We finally could stab our way out, and recovered many lost weapons (though spellbooks were more scarce, and at one point we had only three heal limbs among the party). Unfortunately we were no longer in the Realms, though fortunately we weren’t in hell - we were in some sort of demon-made nightmare skerry in the Dreaming, and we would have to press on to return to the waking world.

Next, we were forced to choose some sort of roles or traits - I fittingly was ‘Dangerous to All’, for example, while Cronin chose ‘Rage’, and Ace was ‘Well-Intentioned’. We encountered a new demon as well, the sword-wielding Malficence (this may be a misspelling of Malfeasance or Malificence, but that was how I saw it spelled) who seemed somewhat friendly for now.

In the next room, we encountered blood-splattered walls and many tortured souls with canvases in front of them. These seemed to be victims of The Painter, a demon killed last year, and it seemed the only way to put them to rest was to paint their desires in blood. At one point I heard that painting for all of them would revive The Painter, but later I heard that this was not the case after doing more research, which I hope is correct. And as Rosetta reasoned, with this being a dream, the blood we painted with was not real, and thus it was not blood magic to paint with it. Either way we had to paint a final canvas to leave, so it was done.

Next, we were in a room with several clockwork marionettes controlled by a person on strings in the center. When these immensely annoying enemies were defeated, the person could be cut down, and the puppet controlling them taken. In this room was also a young gelatinous cube, which was befriended by Violet and named Jelly. In Jelly we put to rest the remains of three skulls (Jimbo, Jeff, and Jeronimo) that we’d found in the cells, as well as someone’s femur.

Next was a room where a woman, her face wrapped in bandages, wept as she looked into a mirror, surrounded by shiny mirror creatures. The mimics became attached to members of our party, copying their actions, and after much fun for some from this we killed them by killing those they were copying. People were also able to talk the woman into giving up the mirror.

Next was an angry mob chasing some guy, but then the mob all turned into werewolves, and we killed them as we retrieved most of the rest of our stolen items aside from The End of All Things. Then was a treacherous obstacle course over a deep pit. In the end, six people were stuck dead on the other side, and Ace saved them by calling on the power of Malficence through his infernal sword - a move criticized by much of the party, who took the blade from him and had a long talk on redemption (Ace’s case was not helped, of course, by Malficence taking his side to defend him).

We were presented with a board on which several words were written: Nightmare, Despair (crossed out), Stealth, Malficence, Delight, Rage (in parenthesis), and a blank spot. These correspond to a group of demons that have been encountered (Nightmare is Yumi, Despair was Rixa who is now imprisoned, etc) over the past year or so. We needed to add one more word to progress - but what could we put that would not be twisted into a horrible foe? Ultimately, with time running out, Laika wrote ‘Hope’. We’ve since received a message from ‘The Hope of Demonkind’, who will surely become a problem later.

One final room remained, where The End of All Things blocked our escape, and an invincible shadow creature was joined by hordes of demons. Around the room were several lights, each with a few of the traits from earlier written beneath. To activate them, the person for each trait had to press that button simultaneously, while we remained under siege by demons. When all lights were lit, the shadow became vulnerable, and after two cycles of this, it was defeated. Cronin retrieved The End of All Things, and the way opened. Yumi, Demon of Nightmares, appeared and thanked us on our way out for joining her little ‘game’ (to which Rosetta rightfully called a lien and obligation). Outside the nightmare, Malficence reappeared and took back Ace’s confiscated demon sword, likely to tempt others with it.

While we escaped unscathed, the experience proved a nightmare to remember, and left many looming threats. What does Malficence hope to gain by helping us? Who was the demon-in-disguise who escaped the cells with us? Is ‘Rage’ on the list of demons because it is the trait of The End of All Things’ wielder? What is the significance of the traits? What new threats will the Hope of Demonkind bring? I’m sure we’ll find out before long. I, for one, am growing tired of the meddling of demons in this world’s affairs.


From now until the end,

N


((OOC:

This event was a ton of fun! I totally called that we’d start the event with all our stuff gone, and it ended up adding a great sense of progression to the quest as we slowly regained our resources. The new site was excellent for a dungeon crawl, with a highlight being the many doors from which NPCs could appear. Maria, Nate, and all the event staff did a fantastic job, and I’m looking forward to the next installment of the series!

Dan H))