Friday, September 18, 2026

What You Missed - Queen of Hearts XXXI Knave of Hearts

 By Kieran/Kyra Barry

If you want a break down of what tournaments there were, and who won which, take a look at this handy article https://viewfromvalehaven.blogspot.com/2026/08/queen-of-hearts-xxxi-knave-of-hearts.html

Ultimately, it was won by Team Heart. Which I feel is fitting for the first Knave of Hearts.

The style of tournaments was unusual compared to QoHs from the last few years, and don't worry Queen of Heart enthusiasts, it will return next year. Knave of Hearts is planned to be every other year on the odd numbered QoH years. I personally enjoyed the conceit of four teams styled after the suits in a deck of playing cards. And each team member was randomly assigned, forcing adaptability and reinforcing that this year is more for the folks here to compete for fun, the carefully laid plans of war tourney practices can be carried out next year for those who want to push themselves. It is a reminder that we're all here to enjoy ourselves, that the lines we use to divide ourselves are arbitrary, and being able to enjoy your fellow players' company regardless can be a boon for the community.

Joe Pieiora originally of Realms fame and now of Diable IV videogame fame, which a good number of our community enjoy playing and some have even based a quest series around, came all the way from California to play during Saturday and in the evening provide an excellent night quest. His family came, his wife a Realmsie herself who was lovely to talk to during Saturday, and their kid who gave a good effort in the kid portion of the event run by Brooke of Rowan fame.

So many folks highly anticipated this night quest, and there was genuine debate on whether to npc or pc to see how the game design would work. I can say, from the pc side, it was excellent. We were faced with an Illinarian threat, not necessarily because of the Illinarians themselves but because of a being they worshipped who was beginning to wake. Their heart was, at least, sending waves of madness out through the area. We ran into new threats and familiar faces, and some that may have been lost were returned. This isn't an Order of the Lantern post so I will focus more on the gameplay than disseminating ic information.

It was lots of fun. We self-sorted into three questing teams which determined the type of interactions we'd have vs high combat vs low to no combat. Thematically was very cool, and visually stunning having gone down the Path of Echoes. We reconvened around a mad god's waking heart and put our information and resources together to put it back to sleep, while slowly realizing our guides weren't necessarily on our side.

Sunday brought the finishing of tournaments, wrap up, and the reveal of who won each tournament, with swords being handed out. As revealed at the start of the article, Team Heart won overall. <3

May we cross swords and bare our hearts again next year on the field of Queen of Hearts.

Thursday, September 17, 2026

Why I Want To Go - Feast of Blackwood 2026

By: Michael “Swoop” Zajac


What is going on adventures! It’s ya boy here, cursed with the knowledge of things yet to pass, and with that ball knowledge I am predicting that this Feast of Blackwood is going to be a certifiable Banger this weekend. I’ll keep this short and sweet with three main points so you can get back to whatever you weirdos do during the weekdays. That said, here’s my big things to look forward to!

1. Exciting questing and continuing narrative: Blackwood has been really cooking with their Ork’ne storyline now for a few years, and I believe we are at the point where things are about to get real interesting. We’ve met an interesting cast of characters, from good, bad and somewhere in between. We’ve learned some interesting tidbits of Ork’ne culture and their motivations, and seeing how fast they adapt to take advantage of ancient powers  that lie in the provinces of Blackwood. Now armed with knowledge, and a certifiable track record from the Blackwood quest writers, I predict we are at a major juncture for some awesome encounters (May I remind you of such highlights such as Temorse shooting a DRAGON with a magical GUN) and some pivotal plot points for those hungry to consume some potentially unhealthy amount of soul-infused goo paste. I’ve had a good time uncovering the mysteries of these alien Ork’ne and I’ve kept extensive notes the entire time, so if you’ve been lost in the sauce and would like to know more, I’m an open book! Come find me onsite to get the skinny on these very not-skinny foes.


2. Kicking it Old School in Idaris: A big theme for this Feast weekend is going to be Legacy. In simpler terms, it means a look back at some important snapshots in Realms history is being interwoven into this whole event. Idaris is old school, with a lot of prime Blackwood and Realms history baked into the province. Let’s just say if the province was a Realmsie, it would DEFINITELY have a “favorite” knee by this point. Now I only have foggy visions and unconfirmed rumours, but from the sound of it it seems Blackwood is pulling out the ancient tomes, the deep forgotten lore from the early days of Blackwood, maybe never before seen in the Realms at large. So if you have old memories of running around in your riveted steel chainmail, getting thawcked with a drilled core PVC boffer, and more “No shit there I was” stories than anyone has time to listen to, you may want to stop on by this weekend to relive some history coming alive.


3. A Feast to Write Home About:  Now it’s no secret that Blackwood has a fantastic track record of delectable feasts entries, but I believe this one may be the best one we’ve seen to date, due to a few culminating factors. Obviously we have some masterful hands behind the kitchen, Sir Mathies should really swap his necromancy spellbook with a cookbook with the wizardry coming out of those ovens every year. While we don’t have a confirmed menu, previous Blackwood events have given us such memorable dishes like the soothing gazpacho, Blackwood’s iconic Meatloaf in various shapes, and at this point the legendary Hungarian mushroom soup. Known food critic Madam Zarine's only complaint from the soup was that there wasn’t more of it! This expertise and vision, combined with the fact Lady Matiya has been working steadfastly turning this kitchen and its various tools from an unruly mob into an elegant machine of dispensing culinary delights over the past few months, is shaping up to make this the perfect storm, destined for your stomach.

So, come on by this weekend! Quest, running for your life, and food made from for your soul! What more could you ask for?!


Wednesday, September 16, 2026

What You Missed in the Doors

by: Owen "Kalashai" Lacey

editing by: Kersten "Ypnn" Prince & Nixon "Jasper" Showalter


This account grew far longer than intended, so I will summarize the key points briefly, though the full story has many useful details. The heroes of the Realms answered a call from Olivia Bishop, head of Research in a place called the Fortress of Doors. This Fortress is an extra-dimensional facility connected to almost any world or plane you could imagine. At her request, we entered a world of water, diving beneath the surface to recover, or at least find, a team of rangers. We found only one alive, the others possessed by an unknown corruptive force, and the survivor didn’t make it through the night while we were there. However, we did recover their data spheres with valuable information, including the location of a gargantuan well of Source deep beneath the waves. We killed the corrupted rangers and escaped the world with minimal loss to the party.  For the rest of the details, you’ll have to read on…


Back in March of this year we received a communication from the Fortress of Doors, a place we thought we had left behind three years ago when we chased the corruptive Red out of the Fortress and reset it to remove the lingering corruption. This message was sent by The Board, the supernatural entity that looms over the fortress and directs its operations. It has a [UNIQUE/DIFFICULT] style of communicating and can be cryptic to the point of unhelpful. We were told that a group of rangers had entered a “Threshold” (read: door to another dimension/world) and encountered something incredibly dangerous enough for the only survivor of the expedition to have requested the threshold sealed with him inside.

Over the course of the months before our trip back to the fortress, we slowly received strange music from the fortress, spelling out the phrase “Head Under Water”. This would prove to be incredibly prophetic, though we didn’t fully know it at the time. A short trip into a tiny sector of the fortress in June led us to encounter masses of mold, a parasitic organism that was growing unchecked in the fortress. We were able to make moldicide in preparation, which led us to expect a trip into the molded over sections of the fortress.

How wrong we were.

Upon finally reaching the date of our trip into the fortress, we geared up, found the door that was conveniently opened for us, and entered the dreaded fortress once more. Once inside we immediately met Olivia Bishop, head researcher of the Fortress, who told us that in order to enter the threshold where the Ranger team was lost we needed an Object of Power, or OOP. Unfortunately, this OOP was buried under a mass of mildew and the Janitor was having no luck clearing it away.

As per usual with the mold, the mildew took an extreme amount of combat skill  and coordination. It took us nearly an hour to push it back to the location of the OOP, and once there we found it lost behind curtains of deadly rain and lightning. YPNN, Ryu, and Liana found their way through the rain to attempt to clear the last bit of mildew off of the OOP while the rest of us fought back the mildew and attempted to find our own way through the rain. 

Eventually they managed to break through the circle of power around it by lining up a lighting bolt with the circle and the rain shut off, allowing the rest of us to make it up to the OOP, which turned out to be an umbrella lined with glowing light. This was OOP-7, a large jump from our previous discoveries of OOP-1 and OOP-2. The umbrella was incredibly grumpy and wanted to eat a massive amount of Source (around 100!) before it grudgingly agreed to help us in the threshold.

Finally it was time for us to enter the threshold where the rangers had encountered the mysterious danger. On our way to the door, Olivia informed us that the threshold we were entering was called Deep Blue, and was mostly made up of water. The need for the umbrella quickly became clear as it was able to provide us with a source of water breathing in Deep Blue.

Olivia made a call to the board using a device called the Hotline and after a brief, tense conversation, the Board opened the door to the new world, and we took our first steps… or paddles, into the watery depths. 

We were immediately attacked by schools of hostile fish which had Source inside them, something we later learned was a natural feature of this world. These fish came in three varieties: one which fought in schools, one more eel-like with poison barbs, and one that burst open, damaging anyone nearby when they died.

It took us a few hours to reach our destination: an island poking just barely above the surface of the Deep Blue. The climb up to the shore was steep and beset with rockfalls that knocked us back down frequently. The beach was also infested with incorporeal crabs. How they got that way I do not know, but it was far from the strangest thing we would encounter on the island.

Once we had all reached the top we found the sole remaining Ranger from the team sitting near a campfire. He was Ranger Webber, and he had been on this island for months since the rest of his team was lost in the deep.

He was reluctant to give us help in exploring the depths for the rest of his team, instead trying to convince us to simply get out. When we didn’t seem on board with that, he offered to make us dinner if we could retrieve some ingredients for him. We split into three groups, one to search for spiky tubers buried on the beach, one to grab fish, and one to harvest rice off the back of Rice-opods. We found most of the tubers we needed, and Jasper adopted some Rice-opods to bring back to the Realms. Upon returning to Ranger Webber he started making seafood paella. No amount of rain could stop him from making a delicious dinner.

After we ate he agreed to tell us about how the rest of his team was lost to the deep. The ranger team was exploring the threshold when they stumbled across an ancient building deep under the water. Webber was exploring the deactivated control center while the rest of his team was searching the outside of the facility when the controls activated. 

He immediately lost contact with the rest of his team due to a mysterious corruptive force. Whatever had them, they were not themselves anymore; their eyes were pitch black and they appeared as “denizens of the sea”. They began to bang on the doors and attempted to get to Webber. They attempted to reach Webber but could not enter the control room. Eventually he caused a distraction in another part of the facility and rushed towards the surface, corrupted rangers in pursuit—too fast for a human. He had no memory of the escape, and next he knew he was washing up on the shore injured.

We have since theorized that Webber accidentally activated the building and applied a “Source Drain” effect to his team members. While we don’t know exactly what that does, it clearly completely corrupts a person and destroys their sense of self.

Back to our expedition, the night was quickly falling, and we needed to investigate further under the water. Ranger Webber wasn’t looking too good, but we left him on the island while we dove deep into a dark cave full of eels and fish. At the bottom we found a blindingly bright light surrounded by bones, which we at first suspected to be the lost Rangers, though that was later revealed to be false. Some of our group investigated the light and discovered a powerful Source battery connected to it. The darkness away from the light revealed an anglerfish lurking behind us, lure and teeth at the ready. However, this fish was quickly deprived of its meal as Bogen the Unseelie fae cast a Disrupt Light directly at it.

At the same moment, without consulting the group, people unplugged the Source battery from the light, plunging us into darkness. There was confusion in the group, and the anglerfish began swimming closer and closer. A group of fighters immediately rushed the fish and took it down before it could eat us.

Upon seeing the Source battery the umbrella OOP immediately perked up. It wanted to eat it, while most of us were reluctant to feed such a powerful object to an umbrella, we realized it was going to be necessary if we wanted to reach the facility that Webber had mentioned.

Upon returning to the island we found space to camp for the night and crashed quickly into sleep, knowing we would need to dive very deep into the ocean the next day.

Waking up in the morning we found a shocking sight in Webber’s shelter: a pile of bones with his hat where the head should have been. It appeared he had died in the night, possibly even before we set out to the cave, as we didn’t see him any time after dinner. On further examination, there was not a complete set of bones present for a corpse, and we began to theorize that Webber may not have survived his time on the island after all. Perhaps the Source that permeated the area had sustained an image of him long after his physical body had died in an alien world. Led by Fern, we held a short funeral for him and buried what remained of his body on the island, which we named Webber Island. 

Once we had laid him to rest and prepared for the expedition, we set out back under the water to seek out the facility in the deep. On the way we found many more hostile fish, and a threatening darkness that surrounded us.

As we approached the facility we felt something approaching us. We grouped up, ready for anything, and a giant squid loomed out of the shadows. It grew back its arms nearly as soon as we cut them off, slowing our progress to a halt. After minutes of no progress against the massive cephalopod, Grarr drew his sword Last Stand, stood forward, and charged the monster. Once inside the mouth of the beast, he pulled a tassel from the blade, and exploded both himself, and a full half of the monster in a burst of bubbles (as fire doesn’t burn very well under water). Grarr unfortunately did not leave the monster with the explosion and we still had a full four arms and head to deal with.

We slowly pushed the squid back to a choke point, and finally cut and pinned its arms down until they stopped regrowing. At this point we were able to dig what was left of Grarr out of the stomach of the beast and put him back together. With the squid dead the path to the facility was clear. A few schools of fish later we reached our goal: a looming structure in the oceanic darkness.

Most of us piled into a small control room from which we could see the objects of our search: the rest of Webbers’ Ranger team. They circled what seemed to be a containment tank of sorts with shadowed eyes and a vacant stare. As we watched, a few fish swam into the tank through a small crack in the wall. The lights in the tank shone an ultraviolet blue, and the fish was forcibly drained of its Source, killing and corrupting its corpse.

We sent someone as quickly as we could to warn the other group not to enter the tank, but it was too late. Jasper and Timm entered the containment tank, Jasper unaware of the danger lurking within.

Seconds later, Timm disappeared, but Jasper was warped and twisted away from himself, and was soon pacing the tank with the same vacant stare as the Rangers. Fern and Ryu immediately started trying to get magic together to restore Jasper, while most of the rest of the group was working on assembling pieces of a control board that could be connected to the tank.

Once assembled and connected, the control board required Source inserted, and once done, the lights in the tank flipped to yellow-green. The fighters geared up to enter the tank, but before they could reach the entrance, Bogen used his magic to force open the door to the tank, releasing the corrupted Rangers and Jasper out into the water outside the facility.

As the fighters dealt with the corrupted, I ran into the tank and poked around. The Source-draining power was no longer active, but there were shards of something on the floor that appeared not as a glowing Source of power, but as tears in the fabric of reality (at least it did to my true-sight eyes). 

Once the corrupted were defeated, the other Rangers were left behind, but we had to bring Jasper back with us. We couldn’t find a way to bring him back, and instead summoned his soul back to temporarily put it back into a half-complete body. Upon our return to the Fortress of Doors, Olivia was reluctant to let us take Jasper’s corrupted body back to the Realms, instead putting it in containment in the Fortress while we took his soul back with us.

While that was going on, YPNN, Nestra, Azimuth, and myself had left the facility early with the secondary goal of our mission: the Ranger’s data spheres. All but Webber’s had been corrupted, with the attached Source warped like that found in the tank. Olivia was very happy to have those recovered, as well as getting some of the corrupted Source to study in order to determine that it was safe. YPNN had found time to test with Webber’s sphere and discovered data indicating a well of Source deep below the water that dwarfed every other well we had ever seen—including the original well inside the Fortress of Doors


At the end of the two days, we escaped the Deep Blue with all but one of our party intact, and with so much learned about the world and the threats within. We also left with more questions that we started with. Who made that deep-sea facility? Why was it set up to drain Source from the creatures? Why is there so much Source under the ocean of Deep Blue? We hope to return to investigate these questions, though we first have to fix Jasper, and prepare better for the dangers that lurk below.



Until next time

Kalashai


Information and editing provided by YPNN and Jasper.


Tuesday, September 15, 2026

Heart's Hearthfire

by: Briar "Phee" Sieracki


 It's no longer the all consuming flames 

of young lovers bathed in pale dawn's light

Burning through fields of youth like wildfire.

 

It settles into embers, dim but still lit,

biding time

     banked to linger,

 lonely and solemn 

through cold winter nights

 

It builds under layers of ash

barely not lost

kept carefully tucked into blankets of grey


until

 

                                                          all at once

 

It flares from the smallest motion

fanned as it surges like waves

 rising

     falling

         breathing

 

 Until the flames take to the kindling

 a steady beating drum that hums in the chest

 that burns clearer than ever

 warms the soul with the presence of another

 heats slow

                True

                        steady

 

 No longer an inferno but the hearthfire

      the heart you cling to

          that holds you

 

 that feels

          like

               Home



I’ve been finding myself drawn to poetry again for the first time in years, less rhymes and more the emotions that build and are hard to describe with words. Is it any surprise that I, a being from Felnarri within Sheshawnii, a land that is all the fires of passion in every way that counts, would find this emotion most easily described in flames? Perhaps this Dreamer will find their pen working through another emotion newly rekindled again soon…


Monday, September 14, 2026

Meme Monday

 by the Meme Team



Friday, September 11, 2026

Why I Want To Go - Exotic Items, Creatures, and Wares 7

By Margaret (Ash/Bri) August

IC: 

The Rogue Angel Malthael is a threat to humanity. Believing we are too corrupted by demonic influences, the only solution in his view is to kill mortals and demons alike; taking on the moniker of Archangel of Death. 


He resides in his fortress of Pandemonium. A key has been retrieved, and now we seek a way to survive within its walls if we wish to take the fight to him. Be prepared for anything. I hear it will be a dangerous fight. Moo.


See you in Stonewood,

Magus Margaret August, Lightbringer


OOC:

Stonewood continues to throw some of the most intense questing in the game. These events have become a favorite of Voraniss, and I'm so excited to be able to quest with my nation and anyone else who's willing to help.

Conspiracy Monthly

By Kieran/Kyra Barry