Greetings, Realms friends
For those that may not know me, I am Toah of Blackwood. You may know me as the guy with the snake. I come here today to bring you a service that I hope will be of some use. I have decided to use my cleromancy to read fortunes based on Domai runes. If you don't know your runes, leave a comment and we can help you figure that out. Fortunes will be first based on the elements, then the seasons and day/night.
Air
Magic will play an unusually large part in your upcoming adventures
Fall will be impacted by abjuration
Spring should look out for necromancy
Summer has a connection to transmutation
Winter will be affected by divination
For Day these will have a negative impact, Night will have positive
Earth
A new face will lead to unforeseen challenges
Fall should look for dragonfolk
Spring keep an eye out for fae
Summer watch out for greenskins
Winter look for an elf
The challenges will be physical for Day and mental for Night
Fire
Now is the time to create a bardic performance
Fall will want to focus on monsters
Spring would do well to include combat
Summer should consider magic in their theme
Winter should use history
Day should look into making a song, night will want to tell a spoken story
Metal
Gambling will have a large impact for you soon
Fall will find importance in blackjack
Spring should look for poker
Summer Should watch out for making bets with others
Winter will have a connection with roulette
Wins are expected for Day, while Night should expect losses
Water
A deity will get involved in your actions
Fall will see effects from Garm
Spring should beware of Arioch
Summer should look to Aurora
Winter will get interaction from The Dark One
Day will be touched by the deity itself, Night will have interactions with followers