Wednesday, July 8, 2026

What You Missed - Pressure Point 4

Organized by: Kyle Yazinka 

By: Nataliya "Shader" Kostenko

My hands still kinda hurt writing this because this past weekend was Pressure Point! It was so much fun to trauma-bond with the squad, and I highly recommend future iterations of this event to anyone and everyone looking to really ignite their Realms spark and get hype about pushing themselves alongside the rest of the community. 

Here’s a summary of what went down from my perspective. First, there was the captain’s competition. We got to eat some really dry “food”--except the blessed irish-jamaican-vanilla-AI-generated-or-whatever-the-fuck sea moss drink. That was 10/10, refreshing. We also jumped around in bags clearly made for children, solved metal puzzles, threw heavy stuff, and memorized colored pieces of paper. Luckily I excel at eating weird shit, naming primary colors, and jumping around as a toddler would, so I prevailed and got the honor of being captain alongside Jack and Hedda.

For my intrepid team–Forbidden Blueberry–I selected Temorse, Ryu, Kara, Companion, Ham, and Saegan Jr., the rock. This was Ham’s first time adventuring in the Realms: the absolute maniac. We were also assigned Mommy Saegen, who went above and beyond as a Team Mom in every capacity! Each of my team members proved invaluable to our squad and pushed themselves to their limits with all their contributions. For a highlight reel, we lugged heavy stuff around and identified ancient pictures of Realmsies past (I still can’t believe that was Trent), crawled through webs rapidly (some of us were dropped, but that’s okay, I forgive), made beautiful matching blueberry belt favors, lost spectacularly at tug of war (but defended Saegan Jr.!), scored some goals, cooked some riceballs, built a giant tower, made our way blindly through a maze, wept over cursed sudoku at 4AM, put on an avant-garde performance, scavenged, climbed, pushed up, sat up, squatted, and everything in between. 

Ryu was our dominating assassin, the fastest fire-starter in the West, and our overall MVP; Kara was our excellent mage and healer, Saegan Jr.’s most caring babysitter, and the most spirited player with the most uplifting attitude; Temorse was the brains and wisdom of our operation who dominated the trivia portion so thoroughly that even the event photos look like he’s a professor delivering a lecture on Realms geography to the rest of our team; Companion was our master engineer and crafter, who’s so good she can build a perfect sword blindfolded and raise a paper tower (angled) to the heavens; and Ham, it turns out, is an absolute fitness beast who did basically half our team’s exercises by himself. 

My personal favorite part was the fight-a-ton at the end! Nothing I love more than limited Realms fighting for hours and hours. Though it did eventually become unlimited, interspersed with sprints and squats, burdened with unnecessarily heavy weapons and shields, and narrated by bad-cop-drill-sergeant Killian and good-cop-Mommy Saegan, it remained fun the whole time! Everybody gave it their all and I don’t think the marshals were expecting all of us to fight on as long as we did. All three teams were locked all the way in.

I want to thank the Red SyRenZ and Swallow Twice for being such excellent competition. Now I’m going to lay around until I recover the ability to move again. 



Hi. I'm Jack of Redwall and I am very very tired.

Pressure point 4, it's a thing I did and I'm going to tell you about it. Not all of it, God I don't have the energy for that.

The event starts.
I'm a pirate, there was an opportunity to be captain. You can see where this is going.
The worst part about being picked for a captain? I don't get the opportunity to have the other captains on my team. I knew this before, but seeing Shader and Hedda compete and lead their teams over the course of this monster event, there is nothing to describe the way I feel other than just immense respect for these two. 
The best part about being captain? getting to work with other crazy talented individuals, rely on their strengths and expertise, and to push myself for their sake.

The exhaustion makes it hard to remember but I believe there were games and fighting. Putting balls in holes, manhandling teammates through a net, and a nice leisurely team stroll across a field. And back.
Then there was cooking. We stunned ourselves with how good it was. Or we were just starving. 
There was some trivia , I really didn't understand most of it. My weakness. However I did pick a team that did. Everyone got a chance to shine, and everyone got a chance to sit in confusion and throw random guesses at the wall and hope something stuck. Fun was had, jokes were made, a good time all around.

And then the sun went down.

Looking at the stars at night is wonderful. However the literal hundreds of reps of exercise does dampen the magic of the moment. You ever do a burpee after midnight and get a little aftertaste of century egg, vegemite, and “cheese?" There is no equivalent. Singularly unique experience. But so is the energy and camaraderie of doing it together. This was nothing like a daytime sporting event. It was brutal, raw, and emotional. Being there to cheer on each other, even the other teams. This was something we all overcame together. We surpassed what we thought were our limits, for each other. No other event I have gone to can compare to that moment at 3 am. Period.

And then the sun came up
And the music started
Like a fight practice that never ended, with no rest. Just fighting. Again the teams fell away and we all were just surviving and overcoming. It was fun. It was practice. 
Until the music stopped.
Pressure point is about endurance. And man was it a blast to do. But by the gods was it better to stop. And to watch everyone who continued after can only be described as inspirational. I saw the top of the mountain and thought “that's where I want to be someday".

Gonna be honest, I like winning. I like the points, the competition, the feeling of overcoming something. But by the end of the event, you felt it. Points be damned. We showed up and we beat this event. And I am so proud of Luke John, of Jericho, of Elizah, of Grazen, of FaiBy, of Theodore Red-eye Rockenstein the 5th.
For you guys, I'd do it all again.

Jack of Redwall
Captain of the Red SyRenZ


Pressure point did not disappoint. I called for arms in the field with me and many of you answered. I was able to toil and become captain. We took the extra food provided to fuel us, even though it was not delicious food. I took the century eggs, natto, and exoskeletons to fuel my fight. I can’t even begin to cover everything that happened. I will try and give you a perspective. Every person that was there gave their all. We fought challenges of body and mind. We had to physically lift each other through mazes, carry bags of sand while testing our knowledge of the realms, and do a fitness challenge of hundreds of workouts. As a captain I witnessed so much, I worked to take on whatever my team couldn’t and did my best to lead them whenever possible. I noticed the teams working to win for themselves but still cheer on others. A few highlights for you; when Shader and LukeJohn were locked in combat for 40 minutes straight with no break to a stalemate, when we all fought our fitness challenge and our team down a person was cheered on and supported by every team till we completed it, when we were locked in trivia and the Forbidden Blueberries Team were a wealth of knowledge, when Grarr fought till he was medically pulled and the Red SyRenZ had Elizah join our team so we were not two people short and could continue the fight. 

The event came to a close where everyone fought till they physically couldn’t anymore, even the battles had to be made more difficult to put us all down, ending the long stalemate I mentioned. Being told our teams only had a two point difference between the placings shows how hard everyone fought. I am thankful to my whole team and our efforts. These memories will live on and I am glad to have been able to lead people as we made them.

-Whan-Hedda con Atlantis 
Captain of team Swallow Twice or Pressure Point 4

Tuesday, July 7, 2026

Conspiracy Monthly

  By Kieran/Kyra Barry




Monday, July 6, 2026

Meme Monday

 by the Meme Team



Friday, July 3, 2026

Rumors around the Realms July 1026

 

Rumors around the Realms July 1026

Blackavar

"A nebulous dream strikes those with Heroes' Souls. If your character has the Dream spell, you may let a marshal know, and obtain extra details from your more clearly-viewed dream.

Nebulous: Two shadows descend a a staircase past a familiar door. The living shadows part in black and green before them as they arrive at a hard wall.

""Now... the storm...

Green floods over the gray of the dank cave in a flash. 

""Damn it!"" a woman's voice echoes ""What am I missing??""

A glow of the same unnatural green ends the dream."

Throughout the Realms

Those that live near soft spots to the Fae Wildes have reported hearing distant howling through the night. Some people have expressed hearing the howling right outside their doors, yet found no pawprints in the soft ground. There are yet others that whisper of a hunter on horseback silently making his way through the night, head never turning to look any way but forward. A pack of hounds of various sizes follow him, as well as hunters on foot with wild eyes. Places that see him whisper rumors that the more brash or foolhardy among them that would poke at things unknown go missing in the night.

General Realms

Eastern ports report an uptick in foreigners seeking safety. Those who speak common can be heard at bars, talking about atrocities 

Rhiassa

In the deepest hours of the night some have whispered worries about a strange purple glow that seems to flicker through the sky. Those who have witnessed it claim to have been frozen in place, too overcome with terror to move until the glow subsided. 

Blackavar

"Though the gate is near

You have not faced your fear.

You think appearing means you’ve won?

The job is not yet done"

Arken

A pair of purple half dragons wearing gold, black, and purple heraldry are going town to town in Arken. They’re asking if anyone has seen anyone like them. 

Thursday, July 2, 2026

Why I Want To Go - Tournaments of Blackwood XIII

by: Nixon "Jasper" Showalter


Hello friends, foes, and otherwise,

The lands of Heminshire call to me, as I am sure they are calling to many of you as well. There are good times to be had and I can now only wait eagerly for the weekend! I saw many of you around this time last year, though at the time I was working as a bartender keeping you all hydrated and keeping spirits high, with some side work on the Western Flank (I still occasionally get dreams of Orion chasing me down through the woods with dramatic music in the background, how strange). However, getting to see first hand all of the incredible times there were to be had, I knew this year I wanted to try my hand as a competitor. 

Starting off the weekend with the Fated Arena is incredibly exciting. I have only heard stories, but I can say without a doubt I am eager to experience it for myself. There is nothing like entering a competition knowing your objective is not only to win, but to survive. And for all of you wealthy benefactors out there, it seems there will be some use for all of that coin you have accumulated. If anyone wants their heraldry on display, send me a pigeon and we can work something out.

Saturday is going to be a blast, a day full of tournaments for you all to put your best skills on display. Hopefully those of you who suffered, excelled, and survived this past weekend will be recovered to put on a show like no other! This past year Blackwood hosted some of the most unique and whimsical tournaments I have seen on the field, so I know without a doubt there will be fun times to be had. Not only are we competing for placements in each tournament, but winners will also be earning points towards the champion titles of Slayer, Archmage, and Skald. These are not only impressive titles, but also come awarded with their respective relics as well. 

As night approaches, the festivities do not end! Drinks will be available to keep the night young, with challenges to Beat the Bartender to keep your bar time exciting. Sir Tao will be hosting a stack deck tournament for those of you who seek to rise in the gambling ranks, and last but certainly not least, Ser Elizah will be opening the Drag Inn for adventurers to compete in some incredibly fun games. The return of Dark Deed and Stoneface are extremely exciting to hear, but for the return of my personal favorite Nay, Poxy, Nave, I cannot wait! Ending the night, the Drag Inn will be hosting their first ever Drag Show, which is so exciting and I look forward to seeing all of the incredible performances for the night!

On Sunday, breakfast will be served (and I am sure it will taste incredible after the night's festivities and with the talents of Irri and Cronin at the stove) and tournaments will continue! To end the day, awards will be presented, titles will be appointed, and we will all have great stories to share.

I cannot wait to see you all there, and I hope you are all excited for a great weekend full of fun times, exciting tournaments, delicious drinks, impressive performances, and all of the amazing things Blackwood has to offer!


Until the sun touches the sea,

Jasper Havarti Sherwood


Wednesday, July 1, 2026

Pressure Point 4 Tournament Results

Pressure Point 4 has concluded with many amazing moments, memories of perseverance and triumph, and stories that will be told over and over again for decades. Congratulations to all competitors who survived the gauntlet and emerged on the other side having a full realization of their own strength and potential.

We'd like to share tournament results for the event with the community.

First, an introduction to our teams:


The Red Team: The Red SyRenZ
Team Captain: Jack, Team Mom(s): Syruss and Priest Z (and sometimes Tao)


The Green Team: Swallow Twice
Team Captain: Hedda, Team Mom: Daekara


The Blue Team: Forbidden Blueberry
Team Captain: Shader, Team Mom: Saegan


Now onto the tournament results. Points throughout the day were awarded for first, second, and third place, with the additional rule that the third place team had to finish the challenge to receive those points.


Stretcher Sand Bag Carry: Forbidden Blueberry

Spider Web Struggle: Forbidden Blueberry

Tank Tred Time Trial: Swallow Twice

Marble Maze Mania: Swallow Twice

Belt Favor Fever: Swallow Twice

Squat Scramble Fight: The Red SyRenZ

Tug of War: The Red SyRenZ

Multi-ball Madness: The Red SyRenZ

Start a Fire: Forbidden Blueberry

Campfire Cooking: The Red SyRenZ

Leave No Trace: 3-way tie, The Red SyRenZ/Swallow Twice/Forbidden Blueberry

Mapquest: Forbidden Blueberry

Number's Game: Forbidden Blueberry

Wealth of Knowledge: Forbidden Blueberry

Whozzat: Forbidden Blueberry

Paper Towers: Swallow Twice

Blind Maze: Forbidden Blueberry

Freesia's Fitness Challenge: The Red SyRenZ


At the end of the "day" on Saturday there was only a 12-point difference between first and last place, with each team having been in the lead at least once.


Aeston's Perpetual Purgatory of Punishing Puzzlers: Swallow Twice

Daredevil: Forbidden Blueberry

Skit Redux: The Red SyRenZ

Assassins: Forbidden Blueberry

Scavengers: 2-way tie, The Red SyRenZ/Swallow Twice

Balls and Cones: Swallow Twice

Floor is Lava: Swallow Twice

Slip and Slide: The Red SyRenZ

Maze Battle: The Red SyRenZ

Party Like It's 1999: The Red SyRenZ

Strength of Arms: The Red SyRenZ

Team Rock's Rockatude: Forbidden Blueberry


Overnight and through the morning, going into the final event (the Fight-a-thon), the lead had changed place several more times. Before this last event there was only a 2-point difference between the first and last place team. The marshaling staff was on the edge of their seats knowing how close it was going to be.


Fight-a-thon: Forbidden Blueberry


At the conclusion of the event, during the award ceremony, the marshals gave out some superlative awards. Team captains were already recognized in their position of leadership so the other members of the teams were looked to for each of these honorifics.


Grittiest Player:

The Red SyRenZ: Luke John

Swallow Twice: Grarr

Forbidden Blueberry: Hamilton "Ham" Burgundy


Team Spirit:

The Red SyRenZ: Jericho

Swallow Twice: Aris

Forbidden Blueberry: Kara


Most Valuable Player:

The Red SyRenZ: Elizah

Swallow Twice: Jasper

Forbidden Blueberry: Ryu


And the winning team for Pressure Point 4 was...



The Blue Team: Forbidden Blueberry















Tuesday, June 30, 2026

What You Missed - Anthologies 1

by: Amber "Tarnisha" Fox & Emma "Companion" Rovira

We started our day with a Blue Ranger(though that is not his Name), looking to guide us to the Laurins village of Spring (the first known point of the blooming) so we could do some detective work. For payment, he asked for the name of the door into the Laurins so he could Find the Path to it in the future...and P.S. his services started in the Laurins.  Getting to and through the door was our problem to solve.

Soon after a shady character in black robes ~~named~~ called Blot (though that is not his Name). Blot left the Laurins a few months back.  His intro usually includes 'yes I'm a villain, but not your villain'. To that I add 'yet'. He was selling some pre-charged, transferable spell sashes that day, not collapsing the whole Narromancy system with massive collateral damage, so no reason to stab this time.

How to find the door? Someone volunteered their Find the Path spell :/ ... to the door we don't know the name of.  Luckily, Four has been several time and could lead from memory.  Per usual, we had to cross through a section of Hell where red and blue devils are squabbling.  Luckily it was a short span so some were able to just run the gap.  Ash of Creathorne started a rumble on one side, drawing lots of attention which helped out the slower folks.

We found the door, it was neither labeled nor talkative about its name.  Also it was closed.  Four had the brilliant idea of writing a statement on the door, paraphrasing the statement of our previous passing.  It didn't work for the first two people, but the third wasn't a scholar or artisan, etc., but had the role of hero. The door opened for our hero and and everyone could tailgate from there.

Margaret guarded by Tir and a few others lingered to do a ritual and got that name.  Ask Margaret or me if you want the door's name.

-----

We were lead to the village of Spring, and what do ya know there were plant monsters swinging seed strike in the area, just like last time. We had known that Spring was early in the transmission line of the Blooming, but not how early. Apparently, this town was where the Blooming Patient Zero was from. That's new-ish info. 

There were 5 very dilapidated, abandoned buildings. The First I looked at was a quarantined house-- all boarded up tight and the door had been locked from the outside (before falling in at some point). One bed was inside, no other furniture. There were scratches and claw marks around those barred openings and tally marks on the walls of the days passing by --who or what ever was in there for a full year at least judging by those tally marks.

I nearly missed it, but on the same wall that the door was on, there was the message "This was all my fault" scrawled on a wall.

I moved on while the other folks were distracting the the nasty and aggressive plant monsters swinging vines to slap seedstrike onto folks. In case y'all are concerned, We were very responsible and (as planned) after we left the Laurlins everyone got a Cure Disease from Violet's CoH, whether they needed it or not. We brought home no new cases of the Blooming.

The hut furthest back was weird. It had been massively overtaken by vines... but they were growing inward, not towards the light. 

The vines were being *told* to keep the hut together. So the vines *can be* controlled. Who or what made that possible was no longer in the hut. 

Next in line was the village Inn, also a bit weird. It looked like folks in the common room didn't just get attacked by vines and claws, but also with swords and all quite suddenly.

Fourth was the Apothecary's hut. A lady named Molly had done a lot of research and we found her spellbook... but she was super frustrated with not being able to develop a cure. Since it didn't look like they knew about the curse part of the Blooming, alchemy alone wasn't gonna get the village to a cure.

Her Ghost was *cheesed* and pretty stabby, but some reassurance that her work was valuable and her spirit was able to move one.

The 5th structure was the Smithy. Four, shapeshifted into Opal's butterfly form, investigated there. Umm, nothing significant was reported when I asked. 

With the ghost gone, we could get some reading in. There was a string of Foretells, some of which had come true and several hadn't been crossed off yet. One foretell mentioned the King's guard confiscating that spellbook of research notes. Oh Hey, 2 fighters soon came on scene saying they were the Guard, "The Queen's Guard?", "No, not the Queensguard". Yeeeeah, they were very likely working for the Laurin's "Fae king" and like the ones mentioned in the foretell. (We know that this monarch was the one who hired The Villain to create the Blooming.) Very prudently those guys never saw or heard about the spellbook and we took it with us when we has beat down the vine monsters fully and the Door appeared again. 

----

Welp, the door dumped us out near a cult dedicated to "the curse Rune" of Miradu. I headed out to the Western flank and missed a lot, so I'll let Companion tell this tale. 

[Companion's section]

Here is a rundown of what we found.

We arrived, and were presented with Midoru cultists, and a barrier made of fire and water behind them. They were looking for and mining silver, though they had a slave to mine for them as if they didn’t they would slowly die. They offered me a position by their side as a smith that has worked with silver before. Of course we started killing them. On them they had concentrated elements. We used concentrated fire arranged in the shape of the rune Iru to turn off the water half of the barrier, and we used concentrated water in the shape of Dana to turn off the water half of the barrier.

Through the barrier there was another one, this time made of wind and earth. So, rinse and repeat. The cultists were getting annoying as we were getting cornered, so I killed them all with a 5pt. And the lieutenant got another one to make him fuck off for a bit. However, once we broke down the final barriers, there he was again.

He had made a Midoru creature, one that only dies when it was stabbed while smiling. Our group went on to kill the lieutenant, and find out information about a ball/dance party the cult is hosting at some point.

---

The Door then opened to have us visit 'T'he 'H'ero (this guy is Entitled and a pinnacle of his role, so said with capitals). He was fighting hard to keep the forces of Hell at bay and prevent all of the Laurins from being overrun. He did have a dashing profile but was all business while frequently slapping fireballs out of the air with his shield.

We didn't have any fighters or any 5 foots for the one paths so Raindrop did a mage rune ritual to invoke as The Defender.  They got mystical armor and better weapons... as long as they didn't stray too far from The Hero, who the magic was channeling through.

The rest of us helped out by collapsing the fissures the devils were entering from.  There were lots of fissures and only the two fighting distractions-- it was tough going but we managed.  After crossing a lava lake on a distressingly narrow bridge, more of the same, but the door was back and it was time to leave.  However, Raindrops still invoked, charged off after a distant cluster of devils.  <Sigh>  They'll be with the hero, we will worry if Magus Raindrop doesn't come home in a few days. [footnote: Happily, Raindrop did make it home and with a little more info about the history of the hero].

------

Next the Door lead us to Qua Taereth Nuuna (Warlord Makhta's lands). However, this was not quite the realms, but some off balanced spirit space.  

To start off we though the original McKrye could help, so we flaunted the booze and bar with no N to dare him to show up and deal with the shadows.

No dice.  We soon encountered a murder owl, many wolves, and hostile ghosts handing out guilt trips. ((My daughter was NPC'ing so I may have murdered the child ghost more often than my character normally would.))

We started collecting any bottles of booze we could find.  We didn't know what we needed them for, but knew they'd come in handy.

A precog went off and gave us direction. We needed the QTN banner, the letters for the barN sign, and lots of booze inside the foundation of the real-realms barN. The wolves were hiding some of the letters, others appeared when a task was finished. 

It was hard getting booze off of the drunks, but by performing some of the QTN regionals, we managed.  One was raising a toast to valor or courage but with a story.

I was walked through doing a four point ritual by a spirit who couldn't speak.  We were calling to the animal guardians spirits of QTN.  North was the stag who invoked strength, East was the hawk who was fierce and had piercing vision(insight), South was the turtle with healing (/health), and West was the bear specializing in protection.  Other folks were drafted into pairs or trios to face the murder owl with valor and to hunt the threat.

With the tasks done, the Spirit space faded away and we were truly in the Realms again, watching the true sun riding low on the horizon.