Thursday, March 31, 2022

Realmsle #10

What's that? You already did today's Wordle? Guess what? We have something else almost as good!

This custom Wordle-adjacent-puzzle features a 5-letter word that is particularly relevant to the Realms.

If the embedded page isn't working below you can click this link to get to the puzzle.

Like regular Wordle you can copy your results, so paste them in the Facebook comments to let us know how you did. But no spoilers!

Never let it be said that the View from Valehaven falls behind on current trends!


Wednesday, March 30, 2022

Quick Quiz - Over Under Game 2

 Below you will find a 20 question quiz. This quick quiz asks a bunch of questions that have numerical answers. It will suggest a single answer to the question which will be incorrect (the answer appears as part of the question at the end). The actual answer will be either over (higher than the listed answer) the suggested answer or under (lower than the listed answer). If the quiz does not appear properly below you can click here

You will have only 10 seconds to answer each question. Make sure to head back to Facebook to report your score, but don't give anything away! 

The actual answers to the questions appear below. Way way down below, keep scrolling.




























































Answers:

How many months ago was the first Feast of Folkestone held? 258

How many times does the word "event" or "event" appear in the Omnibus? 308

How many spells in the Omninbus have 2 castings/uses? 16

Over what span of years was the first event (in the RealmsNET archives) with Teng Hua in its title up until the most recent event with Teng Hua in its title? 20

How many PCs on RealmsNET are using the title Prince or Princess? 13

How many days has it been since Aeston and Areni were married at Feast of the Leviathan? 3364

How many people have updated their RealmsNET character information so far in 2022? 13

In the RealmsNET event archives how many events have had the word "black" in the title (including as part of a longer word)? 51

On the magic item list, of the items with listed release dates, how many months ago is the oldest? 350

How many characters on RealmsNET list Blackwood as one of their affiliations? 27

How many miles, as the crow flies, are there between the Black and White site and Lone Tree Scout Camp? 92 

How many days ago was the most recent Feast of Min? 2454

How many times does the words "arm" or "arms" appear in the Omnibus? 18

How many characters on RealmsNET list their affiliation as Independent? 35

How many events in the RealmsNET archives start with "Rhiassa Presents”? 42

How many miles, as the crow flies, are there between the practice arena at UCONN and Greely Park fight practice? 78

How many characters on RealmsNET use Magus as title? 10

How many official and unofficial Realms gatherings took place in 2005? 78

How many times does the words "spell" or "spells" appear in the Omnibus? 560

How many spells in the Omnibus have an active component? 38

Tuesday, March 29, 2022

Morning Coffee Break

Got your morning cup of coffee and a few minutes? Great! We're trying out a new feature at the View - we're going to be asking a series of questions and we want to know your answers! The question is posted below. So while you sip your morning beverage of choice, ruminate on this one:


Where did you first learn about Realms? From a college club? Did a friend drag you in? Were you there when this all started?


Head on back to Facebook and let us know in the comments!

Monday, March 28, 2022

Meme Monday

 By the Meme Team



Friday, March 25, 2022

Realmsle #9

What's that? You already did today's Wordle? Guess what? We have something else almost as good!

This custom Wordle-adjacent-puzzle features a 5-letter word that is particularly relevant to the Realms.

If the embedded page isn't working below you can click this link to get to the puzzle.

Like regular Wordle you can copy your results, so paste them in the Facebook comments to let us know how you did. But no spoilers!

Never let it be said that the View from Valehaven falls behind on current trends!


Thursday, March 24, 2022

Introducing the Rhiassa Tube

Hello all,

I would like to take this opportunity to reveal to the Realms the status of a project that I have been working on for the last couple of months. A custom product I am having manufactured for our community in response to the shrinking availability of pipe insulation foam and also with the hope that it might push our weapon technology forward, at least aesthetically.

Without further preamble, please enjoy this video that I put together that will hopefully explain everything clearly.




There is a spoken error in the video. When talking about the thickness of the foam wall I said 3/8 when I meant to say 5/8. The wall thickness is 5/8 as required by our weapon making guidelines.

I know not everyone has the time or opportunity to watch a video when they are first checking the View for the day. So below is a short collection of the important visuals from the video to help sum up the important points.

The prototype tube, ready to be made into a weapon


A close up of a cross section of the Rhiassa Tube compared to Frost King foam


The CAD file of the cross section of the Rhiassa Tube


The finished prototype sword


As I said in the video, I plan to bring this sword as well as some extra unused foam from the original prototype to all of the events I am going to this spring. Hopefully everyone who is interested in seeing it will get a chance to do so. There are still some things to work out with the manufacturer including costs, shipping, quantities, and supply chain issues, but I hope to be able to make the Rhiassa Tube widely available to the Realms this coming summer.

In service,
Jason "Aeston" Rosa

Wednesday, March 23, 2022

Spell Shuffle 2

And now for something new, a little exercise in creative thinking. We're excited to see your responses to this one and even the conversation that might take place because of it.

Using a legal Realms build, recreate this fictional character to the best of your ability.  Your build can include spells, weapons, armor, and up to 1 magic item of your own invention which you must describe the power of.  This weeks character is:


Mr. Freeze


Tuesday, March 22, 2022

Caption This

Here's a photo from a Realms event lacking any specific context. Go on back to Facebook and comment with the best caption you can think of.




Monday, March 21, 2022

Meme Monday

 By the Meme Team



Friday, March 18, 2022

Morning Coffee Break

Got your morning cup of coffee and a few minutes? Great! We're trying out a new feature at the View - we're going to be asking a series of questions and we want to know your answers! The question is posted below. So while you sip your morning beverage of choice, ruminate on this one:


It's really feeling like Spring out there and that reminds me of that classic tournament event, Green and Gold. Share with us your favorite Green and Gold memory!


Head on back to Facebook and let us know in the comments!

Thursday, March 17, 2022

Realmsle #8

What's that? You already did today's Wordle? Guess what? We have something else almost as good!

This custom Wordle-adjacent-puzzle features a 5-letter word that is particularly relevant to the Realms.

If the embedded page isn't working below you can click this link to get to the puzzle.

Like regular Wordle you can copy your results, so paste them in the Facebook comments to let us know how you did. But no spoilers!

Never let it be said that the View from Valehaven falls behind on current trends!


Wednesday, March 16, 2022

Spell Shuffle

And now for something new, a little exercise in creative thinking. We're excited to see your responses to this one and even the conversation that might take place because of it.

Using a legal Realms build, recreate this fictional character to the best of your ability.  Your build can include spells, weapons, armor, and up to 1 magic item of your own invention which you must describe the power of.  This weeks character is:

Skeletor

Tuesday, March 15, 2022

Aeston's Cartography Corner Part 5 - Filling Out, Filling In

Hi everyone, it's been a while. I don't want you think I've been idle, however, since you've last heard from me. In today's map update you'll see the following nations have been added (in this order) Sharangil, Teng Hua, Hedenkries, Rathkeale, Folkestone, Grimloch, Neden, Blackwood (which includes Blackwood North and Blackwood West), Northern Alliance, and Stonewood. 

You know, I was afraid I was going to have to defend myself for how long it took me to do an official update but now that I look at that list, I think I can just let the results speak for themselves. Here, as always, is a link to what's online so far: https://www.realmsnet.net/maps


It's been a productive six weeks or so since I last published. I'm proud of the fact that I got so many nations represented in a lot of detail, and I am deeply appreciative of the members of those nations who took the time to work with me to put everything on the map.

I'd be lying, however, if I didn't tell you that the first place my eyes go to is all the empty space and the amount of work I have yet to do to bring this project to completion. I can't promise it will be something I can quickly do. What you see above is the result of, conservatively, about fifteen hours of work a week just working in CorelDraw, not counting the time having conversations with nation leaders and getting feedback on drafts. Miles to go before I sleep.

So based on the time it's taken so far and the reasonable prediction that as the weather warms up there will be less time to sit in front of a computer, I'd predict it's going to take the lion's share of 2022 to finish this project. But I'll just keep plugging away at it and showing you the progress periodically.

Thank you for all of you continued support.

In service,
Jason "Aeston" Rosa





Monday, March 14, 2022

Meme Monday

 By the Meme Team



Friday, March 11, 2022

Rumors for March 1022

((If you wish to follow up on any of these rumors, please let me know and I will direct you to the appropriate marshal))

[Chimeron]

A peddler caravan arrived in Gryphon Hall in Chimeron having come through Darkvale. Merchants resting in the taverns were heard telling that normally the occupying Aspis army are barely interested in their wares but this time were very eager to stock up on provisions. Especially new weapons.

~~~

Construction site northeast of Chimeron City: laborers have been focused on the river port area for the past several weeks; as a result a small but bustling settlement has developed around the docks. More roadways are being paved and more permanent structures are being constructed northwest of the port. To the south, a cluster of long halls are going up; from the peak of each wooden skeleton flies a long green banner divided lengthwise by a blue stripe.

[Blackwood]

A small explosion of cleaning was heard from Clontarf Castle. Lots of yelling about dust, and clearing off tables. Someone was heard to yell something about “four weeks! Are you crazy?”  Meanwhile many in the area heard a mysterious female voice say something about betting on Red, the Jynx, the Triple, and many other unknown terms, but it always trails off before a person can be seen.

~~~

At the same time in Nagina: unusual activity around the bacon mine. A foreman was heard to say they have not been this busy in years. Something about having big shipments due in less than a month.


Thursday, March 10, 2022

Realmsle #7

What's that? You already did today's Wordle? Guess what? We have something else almost as good!

This custom Wordle-adjacent-puzzle features a 5-letter word that is particularly relevant to the Realms.

If the embedded page isn't working below you can click this link to get to the puzzle.

Like regular Wordle you can copy your results, so paste them in the Facebook comments to let us know how you did. But no spoilers!

Never let it be said that the View from Valehaven falls behind on current trends!


Wednesday, March 9, 2022

Caption This

Here's a photo from a Realms event lacking any specific context. Go on back to Facebook and comment with the best caption you can think of.



Tuesday, March 8, 2022

Morning Coffee Break

Got your morning cup of coffee and a few minutes? Great! We're trying out a new feature at the View - we're going to be asking a series of questions and we want to know your answers! The question is posted below. So while you sip your morning beverage of choice, ruminate on this one:


Tell us a story about a time that you were dead. Did you die in an unusual way? Did you 'see' something hilarious while you were a corpse? Were the circumstances of the Raise Dead cast on you especially interesting?


Head on back to Facebook and let us know in the comments!

Monday, March 7, 2022

Meme Monday

 By the Meme Team



Friday, March 4, 2022

Caption This

Here's a photo from a Realms event lacking any specific context. Go on back to Facebook and comment with the best caption you can think of.

photo by Robyn C. Nielsen


Thursday, March 3, 2022

Realmsle #6

What's that? You already did today's Wordle? Guess what? We have something else almost as good!

This custom Wordle-adjacent-puzzle features a 5-letter word that is particularly relevant to the Realms.

If the embedded page isn't working below you can click this link to get to the puzzle.

Like regular Wordle you can copy your results, so paste them in the Facebook comments to let us know how you did. But no spoilers!

Never let it be said that the View from Valehaven falls behind on current trends!


Wednesday, March 2, 2022

Why I Want To Go: RealmsCraft Questing Finale

by Eric "Rosetta" Willisson


Part of why I love the Realms is that nothing can compare, for me, to the feeling of actually being there, on the field or in the forest, feeling myself move through the world and really taking in my surroundings.

Of course, this always involves suspending disbelief a little. The floor of Riley Commons has been both grounds of a village I lived in for five years, and a bottomless pit. I chatted with Keiro Rei spirits in the same amphitheater where I once watched a statue berate her lieutenants. And I find Rosetta's Magic Missiles are a little more like beanbags than I think he'd prefer them to be.

When I playtested the first RealmsCraft Questing, I was delighted to discover that, while it requires suspension of disbelief like any other event, Minecraft really does capture key parts of the "being a person in a place" feeling that I love. I've been down into a mine where a massive eye stared forebodingly at me, I've crossed a collapsing bridge across lava, and I've taken a ship to a port town. I've hidden behind fighters while flinging Magic Missiles, and I've dragged bodies to get them somewhere safe to be raised. It's amazing how real it can feel despite just sitting at a keyboard. I've even noticed we tend to follow familiar patterns when we show up: at first, the gathered adventurers are ready for everything but not taking anything very seriously, and then we get pulled into the day's quest, buying into the plot and the circumstances and becoming focused on immediate problems like "it's dark and rainy out and there are zombies everywhere, will we be able to cross the island safely?"

Of course, Minecraft doesn't do this alone. The RealmsCraft Questing team have accomplished amazing things, encompassing not only dreaming up and writing out the event plots, but also shaping huge parts of Minecraft worlds to convey their visions, and programming the event so everything works. From the Minecraft event I helped create, I have some sense of just how large a task this can be. Each RealmsCraft event has been more impressive than the last, and I can't wait to see what they've cooked up for the finale.

Do read the description: they put important stuff in there! Then join me as we explore the coast, defend a town, and fight a necromancer, (almost) just like old times.


Tuesday, March 1, 2022

How to be a Competing Product: An Observance on EH Strategy

by Ethan "JB" Goldman

This treatise is a lot less important than my last one, and is based on my same observances, but I think it might be useful.

When I wrote about what made the Realms better then 'Competing Product', I did so not to undercut the values of other LARPs, or to say Realms and LARPing are inherently valuable. Everyone who bothers to read a Facebook post about LARPing understands LARPing is fun and instructive on various matters, the point is that Realms is a unique LARP with a structure with many benefits. Many people seem to consider Realms a transitional LARP, something you grow out of, then you play Real LARPS. Then again, the same can be said of college. However the reason the Realms lasts longer then “Real LARPS" is because 'Competing Products' lack many advantages the Realms has, and that a the differences between 'Competing Products' are far less then the differences between 'Competing Products' and Realms itself. The realms doesn't compete with Mythic Journeys, or Magischola, it competes with Everything. And it does so at an affordable price.

That having been said there ARE advantages to a 'Competing Product', mostly a centralized structure and production value. Despite what you may worry about, BOTH of these are quite manageable in our system.

The Realms disjointed sequence of micro-events simply means to get a central narrative you simply have to stick to a single “Nation” storyline, and consider the other events Different Stories. As for production value, most of this simply involves raising the price of an event, or calling in a bunch of favors to ask old EHs for their weird monster outfits.

In fact several nations DO try to run a game like Competing Product, and mostly… they fall flat, or flattish. The things many of these events do well are things REALMS does well, not what the 'Competing Products' do well. So you reach a situation where the events feel like they might have been better if done more typically, despite the Realms proving it can run a summer camp, a space plot, and a dodgeball tournament, effectively. And I believe there is a simple reason why, and when it is resolved a fully dedicated group can surpass other games in scale and scope.

That situation is consistency.

Not consistency in quality mind, this isn't a bootstrap thing, consistency in EVERYTHING else. Most event staff are a rolling number, with a limited amount of administration, event sites are often “Whatever is available” and our events are usually three different formatted events a year, with maybe a similar enemy.

This gives a lot of advantage, diversity in experience, actual content, so forth. But when trying to run an open ended quest they backfire. There is an important platitude of “The more things change the more things stay the same”, and most games do not fully embrace that. What doesn't change helps set the REAL changes apart. You can see the consequences of your actions because it's always on the same canvas. 

What makes 'Competing Products' work is consistency in activity and setting. A game will be hosted four times a year, in a single site, with various locations consistently and constantly being “This place here”. So that one can draw a map of the actual game. Often the map would be very bunched up with everything happening within eyesight of the tavern unless “Secret exploration” is needed, but the point is the Tavern is always the Tavern, the mod building is always “Whatever it needs to be” the knights are always at “This other building with the funny banner” etc. This also happens four times a year, with the events focuses less on furthering a specific plot or conflict than selling the idea that, yes you are at Place. Our events can have the same place show up “Wherever it needs to” with one building being multiple things depending on the time of day, and often you rarely meet the same guy from event A and event B. Maybe this is because we keep killing people.

The frequency helps cement the value in remembering details about the place, let's staff remember details about the players, and overall contributes to a sense of general importance for both sides. Rather than too many events happening at the same year to make it hard to remember the Court Juggler, the Juggler simply doesn't show up often enough to cement himself.  

Separately, the consistency of locations help sell the general idea that yes, you are in Place, its always been Place, and Place is bigger than the Bad thing. This means there are often at least two main antagonists with different goals, and even lesser C list antagonists that either work for someone else or are more of a nuisance. And while many stories tie into these main antagonists and plot, there are many ways to engage in the world without needed to directly address the issue. Such as the unique skills and talents one can learn, or resource gathering. Contrariwise many of these lesser plots provide tools to either hinder the villains or assist in the means to defeat them. Market control can let one find logistics of the evil armies supplies and start starving them out. Noble intrigue can reveal hidden spies that you can subvert and gain more power from the villain. In general any one plot is either an insulated fun thing simply meant to establish tone and lore, or tied to two different things so that it can contribute down the line to more plots and conflict, as well as directly show causality. At the moment causality can be difficult, since the time between events is such that most specifics become hazy for either side by the time it's brought up again.

The Night Quest, which is unique to us, often remains the same linear super event even in these open ended games, which can cause a big problem, because if players can choose to engage in plots in the day, its possible that the big climatic plot involves a antagonist or story many of the players DIDN'T know about, and have no real reason to engage in. In many competing products the night is more of the day, with the only difference being more dangerous enemies and more unsavory types and higher stakes being involved. In addition often the night quest seems to be one of the few events with real consequences, what happens DURING the more open ended parts of the game do not often seem to matter as much to the events after. 

All these issues CAN be resolved, and more, with certain tricks.

The first is to simply have more Quests, replace North/South war with Spring Folkestone Questing, which is STILL in Teng Hua and the tavern is still a dumpling shop, and the training yard is still where Yokai are and so forth. The locations remain the same, the faces are familiar but the problems are new. Repetition creates recognition. With this familiarity and consistency, what happens at these events can cause consistent localized consequences in these locales.

The second is to simply expand the scope of the problem. Not in the on paper scale, but when going between event sites, you establish these are different places, show some different features or characters… then you show the old characters and establish their reach or danger. These events also are able to affect the bigger Wide Event, with NPCs remembering players based on what happened at these events, all tying into a apparent eye for detail (in reality most often these staff have several Plot Leads with near absolute control over one or two of these quests once they get greenlit, so only the Plot Lead for say, tea house plot, has to remember all the tea house stuff, the Samurais can remain entirely ignorant without breaking the idea that what that player did was a big deal).

This is what the Realms tends to do wrong for a Wide Event. Too few events to establish importance and maps and faces tend to be too varied or flux. Having designated NPCS who are involved and introduce the same string of plots in the same places will really cement the significance of the different events within the bigger plot. 

Now advantages the Realms has for such events.

The Feast. The Feast and tournament can easily serve as backdrops to help establish characters for the more open ended roaming quests. With many feasts having quests, you can simply tie small quests of fighting and exploration to various people who will show up in the Bigger Quests. For tournaments you can do the same, and introduce antagonistic competitors. You can even just take a one day linear quest and have the quest giver and foes be recognizable and establish it as a big deal in the open ended questing event later. The Realms can further a longer more open ended story with the more typical fair, so long as the open ended events remain important for interaction and progression. (Some times it seems the story only moves forward thanks to the linear elements of an event such as the night quest, not what you did during the day). The Realms is really good at setting up linearly designed plots and quests, what it needs is how to divide that attention to groups while still seeming like the same product.

Nations. One of the things that make it hard to follow plots in 'Competing Products' is that you wont know what no one tells you about, and so you might not be in a storyline you would REALLY want to be involved in, or any storyline, because you don't know who is involved in what. In fact most games will have an eventual calcification of players into different subgroups based on the storylines and skills they have and are involved in. In our games our players wear billboards advertising the tones and elements they are interested in, which means it can be easy to either cater a plotline to a certain group that seems bored, or know which players to seek out for a plotline to ensure the content is pulled off successfully. And those players have an incentive to bring in other players, so it can be much easier to split and entertain individuals. Example, if you tell Neden “Funny Pickle Man is actually the arch angel Zuriel and he needs your help saving the dreams of children from dark forces”, Neden will play that ENTIRELY STRAIGHT, far straighter then Neden plays anything else, including our characters. We will die for Funny Pickle Man, the children need us. And if Funny Pickle man needs us to deal with a Demonic Board Game from Hell during the night quest instead of fighting the armies of Valshire, well thats a whole nation out of the night quest with the cost of maybe 2 NPCs and a game of Monopoly.

Staffing. It can be a lot harder to get staff for certain games, usually they need to recruit almost everyone who is helping them before the first event and stick to that group forever. If a Realms event needs extra muscle they can simply offer gold, or ask nicely, which makes it much easier to actually run the events. Most 'Competing Product's don't have what it takes to run a quest that has “Everyone” in it, they have to split the groups and divide and conquer to ensure they have the manpower to not be immediately bowled over. The realms CAN get the ratios of staff to pcs to do this. It's EXPECTED to. Thats a hell of a thing. Hell so many players are mercenaries so you can just have a NPC hire a player TO NPC AS THEIR PLAYER, and they WILL. 

Note this advice doesn't make a great EVENT, Realms HAS great events. We have thoroughly mastered the Dungeon quest to a T, and generally know what makes a night quest fun. But these skills do not fully apply to intrigue and dramatic stories, in my opinion this is whats needed.

To showcase the successes. A huge thing Folkestone did was make sure Feast Of Teng Hua happened BEFORE Folkestone questing. This really established the tone of Teng Hua and what to look for before that event started. So players were able to find what they were engaged in. The day events always help establish WHY the night quest is important, so everyone understands why they are engaging in a high profile attack against this big evil ghost general. 

Likewise Chimeron often successfully can handle several divided events of different tone at the same event. 

The things these places need is not something New compared to what they are trying now, its More of the Same, with Ghost Generals and Yokai and reacting to the past and allowing emergent story telling to unfold. 

Reversing this, Ragnarock succeeds heavily in consequence driven story telling, without the open ended “This is Ragnarok” feel that Wide Events have. No one will doubt the importance of Saurabia in saving Ragnarok, or that its thumbprint is clear and distinct from the hand of “The Players”. All it needs is the wide format where players can look at all they accomplished and chill with their dinosaurs.

When both of these techniques are accomplished by a single nation or EH group, the Realms will be able to fully and totally compete with the ninety dollar Big Boys on their own terms.