Wednesday, October 28, 2026

What You Missed: Three Course Questing

By James Swift


Assault on Fort Bramble (Lost Kingdoms/Dark Cosmos)


Our ally in the fight against the Lost Kingdoms, Elder Walter, warned us of a new attack on Fort Bramble. We knew of a weapon that could be found that would turn the tides, but we would have to find it, it had been hidden away.

As we rushed to get to Fort Bramble, we came upon the foes that would be sieging it, and had to punch through them to get ahead so that we could defend the place. Unfortunately, the forces of the Lost Kingdoms are no mere thing. The weakest of them were Rottlings, and they needed to be slain with fire, else they would explode in a cloud of disease. Very quickly our party’s healing was throttled. And that was the weakest of their forces, again, the Lost Kingdoms is no mild threat.

Their other forces were innumerable, and included Wolds, needing to be slain with unbreakable blunt objects or magic weapons, and Skalds, each storm of which has their own vulnerabilities, ranging from needing to be slain by a specific weapon type, or with a light in the off hand, or non magical piercing weapons. In a fight, parsing these vulnerabilities and resistances, and then getting the right thing in the right place is a difficult prospect. This was all made the harder by our party composition. We only had one fighter.

The knowledge of all of this has been cataloged and disseminated by several, but chiefly Magus Dame Margaret August.

We broke through their lines, and were able to get into the Fort, where we held the line while figuring out the next steps and reinforced the place. The spear, a great weapon with the power of “Discordance” was hidden and sealed away, the keys or key pieces, to pull it from its hiding place were buried. A strike team went out, initially Magus Sir Rorin (excellent to see him on the field again), Page Ace, High Priest Tony, and myself.

We dug a bunch of holes while being attacked by the above listed difficult to kill enemies, and others also came out to assist after a time. The four pieces were assembled, and we pulled forth the Spear of Discordance, a powerful weapon, long but light as air, could be used by anyone.

The Watchers of the Eye were called out to in order to ensure the souls of the Skalds we killed went to Gamblienn instead of Oblivion. And the foe didn’t like that. They began a last push, but with the spear in the hands of Dame August, we were able to push them back and lay them low!

The dark hold on the lands was lessened, and we took some time to perform reinforcements on the Fort so it would hold until next needed. Then we departed, keeping close and aware. It was a day of great victory for us against these foes.


Unfortunately, it seems that our guide, Elder Walter never returned from their own scouting mission. We fear he may have been taken by Wolds. We must recover him soon, he should not fall into enemy hands.




Return to Return to Monk’s Keep (Nemesis)


Several times now this year we have come across the wraiths under control of the Demon Prince Nemesis, and each time we have learned more of how to combat them, how to slay them, and how save them. They are not willing servants, but bound slaves. They deserve the opportunity to find redemption. We had a lead that one of the wraiths, in a moment of their own will, was able to leave behind more paperwork on how to defeat them. We had to take the opportunity.

We returned to Monk’s Keep, and the ruins beneath it. The journey there was a trail of its own, and we faced a good amount of opposition. There were wolves, trolls, bees, and… wolves.

I will admit, my recollection of this whole quest was… colored. I was borrowing an item that allowed me to transform into a Coyote, and as I was needed heavily on the combat front, I allowed an amount of influence and instinct from the transformation to take point. So of those enemies I was mostly focused on those wolves. (I have begun writing an essay on the nature of perception in altered forms, comparing and contrasting my experience as a Coyote with the multiple different iterations of lycanthropy I have endured across my life. The similarities were comforting, but the differences were fascinating!)

Ahem.

We found the cave that would lead us to the ruins of Monk’s Keep and the dungeon below, and began traversing. We fought some undead, some spiders, and bats. Though most of the bats were less hostile, and more… just around. We did find the remains of someone long dead, and after we assembled their remains, we put them to rest. And over the course of the journey we began finding papers in a strange script, one we were able to recognize as the old language of Monk’s Keep.

Eventually we reached a sheer drop off. People began rappelling down, fighting bats that harried them, but I without hands, my fellow Stonewood member Tony and I decided to follow Pawldo’s lead and took the… Quicker route.

At the bottom there were a few undead, but these ones were stronger and faster. Eventually they were laid low, and we began the next trial to the next section. A wait. The wait lasted a while, and at someone’s suggestion, I passed the time by curling up for a nap. No sooner than me settling in with muzzle on my paws, did the passage way open. Such is the way of life. A waiter won’t ask about your meal until you have a full mouth, a cat will wait until you are carrying something heavy to begin weaving between your legs, and the quest won't continue until you finally sit down and get comfortable.

When it did open, we found a chamber full of automatons, strong ones, still marching around in patrol. But there were also notes and papers everywhere. One of the benefits of Coyote over wolf in this case is less of a prideful mindset and more of a scavenger one. I was able to collect a lot of that paperwork even with paws, and get out. I don’t think we fought many of the machines, but that was likely for the best, they seemed very strong.

By the time we made it out, most of the paperwork had ended up in the hands of Amawar, Omri, and Baron Diamond, who began to work on translations. I believe by now most of it has been logged  and submitted to the Library of Ivory.



Entering the War


We were beckoned to another plane by a war that was being lost in a land where death had no hold. As we entered we could feel the influence, or lack thereof. Any death of ours we would return slowly from, but in a not great way.

We immediately encountered kobolds and goblins. They were fighting one another, but were happy to fight us. They did not seem to concerned with their own lack of death, and because they were used to it, they were able to push harder than we expected without the fear of being slain. Over the course of the fight, we found a damaged boat and we repaired it, which brought us further into the lands. Well, others took the boat. I don’t trust a mundane boat here in the Realms, I certainly do not trust a magic boat in a plane we were unfamiliar with. I have a flying carpet specifically so I do not need to deal with horses or boats or such. Bah.

When the boats made landfall there was an army encroaching on us, but someone at the mouth of a cave bade us to follow, so we did. Once inside, they turned on us, ambushing us with their own army. We were quickly trapped between two undying armies, with just a single fighter on our side. Then one of the monsters we fought revealed themself to be a gorgon, petrifying part of out party. I have dealt with such things enough times that I used my field surgical skills (I’m a surgeon, not a doctor) to SAFELY carve out my eyes, then cast divinations to see at a 1:1 rate what my eyes would see, sans the things that would cause me harm to observe.

The fighting continued, and at this point among the coinage we were able to loot off of enemies, we also began finding ingots that Identified as Celestial Bronze. 

I lead a small scouting force through some of the tunnels and found something that turned out to be a Skewing Beacon, likely how we ended up at that cave of monsters. Rather than just showing up in another plane, killing the natives, and breaking their stuff, we Communed with the item and Nature to see if we could learn more. The response was… Snippy.

We ultimately decided to break it, then I sought answers. One of the minions kept regenerating and harrying my team, so we trapped it in a Circle and began interrogating it. For the Novem’s sake, we were brought to fight a war, and both sides seemed monstrous with no clear motivation. The interrogation revealed the gorgon was the one in charge of this faction, so we tracked them down, imprisoned them in our CoP. That interrogation went much more briefly. I follow a war goddess, I made it clear if their cause was a worthy one, they could have my support, and I would speak on their behalf to the party.

“We will destroy all Heroes!”

That made it much easier to know who to side against. But before we could probe more, the earth swallowed them up.

We approached the other faction boxing us in the cave, and explained that we were not on the gorgon’s army’s side, and I inquired what they fought for. Gold, and wealth. A shame. So we cut our way through them, and got back to the boats to see if they would lead us to the right place now that the Skewing Beacon was gone.

Dark was falling as we arrived in a vast junk yard, where we fought more Kobolds, Goblins, but now some very strong Clockwork Automatons.

We found a few Celestial Bronze weapons, and eventually defeated the Automaton. They were reclaimed by their creator, rudely, but the day was won.

As things were winding down, a few of us devised a way to communicate with the adventurers of that realm, who identify themselves as Heroes. Bold, but some of us do the same.

We saw a compound or a camp where they were holding the line, and that they weren’t doing too well. We were able to speak to them briefly about a few matters, but we were ripped from that plane before we could get to them.

I hope we are able to get back and lend them aid. I look forward to learning more about them, and their lands.


Topaz is taking point on the scrying front to learn more, reach out to them to coordinate.





OUT OF CHARACTER!


What a wonderful Saturday! First of all, it was fiiiiiiinally a comfortable temperature for me. I was able to quest without overheating!

It was a lot of fun being able to dabble in three different plots in one day, including Emma Perez Rovira’s first event and the start of a new plot!

Each quest was fully its own, so there was a full resource spell reset between each one, and OOOOOH BOY it was a little bit ‘smoke em while you’ve gottem’ so there was no trying to conserve resources. I love a long quest with resource management, and being worried about heals by the end, but this was incredible and made it a bit faster paced.

We only had one or two fighter’s max the whole event, so in each mod I burnt resources to become a different type of fighter, Spear and Shield, Transformation Two Stick, and then 6’6”, and holy cow I had a blast. Maybe it’s just me missing being a 1 path while I am a dagger caster on my necromancy journey, but I jumped right into the fray. Big shout out to Zack, who had my back and kept me in alive while I fought.

Thank you to all of the Quest Throwers who helped make this possible, thank you to Ashenmark for lending gear, and thanks to Pi for funding the NPC drops. Thanks to the full time NPCs for your hard work, and to the people who took a shift even though it wasn’t true Arthurian. A lot of clean fights, everyone was a pleasure to fight with, and against. 


I’m genuinely looking forward to the next parts of each of the plots, and cant wait to see you all out there!


Tuesday, October 27, 2026

Morning Coffee Break

Got your late morning cup of coffee and a few minutes? Great! We're continuing our coffee break feature at the View - we're going to be asking a series of questions and we want to know your answers! The question is posted below. So while you sip your morning beverage of choice, ruminate on this one:


Which classic movie monster would your character least want to fight?



Head on back to Social Media to let us know!  


Monday, October 26, 2026

Meme Monday

 by the Meme Team



Friday, October 23, 2026

Three Course Questing - Monk's Keep Rune Documents Translated

[Note, more information on this topic regarding Nemesis, Nemesis wraiths, and demons in general, plus more, can be found on the Library of Ivory website https://library.cityofivory.org/]

Amawar, Kovaks, Omri, Pawldo, Diamond and David sat around deciphering documents into the night until at last the translation party came to an end and everything finally seemed clear... or at least, the words were there.

Kos Map:

1. Kos
2. Tomb of the Archmage
3. Temple of Light
4. Northgate
5. Passage of the Final Journey
6. Burial Grounds
7. Almurien River
8. Docks
9. Monk’s Keep
10. Hospital
11. Barracks
12. The Source
13. Crown and Apple Inn
14. Galliard Orchard
15. Southgate
16. Fishermans Village
17. Indicates Perimeter of Barrier


Monk’s Keep 3 documents: old parchment


Deep Roots

-----------

 Vial Moonwater

 Spoon Bluebell

 Pinch Dryad Marrow


Vox Lentitudo

------------

One Vial Sunwater

Two Spoon Foxglove

One Pinch Bluebell


Songbird

-----------

One Vial Starnectar

One Pinch VWde bones

Two Pinch Dryad Marrow


Extreme Whiskey

-----------

One Vial Starnectar

One Pinch Rind Powder

One Pinch newt skin


Animal Insight

-----------

 Vial Starnectar

 Spoon Oapowder

 Pinch Bugbear Tears


Fast Antidote

-----------

Two vial sunwater

one spoon Foxglove

one Pinch Bugbear tears



Heal Limb

-----------

One spoon Starnectar

Two pinch volebones

One pinch bellberry


Rescue Statue

-----------

Two Vial Sunwater

One spoon starnectar

One pinch newt skin


Create Statue

-----------

One vial moonwater

One pinch rind powder

one pinch newt skin


Raise Dead

-----------

Two Vial Moonwater

Two Pinch Cinnamon

One Pinch Dryad Marrow


Toughness

-----------

One Vial Moonwater

One spoon Oapowder

One pinch newt skin 

**********************************************************************

She rose, bright dawn

Searing, blinding

Striking crystal spears

Into our eyes

**********************************************************************

Torin,

The headmaster at the Healers’ Guild is calling for all the acolytes to join an excursion for advancing our herbology skills in the wilderness.  I am told this may have us away from Kos for a couple weeks at least.  Remember to keep journaling your research, it is always good to write things down.  I will look forward to learning what you have discovered on my return.

Yours,

Myria

********************************************************************

Helena,

I have reached my destination and the prospects here look good.  I imagine I will stay for about a month as long as business holds, then return as soon as a caravan or garrison moves in a favorable direction.  Please hug the children for me.

Your loving,

Casta

********************************************************************

Miranees,

Remember to keep the fire going when the weather turns, and make sure you finish the animal shelter before then too.  If you find you need help, ask Gramlin and tell them I will thank them appropriately for their kindness on my return.  Be well.  Be responsible.

Uncle Tenn 

**************************************************************************

Garrin,


I miss you so much, I think about you all the time.  Not a moment goes by that I don’t yearn for your touch, to see your smile, to feel your hand in mine.  I dream of nothing but you.  I count the moments until I am in your arms again.  Sing for me, I will be there soon.


Your ever loving Sammain

***************************************************************************

(a coupon good for a Power Elixir at the Crown and Apple Tavern)

***************************************************************************

January the thirteenth, nine-hundred and forty-first year:

The people in the House of Healing seem very anxious about something, talking nervously, rushing around more.  I don’t know why everyone’s on edge, life has been completely boring since my access to the Mages’ Guild was cut off.


June the tenth, nine-hundred and forty-first year

We have been on the run for a month now, often the first people bringing the news of Kos’ fall to the next village.  I can’t believe this is all my fault, poor Myria has to live the life of a refugee and she deserves so much better than that.  We are going to have to somehow continue our learning with no guild or school to teach us.


February the nineteenth, nine-hundred and forty-third year

I can’t believe it’s been so long since I wrote anything here.  I must have gotten distracted trying to survive.  Nemesis is everywhere, wrecking towns, razing farms, sending his abysmal Wraiths on killing sprees, stealing magic, hunting by day or night.  You can tell where he has been because there’s death everywhere.  Myria and I are trying to stay ahead of the terror.


May the tenth, nine-hundred and forty-fourth year

I finally found a soft enough spot to tap into a leyline and communicate with faeriekind.  They don’t like Nemesis either, but so far he has left them mostly alone, bent more on dominating the Realms for some reason.  Anyway some of them are willing to teach me more magic, usually in kind for some small gift or service, and so I will learn what I can.  I hope they know some way to deal with the demon.


November the sixth, nine-hundred and forty-fifth year

Again, I forgot to write for so long!  I misplaced my journal, Myria and I had to relocate again, I had to find a new faerie connection, and now finally we have some stability.  I am thinking of returning to Monk’s Keep when I can.  I think we might need the Source, or other secrets locked away by the Magepriests, to deal with Nemesis.


January the seventeenth, nine-hundred and forty-sixth year

I have been trying to sort out the nature of the Dark Wraiths, with help from my sprite friends, and any Realms mystics I come across.  The Wraiths seem to be material when fighting us, but astral otherwise.  I am told that Nemesis sometimes appears without them, sometimes they appear without him, sometimes he sends them two and two to different places at once to hunt a target, or just to rampage, it is hard to tell.  They are more powerful than anything we mortals can set against them.


March the first, nine-hundred and forty-sixth year

I have it!  I have it, the truename of our enemy!  A sprite gave it to me, for not as high a price as I would have thought, as if it were just another piece of information in our ongoing studies.  Myria is skeptical, but then she has always been more wary of ephemeral beings from other planes.  I say that knowledge is knowledge no matter where you get it.  Now to memorize it because I dare not write it down for fear it will fall into the wrong hands.


August the fifth, nine-hundred and forty-sixth year

I heard that a town over the mountains survived a dark lesson by bowing down to Nemesis’ rule.  I also heard that he was not satisfied with just the town and marched on their lord’s stronghold.  Marched.  Alright so he didn’t have an army but a few Dark Wraiths and a handful of fodder demons and Nemesis himself is enough of an army as it is.  


November the sixth, nine-hundred and forty-sixth year

We saw them, nearby, the Demon Prince and his minions.  We were hidden and terrified he would find us.  I get the feeling he’s hunting me personally, although really he should thank me for letting him into this world.  I am the hugest fool in creation.


But I took the chance to watch, to learn.  Nemesis talks to his Wraiths, but they do not talk back.  They make no sound, but turn on his word like a flight of birds, or hunting wolves – as one, with precision, with intent. 


January the twelfth, nine-hundred and forty-seventh year

I really don’t know how I’m going to do the research I need to do to banish Nemesis once and for all.  I might need to go back to the Guild.  And hope that everything isn’t burned and buried and beyond use.  Myria says she will make the trip with me.  She has learned much about the healing arts in our travels.


March the fifteenth, nine-hundred and forty-seventh year

During a night of fireside talk at the nearest tavern, I was reminded again of the story of Aerynn.  Maybe a Valkyrie is what we need.  I’ll have to figure out how to get one of those, maybe Aerynn’s story isn’t just a fairy tale.



Monk’s Keep 3 documents: new papers


If you want to rid yourself of a Demon Prince such as Adversary, I have seen it done before.


When you last performed the ritual, you had rods inscribed with a spell from each circle.  At the time there were seven, but as the magics of the Realms have shifted I believe you would only need six rods were you to attempt this now.


These six rods may be secured with questing or artifice, I am not certain which is best or most possible, nor do I anticipate having time to discover this for you.


The rods were held vertically to power three concentric circles of power.  I suggest you have one rod on the center circle, two in the middle and three on the outer circle.  


Each rod spell must be cast on the rod to power them.  Then, someone must stand by each rod, holding it in place, and chanting.  The chant need not be the spell itself, but should be words aligned to the intent.  Each person must be reciting a chant different from the others.


Your mortal champion must stand in the center ring, armed for battle.


Have no doubt that as you attempt to accomplish this, we servants of our Master will do all in our power to stop you.  


The circles and the spells and the chanting will open a path to the astral plane.  The champion will enter the astral and fight the demon.


You should set up some method by which the champion is sent to the target, or the target drawn to the champion, else your fighter may end up fighting an unintended enemy.


Now this is important – Before even stepping into the ring, the mortal champion must establish an anchor to the Prime Material Plane.


The mortal and the demon will fight.  If the mortal loses, they will return to the ring, dead for all time, and the ritual spells will be broken.


*****************************************************************************************


Magics shift, time changes everything, and lessons of the past sometimes inform and sometimes lead astray.  Nevertheless I will mention that I once performed a ritual after years of research.  I believe you have my journal pages outlining the same.  If you don’t, they are destroyed, or in others’ hands by this point.  Be aware that my original ritual made use of the Combine effect, available to attuned mages only in regions that radiate it.  My region of course was Kos, but since you destroyed the Source I doubt that resource will be so available.  I have only seen its use in a few places.  But you are a clever bunch.  


******************************************************************************************


It seems my old study, my hidden spaces with the portal nestled among the many symbols, is where they decided to establish my tomb.  Ironic, odd, walking in your own place of eternal rest… when your corpse is not there, and you’ll never know rest.


**************************************************************************************


Beware the destructive power of the Valkyrie

It is the thing I fear more than the Demon Prince’s ambition

Such a creature obliterates hope


But I shall prepare myself for oblivion and fall to her blade if that is what must be done to secure my vengeance


************************************************************************


Upon your rescue of the sword Vindicator, our task in the Murk was thwarted, our orders dissolved, and our freedom unknown for several months.  We knew that freedom could end at any moment.  We finally convinced all to duel once again, but with time left unknown, and aware that some among you wish to help us, I thought it best to

he knows


***************************************************************************************


You have been to Kos before, you have taken many pages from my journals.  You know me enough.  Speak but a word.



  • We cannot act directly against him

  • We cannot speak against him

  • We cannot resist him

  • We are compelled to conceal truths

  • We all agreed to servitude

  • We value a chance at freedom


***************************************************************************************


The person who fought in the center ring when your people made an attempt several decades ago failed to anchor themselves.  They were lost to you and only recovered with time and risk.  I do not know if this is what caused the banishment to last for only twenty years.


**********************************************************


I know Brother Malcolm gave one of you a speaking token.  Be aware that this will not impart peace, only speech.  Orders will be orders when the time arrives.  


********************************************************


Brother Malcolm may converse with you if you are dead.  He has done so recently.  But free will is likely to be denied him the next time we meet.