Thursday, June 11, 2026

What You Missed - The Gilded Lion and Silver Branch Summer Festival V

By: Sawyer "Jericho" Judkins

This past weekend was the second time I had the fortune to attend this Summer Festival, and it was a great time both times.

The day started off simply with greeting friends as they arrived and some light snacks. The weather looked like it promised to hold out and be nice and warm. And warm it was. The first thing that happened was some group tournaments being run! The Grand Melee kicked things off, which was a great time. Following that was time trials against a horde of Kobolds. Unfortunately, I did not get to participate in the other tournaments as I was working on acquiring some spells at that time, but I heard yells of javelins and something about frogs, and it looked like everyone was having a blast. 

Soon after that, food came out from the kitchen, and as always, you can expect a great assortment of food from the Rhiassan kitchen. Lunch was loaded hot dogs and piping hot french fries. The perfect thing for a summer festival. There were also an assortment of special drinks both from Rhiassa and Chrysantha as well. I did not get any myself, but I had a few sips of Toothless’ and they were fantastic.Other great food mentions throughout the day would be the fruit and caprese skewers as well as the pretzels with an assortment of dipping sauces. Plus a machine that regularly made fresh popcorn.

The Gambler’s Guild also put on a poker tournament! I sadly did not have the time (or the coin) to participate and lose in it this time around, but I know those that played had a good time. The casino was also open all day allowing people to spend their time and gold with each other if questing was not on their menu for the day.

Throughout the day, there were also occasional appearances of infernal looking goats or something. They would rush in and seem to target someone. I took out a bunch from behind, but they ended up exploding taking me with them that time. Another time there was a couple wolf looking beings that came in asking for a chicken to be taken care of? This is information I heard second hand, so I do not know the validity of it.

Soon after lunch, questing began in earnest. I found myself on the Western Flank while others fended off the efforts of Reapers within a forbidden city. I heard there were a large number of adventurers that took part in it. Alongside that, I believe there was supposed to be some Dino-Jousting, but I am unsure if that happened. 

There was a short break before we adventurers once more took to questing in a couple different ways. I heard something about Door Magic and science on one. I ended up getting to deal with some pirates on the other quest a little late, but we managed to find some kind of ore we were looking for, and managed to not lose Ace to some pirates.

After that, I once more headed to the Western Flank while adventurers came to the aid of Arken led by the Fox Spirit to remove a threat that had been hidden from The Mirror while it was active this past winter. A personal thank you from me to everyone that came out to help deal with our problem. While that was going on, I hear that some brave young adventurers ventured once again into a hidden library!

Once questing was wrapped up, we took all our tickets from questing and tournaments and put them into Orion’s Bucket so our names could be pulled to spin a now unrigged wheel to earn gold. Big shout out to the Gambler’s Guild for supplying Aeston with a new wheel, much to his chagrin since there was more than one big winner this year! 

Dinner. Dinner was a loaded mashed potato and corn on the cob. You could get it plain, or you could get it loaded with so many tasty bits, like chili, cheese sauce, and broccoli. I am honestly still thinking about that potato almost a week later! It would also be remiss of me not to mention dessert. Fern, as always, supplied an amazing and delicious spread of baked goods. This year there were chocolates, cookies, and meringues. My absolute favorite is still the Earl Gray Cookies.

As the day came to a close, Aeston lost a ton of money to the wheel, and we all packed up and  headed on our way after another amazing Summer Festival. To hear that this was the last one is bittersweet, and I look forward to more exciting things in the future. 


In service to the Realms,


Jericho Axelthorne


Lord of Arken

Watcher of the Skyless Sea

Squire to the Knights of the Sabble Dragon

Knight of Chaos



What You Missed: Toothless Edition


We went back to the library. We had to paint some stuff to make bad guys happy. I got to throw some Magic Missiles. We had to wrap up some mummies in bandages and then put flowers on them. After dessert, we got to help with Spin The Wheel and it was fun. I got to see a big bolt of lightning. POPCORN!


Toothless

Wednesday, June 10, 2026

What You Missed - Chimeron Questing XXXI: Lights in the Dark

by: Keith "Saegan" Cronin

Out of Character: 

I want to get this part out of the way, because I plan to keep the OOC short. What you missed of this event on an out of character level, was a showcase of what a good questing event can be. The event holders and team, through their passion for the game, were able to show off a wide range of talent in combat, craft, a development of deep lore, and rich story. So basically, you missed a great event. Nice work Chimeron. 


In Character:

We began our adventure being informed by Professor Mia that her scouts had gone missing, and that we should probably go looking for them. We moved along in the direction of where she’d guided us, and honestly it didn’t take us too long to find them. 

Well, I say “them”.  We found people that were being held prisoner, and that were claiming to be the scouts. Pretty early on, I decided that they were not to be trusted. One of them had said that Mia was looking for some animals with crystals growing out of their heads which was, to me at least, suspiciously inaccurate. 

I did seer magic about it. I’ve been into that recently. People say I’m talking to myself a lot more and seeing things, but I promise it’s not a problem. 

So I did seer magic about it, and determined they were in fact part of Harden’s Torch, an organization we believe metaphorically descended from the Wellman. An organization that’s trying to destroy what’s left of the Dragon civilization. I tried to tell the questing party this, but honestly the “scouts” were being so friendly, in typical questing party fashion, we let them follow along with us anyway. 

We marched deeper into tunnels, and eventually passed through a waterway that was both treacherous and filled with terrible monsters. I nearly drowned, don’t tell the Royal Guard. Somehow, all my Blackwood companions could simply breathe. Except for Liana, but she’d rather be dead than wet. 

We made it through the treacherous wet! Omri using seer magic determined that the true scouts were further ahead. And I finally told Temorse what I knew, and between Omri’s information and my earlier information, he determined we could just kill them. What a breath of fresh air. That’s a drowning pun. 

So, they offed the tall not-scout, and the questing party that had become attached to him decided to do seer magic about it, and determined that we were in fact right. We looked for the other scouts, but they’d disappeared. Which, honestly, good on them, probably got to live longer that way. 

We moved ahead, and got ambushed by the rest of Harden’s Torch as we came upon a closed room. We got sandwiched between a rock and the hard place, as the Torch rolled a massive boulder at us. Nos saved my life! It took some fighting, but we eventually dispatched the villains. 

We got into the room and discovered it was some sort of alchemy lab, filled with secret codes and tricks. People were confused and recklessly trying things, and blowing themselves up with fireballs. I nearly died, but I saved myself with my circle of protection. The trials of that room were challenging; there were so many codes, and ciphers, and solving them all within the time before the fireball fluid blew up in total was quite the feat. But we did manage to succeed. 

Escaping the room, we found a winding path that led us to the Foundry.The Foundry, or Foundry 13, was a place where the draconians created gemtech. We found it, and that’s where we decided to rest for the night. 

I started the next day off with a bang, well a ritual. I gathered my people to support me, and seanced Daedalus, the leader and founder of the culture we were investigating. I chose him because I’d been successful in seancing him before. While that was occurring, I called on the powers of my lands and people, as well as the magic of prophecy, to sort of recreate him in my mind. A shared passenger if you will. This felt dangerous, but I had the confidence of a hero, and the backing of a large group of fairly powerful people. And in short, it was successful. Daedalus joined my mind space. 

I spent the rest of the day, and the next talking with him. So pardon me if I get confused about the rest of the happenings, but my memory was a tad occupied by an extra 400 something years. 

While we were talking, he helped me adjust my notes, and explained a great many things about the sciences of his people. The true workings of their gemtech, and on a deeper level, I grew an understanding for his motivation in recreating the heartstones of his people. Powerful stones, part of their culture that connected them, empowered them. I don’t think I could put words to the depth of their meaning, but I could feel the loss. I could feel the rage inside myself toward the humans that destroyed them. 

While I was sorting through my notes and feelings, I tried to follow along with the rest of the questing party as they played goblin games, struggled with crabs, and generally had a hard time. 

They were rebuilding the forge, finding pieces for it that were missing. Or replenishing its resources which had run dry over the years of disuse. We needed hammers, and schematics, and freakin’ lava. And please don’t let me repeat the horrors of the acid, and the reckless endangerment of children as they ran with jelly orbs that could easily end their lives. Or the lives of the people around them. Separately from that I also heard stories of raunchy crab love, which I think I must’ve been distracted by Daedalus for, because I did not witness.  

But anyway, after rerouting lava, avoiding the acid baths, reclaiming golem gem schematics, and making sure we had enough materials, we managed to get the Foundry working again. 

Well almost. We were missing the power source. With guidance, we realized there was a power source over yonder, and just needed the means to get there. After careful investigation, we realized we had to recover 4 topaz key cards to get to the source. We discovered the various keycards in various locations, one under a rock, in a room that appeared destroyed by a malfunctioning golem. One we gained by allowing a golem to complete its scans of certain gem creatures. One was in a room similar to the alchemy lab with ciphers the night before. And one within an area guarded by golem enemies. Once we recovered the cards we were able to open the area we needed to to get to the power source. 

It was being protected by golems of various types, each with unique powers. We pushed them back through tunnels, until breaking into an open space.  But in finality, there were opal golems, to our knowledge the mightiest of the golem kind. They put up a good fight, combining the powers of their brethren with some of their own, but the Realms’ Heroes were successful. 

We brought the power source, a massive ruby, back to the Foundry. It was easy enough to hook up, and its power seemed enough to radiate through the entire place. With the forge going we began to make the items we needed: some swords, some shields, and some wands. Before we could complete them however, we triggered something within the forge, and nearly died as everything seemed to go upside down. We found ourselves in a massive cavern, and face to face with a gem encrusted dragon. 

If you don’t know, that’s bad. 

Many of the other heroes of the Realms fought it. I honestly kind of sat back and asked Daedalus questions. Which might seem out of place, and out of character for me. But knowledge is powerful. And I wanted to know if that dragon was Quig, one of the dragons from the Logs, the partner of Palamos, the dragon we fought the year before.. I didn’t get the answer to that question. 

We were then able to return to the foundry, and pick up where we left off, though with many people tired from the day, we also sought rest. 

Sunday, we fought. My understanding of Sunday was even more bogged down with thought and mystery. I maintained my connection with Daedalus, which was costly, but not terribly so. But honestly, what confused me more was poor Spencer. 

I’m going to sound crazy, if spending my weekend speaking with 400 year old dead dragons isn’t crazy enough, Spencer was talking to mushrooms. The party was fighting. They were fighting a lot. People were dying around us. Spencer had managed to start speaking with intelligent spores that wanted him to convert part of his brain to a crystal form. 

Trent would say I got into something. I’m not sure how I would know that I didn’t get into something by accident. Spencer was calling for me because he assumed I’d answer eventually, and everyone looked like mushrooms. Reading that back, you’re not going to believe me that I was fine. 

The rest of that conversation doesn’t get much safer for me. So I’m going to skip over it. It was wild. 

But as it turned out, the questing party did need to fight some mushroom people. So maybe it was fated. 

We ended on a good note though. I sort of glanced over this, for this moment, but as we were traveling through the various locations, we were finding logs from the dragon civilization. We learned many things, it’s how we knew how to use the Foundry. It explained various technologies, like the goblin throne. We learned things. But the last log was of Phina, Daedalus’ daughter, along with some other scientists. Doing a final experiment to recreate a heartstone. And they were successful. 

Daedalus got to hear that. 

The trials over the weekend were overall successful. My research into the dragons' culture revealed a lot. I learned a lot about the gems. I’m fairly confident I can create my own things with those magics, now. Perhaps with some trial and error. But I have questions. What happened to the scouts? Both the real ones, and the fake ones that escaped? Can we stop Harden’s Torch? Can we cure the crystallization? What the heck happened to Spencer? I can’t wait to return, and find out more! 

-Saegan of Blackwood


____________________________________________________________________________________


Crystal Golem
Crystal Golem by Kieran/Kyra "Omri" Barry


Tuesday, June 9, 2026

What's it do? What's it do? - Heros for Hire II Edition

Hello to the good people of the Realms!


This week, the Heroes for Hire II staff are coopting “What's it do? What's it do?” to bring you a special event edition! The Wildcard Guild has found copious amounts of blue items and they need your help figuring out what they should do! For anyone who is creative, mischievous, inventive, or anything in between, take a spin at powering up these blue items. Maybe your power will even be found at the Wildcard Guild shop!


Enjoy yourselves, go wild, have a great time, and we look forward to seeing you all on June 19th and 20th!


Nixon Showalter/Jasper Sherwood

On behalf of the Heroes for Hire II Staff


https://www.jotform.com/build/261587650574063 


Monday, June 8, 2026

Meme Monday

 by the Meme Team




Sunday, June 7, 2026

Announcement: Queen of Hearts XXXI: Knave of Hearts

 


Hello people of the Realms,

I’m here today to make a rather major announcement about the future of The Queen of Hearts Tournaments and War Maneuvers.

It’s kind of a long walk to where we’re going but my intent is to be open and transparent, so please read on.

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Here’s the tldr; Queen of Hearts this year will be fundamentally different than usual, will not have premade teams, and will overall have a less formal but still very fun composition overall. This event will be subtitled Knave of Hearts.

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It is probably helpful if I put this in the context of some more recent history. Since the pandemic, it has sometimes been a struggle to find two teams that are both willing to invest the incredible amount of effort it takes to organize and execute everything that’s necessary to make Queen of Hearts happen.

Not always, of course. Multiple years we have had two teams that from day one were enthusiastic and energized and carried that all the way through August. Other times, however, it did not come together easily.

This year in particular, no one initially stepped forward with a solid desire to run a team. Sometimes that happens, and in response I start to ask around and try to inspire people to step up. It’s not uncommon at all. This year we had one team, The Broken Spears, who fully embraced the challenge. I also had several other potential teams that expressed a true desire to put something together and take the field but simply had too many conflicts to make it happen in time for this summer.

I think the reality of the situation is this, compared to the early 2000s and 2010s, especially since the pandemic, the Realms is a smaller community that is overall less focused on tournament fighting than it has been in the past.

After some deep thought, honest conversations with my team, and contemplation about the event and the role it holds in the community, what’s become clear is there is probably just enough inspiration and energy in the Realms to put together a formal, fully traditional Queen of Hearts every other year.

So what do we do with that? Well, there is another old and sporadic Rhiassan tradition that we’ve sometimes visited called Knave of Hearts. These events have been uncommon, the last one was over a decade ago, but their intent has always been to create a place to just run our standard slate of war maneuvers without the formality of making teams and keeping score, and all the other aspects of the event that consume a lot of time, money, and energy. 

So beginning this year we will absorb the Knave of Hearts style, with an array of updates, into the normal Queen of Hearts framework. On odd numbered years, like this one coming up, we will hold Knave of Hearts events. On even numbered years we will run the traditional Queen of Hearts style like we have for the three decades prior.

--------------

So this year’s event, Queen of Hearts XXXI, will deviate from its last 30 years of tradition and instead officially be known as:

Rhiassa Presents: Queen of Hearts XXXI, Knave of Hearts

What does this mean? Well, I don’t 100% exactly know all of that yet, but I will tell you what we do know.

  • There will be no premade teams. We will sort all of the combatants into two teams in some way that is fun and interesting but also mixes things up a little bit.
  • The event will largely feature war maneuvers. The Queen of Hearts favorites will all be there, Live Chess, Hadrian’s Wall, Castle Battles, etc. We will also have a chance to try out some new experimental war maneuvers and bring back some classics that have been retired for a while (Folkestone Challenge???)
  • There will be an assortment of non-combat war maneuvers as well, such as Targetball.
  • There will be some amount of individual and small-group fighting.
  • There will be an awesome night quest by a big production team that takes full advantage of the whole site, some parts of which some of you have never seen.
  • There will still be cards to keep score, still be lots of prizes, still be lots of lifting one another up and celebration of everyone on the field. 

There are questions that have yet to be answered of course. We’ve gotta figure out exactly how all this looks. Our event holding team will be getting together soon to figure out everything you will need to know and to publish that information.

But in reality all you need to know is this; show up, bring all your weapons, and prepare to spend a fun weekend fighting it out on Rhiassa’s war maneuver fields. 

All are welcome; there’s no need to wait to be invited to a team and no one to have to pre-coordinate with. 

Let’s fill up the event site with everyone who loves big fighting tournaments and have a great time together as a community.

--------------

Now for a couple remaining details.

Everything that was planned for Queen of Hearts this year will be pushed forward to 2027 for Queen of Hearts XXXII.

Chimeron will still be the guest marshaling staff. The non-com categories and rubrics will remain as we’ve already announced them. Thank you for Chimeron for your cooperation so far this year and we look forward to working with you next year to make your ideas come to life.

The Broken Spears remain on the roster as one of the two established teams. All of you have my deepest gratitude for stepping up this year and trying to keep with our normal traditions. I know for some of you who have already begun preparations this might be disappointing news. Please instead try to think of it as an extra year to prepare and to make even more grandiose plans and crafting entries. We’re sincerely looking forward to seeing your team on the field next year.

--------------

I’ve said a lot at this point, but I’ll leave off with some personal thoughts that have come to mind as I’ve contemplated all of these things the past few days, which, believe me, has not been easy.

Rhiassa holds in trust two of the Realms oldest traditions between Queen of Hearts and Feast of the Leviathan. In my tenure as lord of Rhiassa I’ve always expressed a maxim to my team; evolve or die.

These events have stood the test of time because we’ve been willing to update them and acclimate them to the changing eras of our community. An event format and norms that the Realms found fun in 1996 would feel widely out of place in 2026, and I’ve taken a lot of pride in the fact that we constantly reflect deeply on how to make our events better, adopt new things, and put aside things when their time has passed. The fact that all of you still trust us with these event traditions after all these years is not one that I take lightly.

This kind of change to Queen of Hearts has probably been a long time coming and if I’m honest with myself I have most likely been a lot more stubborn than I should have been in seeing it. I owe a lot of gratitude to the people around me who have been gently encouraging this change for the last few years while also giving me the space to make that decision for myself.

This is not a retreat from our ideals about event holding, we’re not going to approach Knave of Hearts like it does not matter as much or think of those years as the years where we get to lay back. You’ll have our full commitment to making these years as engaging, interesting, competitive, and fun as we possibly can. This is the evolution the event needs to push forward into this next chapter. I think it's a positive one that will let us try a lot of new and exciting ideas.

As always, thank you to everyone who has supported us and our events over all these years. We look forward to seeing you in August. We look forward to your help in writing the story of what Knave of Hearts will become.

In service,

Jason Rosa


Friday, June 5, 2026

Word from the West: Chimeron Questing XXXI

by: Dan Hudon

The following was discovered in a dingy diary lost in a cave, and translated from the original goblin to be readable in the common tongue. Spelling and grammar also underwent heavy corrections.


Dear Diary,

Nasty crimes have been committed against Goblimeron! We were in a cave after finding a super cool throne, and we were having our annual tournament of finding out who’s best to be our warlord, advisor and court mage. Some non-goblins showed up and were somehow good at all the things, so they got the titles and were officially made goblins. That’s all fine, but things take a turn!

Some guy dressed like a bee then did some quality stealing - which is legal of course. What he stole, though, was my crown, then me off my throne, then my throne, then my kingship. My guards were lazy and he had a lot of bee-people helping him! But these aren’t even the nasty crimes yet, this was all technically legal.

As I was plotting to re-steal everything, this “King Temorse” said that the goblin promised land and Queen Meg were across the lake, and we should make rafts filled with lots of holes to cross it. Now I know that adding holes doesn’t make boats faster - I’ve tried, it makes them sink! But the other goblins listened and went off to do that. A lot of my subjects are dumb and weak and don’t know how to swim, so I needed to save them heroically, but I needed my crown first. The “new king” and his people needed to know which way to go through the tunnels, so I made a deal to show them the way and let them keep my throne (which was uncomfy anyway, there was a face on it and the nose kept poking me) but give me my crown and kingship back. What a steal - the best kind of deal!

When I caught up with my subjects, it was too late - they had already started crossing the lake and some good and half-decent goblins drowned. There was no promised land on the other side either, just more empty cave. Then we realized that our new warlord, advisor, and court mage had abandoned us too to go off with *former* “king” “Temorse”.

Today was dumb and bad, but we did learn some things: that Queen Meg is not under this hill, not to trust people dressed like bees, and how to throw a good coop. This is a tiny little minor setback and we’ll still win and be cool and awesome and steal things.

Goblimeron forever!!!!!

-King Gobbergobber of Goblimeron


P.S. I hope you get this letter even though I left it in a cave and not on a road like normal.

P.P.S. I have eaten a lot of crabs down here, they’re yummy but I want to eat something else. I hear some of my agents on the surface have found lots of chickens while throwing a coop.


Thursday, June 4, 2026

Why I Want To Go - The Gilded Lion and Silver Branch Summer Festival V

by: Emma "Chrysanta" Harvey

Hello Friends!

I have once again been asked to write for the View! Yay!

This time, it is to get people excited for The Gilded Lion and Silver Branch Summer Festival! So, why should you trek all the way to the Rhiassan-Chimeronian border? Well, not only is it a lovely time to enjoy yummy food, refreshing drinks, and good company, there are always many fun activities and strange occurrences.  From Dinosaur jousting to puppy dog catching (at least that’s what happened last year), who knows what may occur!

Why else should you join us for this summer festival? Well, from what I know, one of my best friends, Friend Rowan, will have her rarities shop with many treasures to spend your hard earned gold on (Friend Grevin told me to say that). I also have the honor of serving drinks for my lovely friends of the Realms! Yup! Cinnamon’s Tea Trove will be hitting the road with special drinks and tasty treats! So if you haven’t been to Mirador, fear not! A pair of friendly fauns will be available to serve you lovely, handcrafted libations. 

As for anything else? I am not too sure. Probably someone will annoy Friend Aeston. Probably me. (Hee hee)

See you at the festival!

Dream Mender Chrysanta Morris

Friend of the Realms

Scholar of Air and Warden to Magistrate Zula


Wednesday, June 3, 2026

What You Missed - The Wedding of Tirvanel and Margaret

by:  Ella "Violet" Smith

Hello, wonderful people of the realms, this is what you missed at the wedding of Tirvanel and Margret: 

I arrived late to the wedding because I got tied up at the healing center, so I missed the forming of the first spirit games. But what I could tell was happening was that there were two groups: the Bears and Wolves. They had people go hide in the woods, and the other team's goal was to find these people. Unfortunately, we thought that we had actually lost these people because of how well they hid, so the game came to a close. While we were taking some down time after the first spirit games, more spirits came and visited us: the Otter, Serpent, Salmon, and Boar spirits. People started giving gifts to the spirits, notably a paper frog and a bunch of rocks that were given to the otter spirit. I took this opportunity to have a conversation with the Serpent spirit and made a promise to go to their shrine after the wedding. After a little bit, all of the spirits got back together and introduced us to the new challenge. The challenge was to cross a river. However, we were then hit with a surprise that we needed to cross it back and still could not repeat any methods.

Right as this was happening, Rand, one of the kitchen staff at the temple, started running away. Crane and I followed because we wanted to make sure they were ok. They started talking about the veiled figures. It wasn't until after we returned with Rand after promising them that we would keep them safe that we realized they were Nemesis Wraiths, some time was spent talking to the Wraiths. After the reappearance of the Nemesis Wraiths, a rune ritual was conducted to give the sentinels more power. The ritual allowed Kovaks to speak to the sentinel. I don't know the end results of them getting more power. 

At some point after the rune ritual, we realized that Tirvanel was kidnapped by his all-fae wedding party. We started sending people one by one to go rescue him. We ended up getting Tirvanel back in time for the wedding, and it was an amazing wedding. It was such a sweet Auroran ceremony. The provided food was delicious, including burgers, soba noodles, brownies, and cream puffs. The cream puffs especially prompted a very interesting conversation. Every person in attendance got to hold a candle during the ceremony, and each one of the wedding party stood as one of the aspects of Aurora. You could just tell how much they love each other as they said their vows.

Before court started, Kurn the Demon in Tulkhan sword escaped, and a little bit of time before court started had to be spent trying to fix that. Speaking of court, some really important stuff happened including Margaret getting the staff of hope from Laika. This is the staff that Laika carried with him during this time in Nymphus Yarrow and spent many years praying over. Margaret was told when receiving this staff that she was expected to hand it down some day as he handed it down to her. Also during court, Raindrop was inducted as a new magus of the realms. They notably have always included others in their spell work and their ability to storytell with magic is spectacular. 

After the sun set it was time for the Voraniss court and the Ritual of Renewal. During court, it was announced that Grevin had finished the process of joining Voraniss and was given the title of kin-hearted. With the sun set and the ritual done, we all say goodbye and head our separate ways till we see each other again. 


Tuesday, June 2, 2026

Rumors around the Realms June 1026

 

Rumors around the Realms June 1026

Ashenmark and its export sites

The cheese thievery continues, and magistrates of cheese commerce have begun to suspect a conspiracy among the cheese merchants, who continue to claim that the rats have mobilized and increased their ferocity in targeted attacks on cheese stores.

Qua Taereth Nunna

Shadows lengthen before their time, the verdant forest provides too much shade, flames flicker dimly outside holy spaces, bats swarm the air in greater numbers and for longer hours.  Some herders claim The McKrye must soon be returning, to once again drive out the darkness.  Some hunters insist The McKrye is already here, and has brought the darkness upon them.

The Realms

A popular potion shop has been left empty. Frequent customers have begun camping out doors waiting for the master alchemist to return. Through the large glass window, the alchemist's pet can be seen ripping up book after book, many are worried about the implications.

Rhiassa/Chimeron

The border area between Rhiassa and Chimeron that is the usual site of the Summer Festival is bustling with preparations for the yearly celebration. The workers can be overheard talking about various things that concern them. Nervous whispers include mentions of The Phantom Empire, The Forbidden City, The Fortress of Doors, and something they're apparently calling "malcheeseance".

Neden

"Portals have been observed opening and closing around the Neden castle...which is not news. What is news is they don't appear to be Sir Naj's, Lord Syruss's or Priest Z's color portals indicating another caster at work.

Also, differnt versions of Sir Nymbous have been spotted throughout Neden doing various tasks. Most helpful has been crossing gaurd Nymbous. Most annoying has been the Llama version of Nymbous who keeps trying to bite Meatball."

Around the Realms

Villagers and merchants cleaning up or returning to their now-safe homes, after the adventurers of the Realms have moved on from a local quest, report sporadic sightings of strange creatures.  These beasts seem to be amalgamations of humanoids and animals – usually farm stock.  They appear out of nowhere, then run around in a killing frenzy, seeming to search for something until they are either cut down by town militia, or escape into the wilds.  

Clayburgh Chimeron

Things are bustling for the small port town of Clayburgh as it has been chosen as the site for an Auroran solstice festival and Tournaments of the Branch. The Wildcard Guild has been working on setting up an office in the town to offer work to visiting adventurers. Among the town's Ranterran population, there is excitement for the festival and anticipation of the adventurers’ help in a particular matter.

Southeastern Chimeron & Unclaimed Lands

There are rumors of a dangerous creature lurking in the forests in and around southeastern Chimeron. Ranterran scouts sent from Castle Requiem have been asking around about any sightings of an undead-looking dragon, but the creature seems to be evading them.

Rathkeale

With the nation finally returning to a state of relative normality following last years invasion, there have been reports of hostile spirits in the area. Attempts to dispel the spirits have been unfruitful though.

Rathkeale

Large numbers of Bullywogs have also been reported moving through the region. The Emperor does not seem to be worried though, when asked for a comment he stated, "Who the hell are you?"

Monday, June 1, 2026

Meme Monday

 by the Meme Team



Friday, May 29, 2026

Chimeron Questing XXX: Into the Felwood Voice Log Transcriptions

For the first log transcriptions of this series, please refer to this article, a Word from the West from Professor Mia. [OOC informative note from editor Kieran: The first article has some questions from Mia, such as why are all the gems in the logs yellow. Fellow adventurers have since determined that these are Topazes, used by this society for Intent. These recordings IC are all spoken in Draconic, but we understand the intent of the words].

**OOC: https://www.youtube.com/watch?v=Ah8NyVsPVo8 to hear all of the log audio! enjoy!**

Voice Log Transcriptions

Log 1

Phina: This is Phina. Log date... does it even really matter anymore? I couldn't save the Black city, the best I could do was activate the stasis shield to keep the Gemification from spreading. I know it won't be enough, the shield was not designed to defend against such intense magical forces, much less keep those… things inside the city. 

For now though, I have to keep going. Those gemstone fanatics are still after me. I can't let them reach the surface. They've... embedded pieces of Project Prism into themselves, intentionally accelerating the Gemification process and allowing it to spread far beyond our initial containment measures. I managed to trap one in a stasis food preserver in an outpost deeper in the caverns. Oh Palamos… this is not what Quig would have wanted. [RECORDING PAUSED]

[RECORDING RESUMED]

If you're listening to this, I can only hope it is as a friend. The Stasis Shield will not hold forever, but I have to lock down the Labyrinth so the cult doesn't escape. However, I've installed a bypass in the cloaking system  so it can still be unlocked from the outside. By default the entrance is hidden by a lattice of obscure gems, but I've rewired the old observation pylons to act as a keycode. They’re dormant, so hopefully all you'll have to do is prime them with a little bit of magic to get them online. Prime all three, and the bypass sequence should trigger, revealing and unlocking the door. If everything went according to plan, all other major entrances to the Labyrinth have been closed for safety, so this is likely your only chance. Good luck.


Log 2 

PALAMOS:

Begin log. I’ve been trying to fix these consoles for four hours, but I can’t find my way around this mess. It looks like someone haphazardly rewired half these systems. I need to keep a record of this nonsense. Let’s see… maybe if I tighten the…. And now when I power it on…. UHGHHHHH! Still nothing!

QUIG

Morning Palamos. I see you are taking your new assignment to the watchtower “well.”  What’s… all this about?

PALAMOS:

Good Morning Quig. How is our tireless captain today? Here to offer your sagacious counsel? 

QUIG

Tireless and Sagacious? Why Palamos, you know my lineage grants me resistance against fire, but I’m afraid it offers no protection from your charms. 

PALAMOS:

I- Uh? (clears throat) The, um… viewing prisms all along the watchtower exterior stopped working last night, just as I spotted a specimen of the local fauna that was actually interesting. I’ve been attempting to fix them for… a few hours, but without the proper equipment they seem resigned to staying dead.

QUIG

Mind if I take a look? I’m pretty handy when it comes to this fancy Gem Tech stuff.

PALAMOS

*scoffs* Be my guest! But it’s a delicate piece of technology, I highly doubt someone without the proper training would be able to…

*rummaging noises*

*THUNK*

*whirring noises*

QUIG

Heyyyy! There we go! I think I got it!

PALAMOS

I have been recalibrating delicate adamantium lattices… for 4 hours…and you just.. Hit it?

QUIG

You’d be surprised at the number of problems you can solve with a little… percussive maintenance.

PALAMOS

Is that why the Stasis Food Preserver has a dent in it? Anyway, what about the rest of this system? It looks like somebody welded a bunch of sapphires to it and tied it all together with adamantine?

QUIG

The topaz lensing systems on these machines burned out weeks ago. It takes too long to get replacements from the Black City, and I figured I just needed to preserve the image, so I took some half infused sapphire, bent a bit of spare adamantium wire around it, then placed them backward in the slots.

PALAMOS

But… I just ran a diagnostic! The lensing system was the only part that was functioning within the normal parameters!!? And the picture was perfect, before it cut out. I mean… this is incredible, I had no idea a sapphire could be used to preserve light information. When did you discover this?

QUIG

I didn’t really discover anything, I just… tried something. And when that didn’t work, I tried something else until eventually I either got it to work, or I completely killed it.

PALAMOS

(quietly) Heh, I guess Daedalus was right. (Normal) How many other scalebrained “repairs” have you made around the Watchtower? I’d better take a look. To make sure you’re not about to blow us all up, of course.

QUIG

*Overly Dramatic Sigh* I suppose if it would set your mind at ease, Inkbreather. Come on, I’ll show you all of my revolutionary tricks to revive machinery from the brink of death.

PALAMOS

Revolutionary, eh? Well then I might just have to list you as a co-author on my next paper:  “Percussive Maintenance, and its Effects on Gemstone Transmission Structures.”

QUIG

*Pfft.* Whatever you say. Maybe I’ll write my own paper. Run you outta the job. Don’t worry, sunshine, I’ll leave a place for you in my horde.


Log 3

QUIG

Amethyst experiment #4. First test using topaz with the new gemstone.

PALAMOS

Thank you, Quig. Amethyst has exhibited disruptive properties when paired with the other gemstones. Today we shall be applying various strength Topaz crystals to see if its ordering properties can reveal the emergent characteristics of the Amethyst.

PHINA

Actually, Palamos, I have a hunch I know how Amethyst works. I already got a golem from the mining group. If we embed an amethyst in the awakened golem, then try to connect with a topaz-

PALAMOS:

You requisitioned a mining golem without consulting me? Phina, I am the chief scientist of this lab. You can’t just do whatever you want. We have procedures for a reason! Besides, the lab is already set up for the singleton tests with the other basic gemstones. We can experiment with golems in two months when the rest of the amethysts finish infusing.

PHINA:

But that’s sooooooo loooooong! We already know what Amethyst does! It hides things! That’s why all our sensors just report purple static when we run it alongside other gemstones. That’s why we need to test it on more complex gem-tech! Too see how it affects them! To see what the limits are! 

PALAMOS:

That kind of recklessness will not be tolerated in this lab. It’s exactly that sort of behavior that got your father killed!

PHINA:

At least he did something before he died! This is the first new gemstone the lab has found in over thirty years of your “inspiring” leadership. At this rate it will be another thirty years before we even know what it does.

PALAMOS: You’re one to talk! I have revolutionized our society. My gemstone fabricator produces quality gemstones in months instead of years. How has your research into Quartz been going?

QUIG:

Hatchlings, hatchlings, please! You both have sharp claws and shiny scales. Let’s take a little breather and get back to the experiments? OK?

*Some shuffling*

QUIG:

(quietly) Don’t let her get under your scales, Darling.

PALAMOS:

(quietly) I know, she just-

QUIG:

(quietly) She reminds you of Daedalus. That’s not a bad thing. But you can’t control her anymore than Sigwyn could control him. 

PALAMOS

(quietly) You’re right. You’re right. Sigh. What would I do without you, Day Star?

QUIG

(quietly) affirmative noise (normal volume) Phina? Where is the mining golem?

PHINA:

The southern loading bay. I had the techs set it up in a sapphire stasis field.

QUIG: Good. Let’s pack up and head down there, then. But we’re not running any tests until Palamos is satisfied it’s safe. Is that acceptable?

PHINA:

YESSS!!! Thank you, Quig! Let’s go! 


Log 4

PALAMOS

Sorry, it’s on now. So what do you think?

DAEDALUS:

It is very impressive. The quality and precision are just what I have come to expect from my star pupil. You’ve just about perfected Sigwyn’s gemstone infusion technique. How quickly are you producing now?

PALAMOS:

A single artifice like this one can generate a Grade A gemstone in just under a year! I’m sure there’s still room for improvement though. If you would take another look at my work, I’d love to show you-

DAEDALUS:

That is not necessary, Palamos. I am certain at this point your knowledge of gem infusion far outstrips my own. 

PALAMOS:

Don’t be ridiculous, Elder. You invented this technology. Your knowledge of gem-tech is the greatest of all draconians! I still have so much to learn from you.

DAEDALUS:

Harumph. Perhaps. How go your other projects?

PALAMOS:

Uh… Yes… My other projects.

DAEDALUS:

Your last three presentations have been minor performance adjustments to the infusion rig. There’s no new insights, no breakthroughs. You’re not telling me you spent the last decade endlessly iterating on century old technology are you? 

PALAMOS:

I- Of course not! I was just thinking about how… infusing gemstones, or rather, when integrating infused gemstones with an adamantine framework… I mean, gemstones have their own resonance, right? And …uh… the adamantine lattice influences the expression. So maybe.. um... if we crafted components with… matching resonance we could ...um… communicate with a piece of gem tech… remotely? 

DAEDALUS:

AH-Ha-Ha-Ha-Ha. I’m impressed! That almost made some kind of sense! 

*Pause*

DAEDALUS:

Palamos, your work on gemstone infusion has been revolutionary, but you seem almost frightened of other projects. You’re flying in circles. What troubles you?

PALAMOS:

I’m sorry, Daedalus, there’s just… so much to learn. You and Sigwyn discovered so much. And you’re still doing it! On these other projects I always feel like I’m a wingbeat behind. I guess I’m just more comfortable working on what I already know?

DAEDALUS:

Exploration and discovery are a key part of the scientific process, my young pupil. I think you have spent too much time in this lab. 

PALAMOS:

No, Elder, please! I’ll work on any project you want! I’ll work on all of them! My place is by your side!

DAEDALUS:

You have a brilliant mind, Palamos, that’s why I named you my protogée, but your pride and your position have made you too fearful of failure. Bring me a novel idea. Invent something outside of your wingspan. Do something wild! Then we can continue your training. 

PALAMOS:

I… *sniffle* I’ll make you proud.

DAEDALUS:

(gently) I look forward to your next presentation. Just, while you are “going wild,” maybe stay away from the rubies. I’ve lost more scales than I’d care to count to those gemstones. 


Log 5

UNKNOWN SPEAKER: I know you’re out there, Phina. I know you’re listening. I know you too, have felt the touch of our new mother. There’s no point in fighting it. I was afraid of it once too. Afraid of the unknown. I wasted years stymied by my own fears and inhibitions. But now I have stepped into a new world. Step into it with me.

Can you see it? Crystal: beautiful, eternal, perfect. What better bodies could we hope for? You rely on crude flesh? See how it rots. See how it dies. Though crystal we transcend. We transcend this dark and wretched pit. We transcend life and loss and all the woes we endure in this world. 

Can you hear it? Rhythms within rhythms. Patterns within patterns. The first dragon. Our mother. She calls us home. I thought that she had taken everything from me. But it is a gift. I hear his voice. I know he will never leave me now.

Can you feel it? The element, the breath. Embrace her gift, like I have. Embrace your heritage, your father’s dream. Embrace what no dragon has in 300 years! This is your true form! Your true purpose! You can’t run from your destiny, Phina. Sooner or later, we will find you.

[OOC brief synopsis on gems below: From the collective knowledge of adventurers, not meant to be taken as the comprehensive aspects of the gems]

Thursday, May 28, 2026

Why I Want To Go - Chimeron Questing XXXI: Lights In The Dark

 By: Kyle "Killian" Yazinka 

Good Evening friends and a few enemies,

If you haven’t been to a Chim Questing, I’ll let you in on a secret. There hasn’t been a bad one since I’ve started playing. If you have, you know I speak the truth. But on top of the greatness in which they will supply us with a great weekend of questing, Saturday marks the birth of both Sean “Eamon” Finn and myself. So even if you hate questing and just think tournaments or feast are your cup of tea. Change your mind and come spend a slightly damp weekend questing. I will consider it my gift from you.

I can give no insight into what will be happening to us. My fighter brain doesn't pay attention well to the reasoning behind everything but for all those like minded souls, we can hit things and they will die. For you folks who enjoy understanding why we are doing what we are doing, Chimeron will put your mind to the test, hit you with some curveballs, and then give you a nice break so that us dumb dumbs can catch up on what is going on. In the great words of Nataliya “Shader” Kostenko, Killian is a dirty three path now so I’m supposed to know the plot. So you might have to teach me what’s going on but explain it to me like I’m turning 6 on Saturday not 36.

I can’t wait to see you all there.

Great Love

Sir Killian Battlefate

Wednesday, May 27, 2026

What You Missed - Ashen Adventures 3: Family Edition

Griffin:

Since Ryu, Leo, and Cordt give very complete reports below, I’ll try to give you all the short version.


Friday night saw our party venture onto an island in Rathkeale to retrieve a piece of Stravamore’s Heart. In addition to resistance from the local undead, Stravamore sent resistance in the form of Logain, a cleric from Warian on Elemirre Isle whose mind had been corrupted by Stravamore’s blight. We had to proceed through challenges of the old Knights of the Chalice (from a time before Rathkeale’s Knights of the Silver Chalice), where we eventually found the place where the shard was sealed. After fighting off Moths who were attracted to the glowing pillars sealing the shard away, we were eventually successful and extracted the shard from Rathkeale.

On Saturday, we traveled back to Elemirre Isle. We gathered pieces of Jade from several rock deposits throughout the day, which became relevant later. We also spent the first half of the day tracking down trees and learning a set of inscriptions which indicated how much Bloom (not Blight) was in their sap, as the Golems that lived on Elemirre Isle had revealed to us they know ways to purify the sap and draw power out of Stravamore to make new golems. Once we had collected enough sap and deciphered the math required to ensure we extracted the maximum amount of power from a combination of saps (which I’m told we did not initially succeed at, but eventually figured out later), we rushed to form a ritual which connected jade filament between the trees that sourced the saps in question, during which we were attacked by allies of Stravamore - specifically, Wolf Swiftwarrow, who could only be damaged by silver weapons. We eventually defeated him, but he disappeared before we could see to him permanently.

After creating the new Golem, we discovered that Logain was marching a sizable force on Warian, and so we hunkered down in a fortress and whittled down the forces from inside. Ryu covers more about Logain in her report below. During this siege, we were also attacked by Wood Woads that had taken the forms of some of our friends who had fallen on the western flank: Rosetta, Evie, and J’Ortsa. Once we had cut down a considerable portion of Logain’s forces, we fought some Bullywugs that had been enhanced with Blight to have a set of considerable powers. Once those were dealt with, we moved on to our final confrontation with Logain, which involved a lot of fighting and throwing blighted dung balls through a scarab totem of some kind. That was the final confrontation of Saturday.

On Sunday, we travelled around the island and cut down several Blighted/Bloomed trees, similar to the one placed in the Gaian Grove of Goldenhall, and we were eventually able to free our friends from the west. The main goal of cutting the trees down, however, was to absorb their Blight into a staff that Logain had given us. With suggestions from the Golems, we decided to take half of the Blight’s power on the island and keep it on the mainland in the Realms, to reduce the overwhelming power the Blight had on Elemirre Isle. This led to many people taking on Blight at some point, so we used the staff to absorb the blight from people as well as the trees, then at the end of the day we performed a ritual to attempt to purify the blight in the staff. We were fortunately successful in doing so. The Northern Alliance volunteered to house the staff deep in the cold north, as a measure to slow the power absorbed in the staff.

Yours in service,

Squire Griffin Hurana

Champion of Chimeron


Cordt:

As a stranger in a strange land, I entered the Realms for the first time. I have heard many a story from my beloved nephews and finally decided it was time to see for myself what lie beyond the lands of Hurana from which we hail. I will recount my adventure as best I can, although if you seek specific details of what transpired, you may need to search elsewhere!

I traveled light and so was in need of many provisions. My nephews obliged and also prepared me for many of the unexpected encounters. Our mission, as I became aware of it, was to help the people of Rathkeale to battle against the growing power the leshin Stravamor had amassed against them.  I knew not what we were to encounter, but I felt confident that we could prevail, as I knew the strength of my company, and trusted those whom they trusted, to persevere.

There were many quests along the way, and many foes encountered. We searched a cemetery for names of the knighted, to help another knight rise and see only honor. We engaged in puzzle solving and challenges of strength, and found an important clue. We searched for trees where runes were recorded and sap samples obtained in search of a cure for the blight that had infested the area. We defended a castle under siege, engaging in intense combat, but stood shoulder to shoulder with our brethren and valiantly prevented a breach. We waded through swamps to battle pollywogs and salamanders. We battled against moths, wolves, beetles and eagles as we trekked across the land, through castles, and up a mountain.

We finally determined there to be 3 trees where the blight was present, and we came into possession of a staff that could absorb the blight. We were able to quest to each of the trees, surviving the attacks of the foes between us and the trees.  Each tree was hewn and its blight removed, though all magic was lost for a period after. Several citizens of the land including Logain were ultimately freed from their affliction and could once again exercise their own free will. 

Alas, some of our party were afflicted themselves with the blight, which caused them to behave in unusual and erratic ways. After our final return to the haven, these brave comrades were able to be cured of their blight, although the means by which this happened is still a mystery to me.

Upon reflection, and it may be my biased assessment, but I believe we would not have been as successful without the leadership of Commander Ryu Goldscale of Chimeron. Ryu stepped up in many situations as a leader, helping facilitate discussions among our party, reaching out to Logain and guiding her return to sanity, and looking for solutions to solve the riddle of the sap concentrations. 

I also would like to thank the rest of the party who were welcoming to me and/or guided me through my inaugural venture to these lands, and to anyone who expended a ‘rise and fight’ on my behalf. In particular I wish to thank King Orion for the many, many repairs to my armor, and to Aester who put faith in my shield and presumed my ability to take direction.

And finally, to my coolest nephews, Squire Griffin Hurana and Leo Hurana II. Griffin inspired my trek and inspired me throughout our questing with his skills and abilities in battle. Leo taught me many aspects of what I would encounter and provided guidance (and jokes) along the way. I am proud of them and wish them well on their journeys.

-Cordt Hurana (The Coolest Uncle)

OOC: This first event for me was truly a great experience. It was physically and mentally demanding and so much fun! I even remembered to use my event-granted ‘resist death’ at one point!  I really appreciate feeling welcomed by so many at the event, and especially to Ryan (King Orion) for contributing much needed armor.  I had hoped to be able to talk with the NPCs after – idk, I thought there might be a curtain call or something but I wanted to extend my thanks to them and also say how impressed I was with all of them and their fighting abilities. They were truly challenging opponents and made the event extra enjoyable (except when it took too long and we couldn’t figure out how to beat them - Lamp!).

I felt the entire experience was a representation of life. You are presented with situations that have less than clear objectives, but at least a lofty goal. You have people around you who want to participate in reaching the goal. You have different opinions on how to get there. You have forces that oppose you. You have battles to fight and need people to do the fighting. The fighters need people to care for them when they or their armor are injured or worse. There are puzzles to be solved and need people to solve them. There are people to be dealt with and need people with people skills. A lot of educated guessing is involved, and you don’t know what will work and what won’t, but you band together and find a way through. And along the way, you get to figure out who you are.


Leo:

I came to Rathkeale with my Coolest Uncle Cordt, who had sent me a letter a few days before letting me know that he'd be joining me. This came as a bit of a shock to me, as is seeing *any* other Huranans, but I was glad he was coming and I was excited to show him around in The Realms a bit. I think he had a pretty good time and could tell Griffin and I were doing well. *Hopefully* his experience here can help get the Hurana royalty off our backs a bit more, but that's a problem for another time.

For now, our goal was to find a piece of the Leshin Stravamor's heart before his agents could. There were a few places for us to search in this section of Rathkeale: the graveyard, the temple, and the mason's guild. We went to the graveyard first, battling through plenty of undead (it's Rathkeale, after all) and found eight graves: three that were Masters/Mistresses, and five that were Sirs/Dames (this became important later). We then made our way to the mason's guild, where we found the faint spirit of a knight and Logain, the agent of Stravamor whom we were sent after. Etched in a wall were the words "SHOW ONLY HONOR AND PASS" which were gradually being covered by gunk thrown by beetles Logain was controlling. When the words on the wall were covered in such a way that the spirit could only see "HONOR", he began to rise, and he told us that he is the sixth knight of his order, and we need to give him a key so  he can tell us where to go to find the piece of Stravamor's heart. I remained in the mason's guild for a while ((deflecting missiles with shields is fun)), but others went back to the graveyard and some went to the temple. Those that went back to the graveyard discovered that all the graves were empty, I'm not sure we ever figured out why, but that's probably fine. When I finally left and went back to our Haven on the island, the party had written down the names that were on the graves, and had noticed there were five Sirs/Dames. The letters of their first names could be ordered as ABCDE, which gave us the "key" that we then gave to the knight in the mason's hall (this whole ordeal took us much longer than it probably should have). The sixth knight informed us that he was a Knight of the Chalice, which is probably an ancient version of the Knights of the Silver Chalice, and he gave us a stone disk engraved with a chalice. He sent us to a maze filled with moths (for some reason???) and wood woads, a couple of which got up quickly and needed 500 rending blows. I think there was some puzzle to be done with the moths and a couple lamps that were in the maze, but I could NOT tell you what it was. I was too busy regenerating into a lesser undead like eight times (it's Rathkeale, after all).

Once we were through the maze we came to a wall holding a stone tablet with ten slots, which the knight's disk fit into. We went down a nearby path and found nine more knights, representing various… ideals? I'm unsure, there was a Knight of Wisdom, a Knight of the Wayfinder, a Knight of Strength... Anyway, they each had challenges after which they gave us their corresponding stone disk: do this puzzle, beat me with these combos, find my dagger (it was literally just above us the whole time), arm-wrassle me, etc. A Precog told us that the positions of the disks on the tablet didn't matter, but a few people, Hedda especially, were determined to put them "in the right spots" anyway. Once the disks were slotted in, the wall slid open and we could continue. In the center of the next room was the piece of Stravamor's heart, protected by some sort of energy field? There were pillars in the corner that could be lit up or turned off, but I'm not sure how it all worked. I spent a lot of time regenerating in this room, too. Thank the gods I have Death Watch, right? Logain was there too, commanding the shitton of moths in the room. Ryu was talking to her, trying to convince her to leave Stravamor's side. I don't know how, but eventually Logain left and we got the shard out of the field it was in. There was some discussion on what to do next but that was largely it for the first night.

Saturday morning we arrived on Elemirre Isle and were informed of twelve blighted trees with runes representing how much blight their sap had. Spark, an awakened golem from The Stone Grove, wanted us to find the combination of three trees with the highest amount of blight so that they could empower and awaken a new golem, and he provided us with a chart of the runes (they were in a circle where each had a number value, opposite runes canceled out). A member of the village of Warian (I can't remember their name) also wanted us to find the lowest possible amount of blight so they could figure out a cure. After much deliberation on which to prioritize, we decided that we would decide later, and would instead go out to find the trees and collect the saps first. This led us to a swamp full of bullywugs and rust monsters, and... a member of Neden? I think it was actually just a wood woad disguised as them, but they were very clearly blighted regardless. I'm not sure what if we specifically got anything from that swamp, but we

found some trees to collect sap from. From there my memory is a bit fuzzy on the order of things so it may not be exactly correct, but here goes. We went down a path fighting more wood woads and that same member of Neden, finding more trees and collecting more sap along the way. We were informed that Logain was marching toward us with an army, so we prepared for a seige. A member of the Northern Alliance locked the doors behind us with magic keys that they'd apparently been carrying for ***6 years*** and never used. Anyway, thanks to that we only had to worry about the front. A shield wall was set up, with Orion directly behind it rapidly providing armor whenever it was lost. It was a long and intense battle, with beetles throwing things at us and at one point one of the strong wood woads (the 500 rending blows kind) came in through a window. There were also adventurers attacking us that appeared to be very blighted, similarly to the Neden member: Evie, J'ortsa, and Rosetta. Logain knocked us all back several times, but the shield wall didn't let them get any purchase, filling in the gaps as quickly as they were opened. Ryu left to talk to Logain again, eventually convincing her to leave, though she still commanded the moths to kill all of us at the end. After that, we returned to the

tavern and were informed that we didn't have much time left to select trees for the golems, and that they needed to be connected through jade wire to the ritual. We came to the conclusion that empowering the golem was more pressing than developing a cure for blight, so we picked three trees that we hoped would be good enough and rushed to connect them (we had about five minutes before the ritual started at this point). I shed most of my gear and ran the jade wire ((surveyor's tape)) from the ritual to one of the trees, while others did the same for the other two. Spark announced the ritual was starting, and that we needed to keep the connections to the trees secure. The Wolf in

Sheep's Clothing (Ulf Swiftarrow? I think?), who started this whole mess by bringing Stravamor a piece of his heart, attacked the lines with a group of wolves and wood woads, breaking one of the lines almost immediately. We rushed to beat him away and thankfully repaired the line before the ritual was affected too much. I only stayed guarding the line to the tree that I connected, but from what I could hear, the same scenario happened to the other two lines and the ritual center as well. The ritual eventually completed, resulting in a powerful awakened golem that should help us in our fight against Stravamor in the future.

After a short break we made our way to a field of bullywugs, with a few pools of concentrated Blight. There were diving bells that let one person go in to grab small chunks of Blight that each had a rune on them. There were two bullywugs that were extra powerful and kept regenerating and we weren't sure how to deal with them. What followed was a looooong battle of figuring out that those powers corresponded to runes (there were indicators for what power was what rune, but idk where they came from), getting all of the blight chunks out of the pools, putting jade into the pools to cleanse them, and learning that to defeat these two bullywugs we needed to feed them chunks of blight that would cancel out the runes of their powers. Now, that either sounds really simple or really complicated, but believe me when I say it took a while. You needed to feed ALL of the right runes that cancelled out ALL of their powers to actually kill them. I killed one of them (I really just picked up the chunks and ran to their corpse, credit to JB and Potato for organizing all the runes with the powers they cancel), and its list of powers was: 10-pt floating armor, 30-sec forced regen, immune legs, throws magic missiles, Final Strike 5ft on death, raises undead, and swings poison. There was also a Blight tree beyond them that had J'ortsa, Evie, and Rosetta tied to it. Once we finally killed both of them, we made our way to a bridge that needed wood, which we carved out of wood woads that were attacking us. In the room past the bridge were moths, beetles, and Logain once more. Ryu talked to them again, slowly convincing them that Stravamor is using them, and they don't need him to help the people of Warian. She manages to convince Logain *through the mind-control Stravamor had on them* to take a Potion of Restore that had been powered up using jade, Divine Aids, Mage, and the sap of Setiyah, after which she transformed... into a giant beetle! Dung beetles raced around the room, hitting people with Blight and Boulder. There was a ring with strands of Blight floating above Logain, which we needed to throw the dung-boulders through. Luckily for me, I had Mo, my Dire Moose Mount, who helps me carry boulders ((lets me carry boulders with two hands)), so I got a good two throws through the hoop, which broke off Transformed Logain's wings. I felt a bit worse after handling the dung the last time, so I decided against finishing the Transformed Logain and handed Mo off to Daekara (don't worry dear reader, I told Mo not to kill him) so that he could throw the last boulder. Once the beetle was defeated Logain returned to normal, much less blighted and plant-y than she was before. She also gave us her staff, which could manipulate, transfer, and hold Blight.

Sunday began with the party deciding whether to leave the Blight on Elemirre Isle, where it would likely continue to harm the people of Warian, but would also allow the golems of The Stone Grove to continue awakening powerful golems; or to gather half of the Blight into the staff and bring it to the Realms, to reduce the danger to the townsfolk, but also prevent the golems from harnessing as much Blight, and possibly give Stravamor a way off the island. After once again, much deliberation (we really love doing that, don't we?), we decided we would take half the blight to the realms, where we could more easily deal with it if it became a problem. To do this, we needed to find three Blight trees and chop them down while extracting their Blight using Logain's staff. The first of three was in *another* godsdamned swamp, with more bullywugs, and the king bullywug, who kept calling upon "The Great Skywug!" and electrifying the water. We eventually figured out that to get rid of the pillars that the bullywugs were reviving from, we had to mine them using pickaxes we had gotten the day before. Once the three pillars were down, we were able to kill the King Bullywug and chop down the tree. A couple words were said for the 'ritual' of chopping down the tree and extracting the Blight, and then it was cut with a Silver axe (anything else would break). This created a large burst of null magic, which felt worse than it did last year? I didn't really get that impression from anyone else though so it might've just been a me thing.

The next tree was at the end of a maze that had many webs of Blight within that were being sourced by small nodes we could break. Only enough people had to make it through each one such that they were able to break the node and the rest of the party could make it through. This still resulted in several people's infections getting worse, mine included so far as I could tell. We eventually made it to the tree and went through the same thing. Chop, null magic, feel a little dizzy until making it back to a haven. The last tree was at the top of a mountain, so we all had to climb while fending off birds, then zipline while dodging magic missiles. I lost my hat while ziplining (it's a magic hat, so that's noteworthy) but thankfully with Griffin's help and some lucky "wind" it was  retrieved. Once past the zipline we made it to a spiral going up to the top of the mountain that birds were knocking us off of. Once again, chop, extract Blight, feel like shit, go to the haven. There was then a whole lot of cleansing done with the staff, I still felt a bit off afterwards but that's what happened last year when I got cleansed so I'm not sure if there's anything to be done about that.

That's pretty much the long and long of it. I think my skin was getting a little bit paler over the course of each day, but it got better once I was cleansed.


Leon Hurana II

Funniest Man in The Realms

Demonstrably The Worst


OOC: Okay that was perhaps a bit long-winded. my bad. I had a lot of fun this past weekend! lots of interesting mechanics and cool puzzles, and a great balance of NPC difficulty. I can't wait to see where this plot goes, I'll definitely be going to the next event!

Also, thanks to everyone for being super welcoming to Cam & I's dad! I'm really glad we picked this event to be the one for him to come to, I think it was a great combination of everything you would want in a quest. sorry to anyone disappointed that you probably won't see him again, but since he had such a good time there might just be a chance... We'll see.

Thanks for reading!

Adam Huneke 


Ryu:

Buckle up because this is going to be dense. We learned a lot of information during this event, and I have tried to disseminate it as best I can.

First things first, on Friday we ventured into the lands of Rathkeale to take possession of a splinter of Stravamor's heart before one of his lackeys could get it. I had expected to face Emeris, or perhaps Stravamor himself, but we underestimated the level of starvation and tragedy the Villagers of Elemirre Isle faced in the year since we last visited. Instead of a known agent of Stravamor, we found ourselves at odds with Logain, the Shaman of Warian village that welcomed us adventurers last year. She was in so much pain and distress. All the supplies we sent the village lasted no more than 4 days once reaching the shores, all the livestock withered away, the crops refusing to grow within the jade wards. Warian is now a ghost of its former self. With 90% of the village dead from starvation, Logain had no other option but to feed the Blight (or Bloom as some may call it). In doing so, she opened her mind to Stravamor and allowed his will to influence her thoughts and actions. She had even been transformed somewhat by the Blight into a mothlike creature. Naturally she had been directed to obtain the same splinter we were seeking, and this brought us into conflict. Nevertheless, we forged ahead, through the ancient graveyards, the "Free Range" zombies, and ancient temples. At first, we were stalled by an ancient knight asking for a special key, but some direction from a ghostly Watermancer led us in the right direction. After facing challenges from ancient Knights of the Chalice, we finally reached the location of the Splinter, and Logain. Remembering our previous friendly encounters, I tried to reason with her, but she had Stravamor's voice in her head telling her what she wanted to hear. Sir Nos came up with a great idea to try one of his potions of Restoration to see if it could cure the influence of the Blight. It did... a little. Unfortunately, that was the final straw for Logain and she fled, leaving her army of moths to destroy us. It didn’t stick. We struggled through turning on and off lights, but eventually, the circle around the Splinter was broken and I carried it out of Rathkeale. 

On Saturday, we returned to Warian Village on Elemirre Isle with a renewed interest in thwarting Stravamor's schemes. Immediately upon arriving, I could see the terrible state of the village. Failed crops were rotting in the fields, any livestock that remained alive was withered almost beyond recognition. The Jade ward we spent so much energy protecting lay broken, presumably by Logain who felt she had no other option. I truly question if the influence of Blight on the village was worse than the famine they experienced without it. We may never know now, all we can do is move forward and give our best for those that remain. I held a quick briefing for the gathered adventurers about the events of the past night, and what we should remember going forward. Afterward, I was approached by Setaya [spelling?], the local Dryad, who wanted some backup for a planned meeting with Emeris, her partner aligned with Stravamor. I expressed my concerns about this meeting considering that Emeris had, perhaps unknowingly, poisoned Setaya with Blight the year before, causing her great pain and anger until the Blight was cured. Setaya, however, was adamant that she wanted to try to work things out with Emeris as they were still very in love. Love can make us take large risks, as I know well, so I enlisted the help of Chrysantha, Princess Cressida, Sir Nos, and Ser Gordon; all people well equipped to advise on relationship issues. To my surprise, Emeris showed up alone, with no tricks or traps. It seemed he really did want to work things out with his love and was genuinely surprised that the Blight had hurt Setaya. Stravamor had told him the Blight was the only way for Emeris and Setaya to be together, a situation that I can empathize with. With the help of Licensed Couple Therapist Princess Cressida and Emotional Support Goat Chrysantha, we grilled Emeris about such topics as "taking accountability", "the importance of scientific evidence", "believing the evidence of your eyes and ears", and "Stravamor's methods". Ultimately, Setaya and Emeris reconciled, and we extracted a promise from Emeris that he would start thinking critically about the things Stravamor tells him. However, the most important bit of information that we learned was that the Blight, or really Bloom, had existed on Elemirre Isle far before Stravamor woke up, and was what originally made the land fertile in the first place. Later, we did confirm the Bloom is entirely natural and a manifestation of the natural magics of the land, but Stravamor has been twisting it to use for his own end. More on that topic later.

While our group was assisting Setaya, the rest of the party met up with Spark, a Golem native, to assist him in clearing a pond of unusually aggressive Bullywogs. Our group only arrived at the very end, so I did not get to see if there were any additional goals achieved. Regardless, I was able to discuss the nature of the Blight with Spark, who helpfully agreed that the Bloom is natural, while Blight is the version touched with Stravamor. The Golems had learned how to "steal" blight from Stravamor and use it to create new, sapient Golems. To do this, we needed to identify Blighted trees and connect them with jade filament to the central ritual point. Unfortunately, we had to act fast. If Stravamor discovered what we were attempting, he would draw all of his Blight away from the area. We worked at a brisk pace, and almost missed the deadline, but ultimately the ritual started. While we expected Blighted creatures to attempt to stop the ritual, we didn't expect quite so many to descend on the hill. I organized teams to sweep the jade lines and protect the trees in case any creatures tried to interfere. The battle was fierce, especially when the awful Ulf the werewolf, another of Stravamor's lackies, showed up. We did prove victorious though and a new Golem, bowtie, was born. We took a short break for soup, and when we returned, we got concerning news that Logain had raised an army of Moths and Wood Woads and was marching on Warian Village! Fortunately, there was a defensible fort between the village and the incoming army, so we set up and prepared for a siege. Logain arrived with her forces, and I was shocked to see some familiar faces among the troops. Somehow, Magus Rosetta, J'ortsa, and Evie had succumbed to the Blight and were aligned with Logain. The siege began and it was chaos. Dame Raindrop and Rani joined forces to take on Corrupted Rosetta, Lord Elric and the other citizens of Rathkeale focused on Corrupted J'ortsa, while the Broken Spears tried to reason with Corrupted Evie. I however, couldn't shake the feeling that the Logain I knew was still in there. I made a brash decision (some would probably call it an unwise risk) and broke through our own line to parley with Logain. Somehow, that worked, and I once again tried to reason with my friend. As we talked, I could see reason beginning to return to Logain, however, she started to hear a voice in her head and then became confused. I begged her to pull her forces back and let us help her. I told her that we didn't understand the importance of the Bloom before, but now we did, and we wanted to help the whole Island. I told her of the Golems who could harness the Bloom without the interference of Stravamor. I saw in her eyes that she was just about to give the order to pull back, but as she started to speak, a Wood Woad placed a hand on her shoulder and said, "It is time for us to go." Logain's eyes turned hard once again and nodded. She then gave the order to her troops to "kill them all" and retreated, leaving me in the middle of an enemy line with only a hidden dagger for protection. When I woke up, the enemies were defeated and Logain was long gone, with our Corrupted friends being nothing more than disguised Wood Woads. Despite my frustration, we forged ahead and cleared a Bullywog swamp of Blight using some jade pieces the Golems had refined. Once again, we took a short break, during which I and several others put our heads together to figure out a potential potion that could cure the Blight from Logain. I was convinced that if Logain was freed from the influence of Stravamor she would choose peace, but I also knew this cure had to be her choice. If the cure was forced upon her, it would be only a matter of time until she succumbed again to Stravamor's lies and deceit. I have seen firsthand the harm that can come when we remove the agency from those in awful situations. Last year, we made a mistake by not listening to the villagers when they told us feeding the Bloom was their only option to avoid starvation. Instead, we collectively decided the Bloom had to be stopped, and the wards had to remain in place, and we undermined every effort the villagers made to save themselves while providing them with very few alternatives. This is something I will carry with me, perhaps forever, as a lesson in why agency is essential in protecting the continuing existence of all creatures in the Realms.

The potion we brewed was complex and would take a while to finish. In the meantime, we finally got a lead on our Corrupted friends and set out to a shifting maze full of Blighted creatures. Sure enough, at the end we discovered our friends unconscious and entangled in the roots of a Blight tree. With the last of Sir Nos's potions of Restoration, we were able to free them from the roots and the influence of Blight. Thankfully there did not seem to be any permanent damage, but before they all left, Magus Rosetta kindly helped infuse one last potion of Restoration with the unrestricted power of a Mage. Chrysantha set up a quick ritual to empower the potion even more with jade and several others in our party called out to their Gods to help this potion be enough to cure Logain of the Blight. For those of you that helped, I am extremely grateful, even to Rosetta who I acknowledge will likely accept my Lien and Obligation. With our friends free, there remained only one thing left to do. 

The trek to Logain with fraught with danger. Her moths attacked us from every angle and they, of course, could fly over the deep ravines that slowed us down. We were able to construct a makeshift rope bridge and traversed over the great yawning chasms to reach our final obstacle, Logain herself. She was erratic and confused, upset that we were killing her moths but unwilling to stop them from killing us. Every time she got close to accepting our help, she would suddenly push us back with a powerful wind. I am positive this was Stravamor directly controlling her actions to keep Logain from breaking free of his control. However, it was too late, I had already seeded doubt in Logain's mind, and she was fighting a battle for her mind. As a last-ditch effort, I threw down my weapon and embraced Logain with open arms. I asserted that there was another way, a future where she and the other villagers could harness the Bloom without Stravamor. I told her that I didn't have the answer right now, but she and I could work toward a different future for Elemirre Isle, free from anyone's control. In a moment of clarity, Logain took the potion and drank it. However, Stravamor would not let go so easily. Before the potion could fully take effect, he transformed Logain into a massive Scarab creature. It was clear that to reclaim my friend, we needed to defeat this creature. Thankfully, Leo brought his Dire Moose Mo and effortlessly tossed massive boulders at the flying creature. It took some coordination, but finally we knocked the beast out of the sky. With its death, the Blight infused flesh dissolved away leaving Logain, finally, free. With her newfound clarity, Logain handed us the ornate staff she had been carrying this whole time, telling us it was powerful and Stravamor wanted it. It has the power to pull Blight from things, and it would be instrumental to our efforts to defeat Stravamor, and what we were about to attempt the next day. 

Sunday came with a sort of frantic energy. I could tell we had delt a massive blow to Stravamor by taking both the staff and one of his Lieutenants away from him and he was not happy. He was about to be even less happy. We all gathered in the tavern and were joined by Spark, Logain, Setaya, and the Village Chief. Now that we had the staff, we could finally attempt to control the Blight or at least cut back on how much was leaking from the core of the island. We had 2 options. We could lock the Blight away within the core of the island, cutting off access to it for everyone. Unfortunately, that would pretty much seal the fate of the villagers. Without the blight the land would no longer be fertile, and the villagers would either have to relocate, or die. The other option was to take half of the blight, seal it in the staff, and take it to the mainland. With half of the blight removed, the rapid overgrowth would subside and Stravamor would have a lot less power to throw around. This, however, would prevent the Golems from making new Golems and would pose a significant risk to the Realms should the Blight escape the staff. It was a difficult decision that no one of us could make alone. I called a council of as many Realms Leaders as were present and we discussed the options. The debate was fierce and long, but ultimately, we decided to put the risk on us, the adventurers, and bring half of the Blight to the lands of the Northern Alliance. We hoped that the frigid region would mitigate any spread of the Blight, and the low population density would keep people from getting infected. With that decision, Setaya led us to the oldest Blight trees on the Isle. We trudged across swamps, up mountains, and finally through a forest completely riddled with Blighted webs. Along the way, Dame Raindrop had the idea to try and gain insight on the true nature of the Blight and Bloom. They set up a ritual and seance the Bloom directly in its most natural form. They reported seeing a figure with horns (almost definitely Stravamor) and a figure with a crown of pink flowers. It appeared to Raindrop that the Bloom was like a god, and the two figures were akin to the two sides of an Avatar. They were out of balance, with one side more dominant and that was the cause of this disharmony between nature and civilization. We must research further to find out who this figure with a crown of pink flowers is, and how we can restore balance to the Bloom. I believe this is the only way Elemirre Isle can survive. As we reached each tree, we absorbed the Blight, causing the tree to fall and several new Null Magic zones to be created. I was assured by Logain that this would not be a problem, and very few villagers use magic. At the last tree, we finally found the ensnared figure of Sir Noj of Neden, who had also been Corrupted by the Blight. With half the Blight now contained in the staff, the only thing left to do was remove the Blight from anyone who had been afflicted during this adventure. As the sun set, I boarded a ship to return to the mainland and said my goodbyes to the denizens of the island, promising to return. I find myself with many questions still, especially concerning the Heroes of the Past who originally sealed Stravamor. Needless to say, there is much work left to be done on Elemirre Isle. If you would like more information or have any additional questions regarding the events here, feel free to send me a letter. 

Yours in service to the Realms,

- Commander Ryu of Chimeron