Tuesday, December 31, 2013
Picture Puzzle - Who Is It?
Monday, December 30, 2013
Question of the Week - 125
Friday, December 27, 2013
What You Missed- UCCT2
Thursday, December 26, 2013
Funny Pictures
Wednesday, December 25, 2013
On the Order- The Knights of Eagle's Rook (The Order of Eagle's Rook)
Photo by Megan Matulewicz |
I shall tread only upon the paths of honor, for a true knight knows no other way.
Valor
I shall harbor neither fear nor self-doubt, for there is nothing I cannot accomplish.
Truth
I shall be true to myself, in word and in deed, in spirit and in arms.
- Squires of the Knights of Eagle’s Rook
wear a plain blue belt.
- Knights of Eagle’s Rook wear the same
blue belt with a white rook stamped on the tip.
- Knights are also the only members of
Eagle’s Rook who are allowed to wear white tabards with the blue rook.
Photo by Angela Gray |
Tuesday, December 24, 2013
Why I Want To Go - Cold As Ice
December 29, 2013 (Sunday 11am) - December 29, 2013 (Sunday 5pm)
Event Type:Unknown
This event is capped at 30 players. It is also being held outdoors so dress warmly and bring back up clothes in case you get wet. In fact, while the event is free, donations of food, snacks and warm drink is suggested. As to what type of event it will be there is not mentioned.
Monday, December 23, 2013
Friday, December 20, 2013
You're a Crappy Magic-User by Mike "Panther" Palumbo
A fighter has a variety of skill-sets and tools at their disposal: Speed, Strength, Technique, and Footwork are just a few examples. These are not unlike the tools in a Magic-Users toolbox: Math, Pattern Recognition, Logical Process, etc.
As a fighter, you approach each opponent with your toolbox, and if you've seen this opponent before, you may have some information already, if not then you need to get some. The fighter uses his skills and tools to solve the puzzle of his opponent in much the same way a Magic-User tries to solve a questing puzzle. They start with the information gathering, what does it do when I do this, or this? How does it look, does it have long arms, a weak stance, does it follow a pattern? How fast does it react? Is it weak in the arms? And so on.
In both the case of the Fighter and the Magic-User, every tool in their toolbox is deployed selectively, meaning that you might have strength, but there will be times you let go. You might have speed, but there will be times you go slow. You might have a good defense, but there will be times you show a hole in it. You may be agressive, but at times you back off. let's look at a few concrete examples.
When a magic-user approaches a puzzle, it's nice to know how much they can try without risk. Very quickly they assess whether they can experiment with the puzzle and whether there is any risk in doing so. Will it blow up if they try something? No, okay then lets try stuff.
When a fighter faces off against an opponent, you have to quickly assess how much testing you can do. Is it one fight, winner lives on, is it best out of three or more, or just practice? In one fight, your experimenting can't be too risky. But in best out of three, you can try something risky in that first fight, just to see how it goes. If it fails, you still have two more fights to be conservative. If it doesn't, you are halfway to victory already, and can potentially use it again if your opponent doesn't adjust quickly. And even if you loose, seeing their first attack and subsequent moves can tell you a lot about how to solve the puzzle of beating them.
With just one fight, you can't be so risky, but you still need information. You engage in a series of low-risk tests to see how the opponent reacts. If you change your stance, do they adjust something? If you suddenly tense up and make like you are going to attack, do they react quickly? Where do they instincitively put their block, and do they move to counter attack? Which side does it come from? Do they block their eyes with their shield? Do they back off or get more aggressive?
Here's another example: Ever hear the expression, you have to know the rules to know when to break the rules? Well contrary to everything you've been taught about proper defense, there are times when you want to let your guard down. There are two ways this can be useful. The first is by opening a hole or presenting a juicy target for your opponent. When they strike at what they believe to be a mistake on your part, you counter with the appropriate counter attack. But in this case, you don't have to wait until you see the attack and where it's going. You know where it's going, because you gave it to them. You can initiate your counter as soon as you see them move to attack. Effectively, you know where they are going to go, before they actually get there.
The second way you can use a lax guard is in combination with moving in and out of range. Fighters, particular good fighters, know their range. They know exactly where the line is between, "I can hit you and you can hit me," and "we can't hit each other." Many fighters are so in tune with this line, that they set themselves when they find this place. By that I mean, they tense up, hunker down in their stance, and hold their weapons at the ready, game-face on and ready for combat. To the opponent this signals: This guy is ready for combat! And their reaction will be to set themselves as well. So rather than telegraph that you're ready to fight, let it be a surprise. Instead of finding that place and setting your body, try to be more fluid and more relaxed. Move in and out of range and don't set. At times it will make your opponent think you are not ready for combat, and by that I mean, you aren't likely to attack. The result is they are not ready to defend. If you can step into range without setting, and throw an attack while they subconciously think you aren't ready to, you might land that attack. Your opponent won't be completely off guard, just slightly off. Just enough to wonder why they aren't reacting fast enough.
The biggest most important factor in solving the puzzle is knowledge, knowing what's going to happen before it happens. If you know what they are going to do with their first attack, you can plan for it, and have a counter in mind. Whether you use logic, pattern recognition, or duplicty there's a word for that, it's called intelligence. The more you know about them and how they fight, the more you can employ the proper tool to win the fight.
So while it's true, for every tool or skill in your toolbox there are reasons to do the opposite, there is one skill for which that is never true. It might be necessary to play dumb, but it's never necessary to be dumb. Intelligence is the primary factor in solving the puzzle, and so I submit that fighters are simply crappy magic-users, in that they use the same primary skill, but produce no magic.
Thursday, December 19, 2013
Funny Pictures
Wednesday, December 18, 2013
On the Order- Magi of the Realms
Photo by Jesse Gifford |
The Magi of the Realms
What year was your Knighthood formed?
1998
What does your knighthood stand for?
Photo by Matt Norris |
What are your tenants?
Photo by Angela Gray |
actually does, but it has been known to to anything like enhance the casting of a spell, to accidentally blowing the Magus up, and everything in between.
What do you look for when selecting squires?
Photo by Amy Fleury |
Who are your currently active Knights?
Photo by Angela Gray |
Zeek McKrye
Photo by Angela Gray |
Tuesday, December 17, 2013
Why I Want To Go - A Very Merry Yule at Uncle Cecil's Crazy Tavern 2
December 21, 2013 (Saturday 12pm) - December 22, 2013 (Sunday 2pm)
Event Type: Questing/Social
This is one of the most eagerly looked forward to events all year long. There is some light questing during the day - it is usually well done and fun. However, it is at night that the event really hits it's mark. This is when players can be their characters in a relaxed, sometimes silly, atmosphere. This is when you can see other characters in a new light. Overall this is a truly unique and fun event that does an excellent job of wrapping up the year's seasons of events.
One thing to bear in mind is that there is a fair amount of alcohol consumption at this event during the evening. If you or someone you are planning on bringing, such as children, are uncomfortable with this sort of activity, I would recommend leaving after the day questing.
Monday, December 16, 2013
Friday, December 13, 2013
10 Questions - Josh "Lako" Fitzgerald
How has the game changed since you've been playing?
Who have you learned the most from?
What was your best moment IC?
Photo by Cathy Hopkins |
What was your best moment as a NPC/EH/Player?
What would you like to see changed or developed more in game?
What advice would you give new players?
What do you love most about the game?
Who would you like to see the next interview be with?
Anything else you'd like to take the opportunity to put into print?
Thursday, December 12, 2013
Funny Pictures
Wednesday, December 11, 2013
On the Order- Knights of Creathorne (Dragonsbane)
The Knights of Creathorne (Dragonsbane)
Photo by Jesse Gifford |
No more Knights of Dragonsbane are being made at this time due to Lord Stirling having retired from the Realms without handing off the ability to knight new members.
What are your tenets?
Symbol of the Knights of Dragonsbane |
Photo by Robyn Nielsen |
Photo by Frank Rapant |
Imari of Creathorne and Tak of Fairhaven are in the program at this time
Anything else?
Other Knights of Creathorne Sir Torin Silverbow
Tuesday, December 10, 2013
Why I Want To Go - The Huntress Guild Presents: Tournaments of Artemis III
December 14, 2013 (Saturday 12pm) - December 14, 2013 (Saturday 6pm)
Event Type: Tournaments
This looks to be a solid day of tournaments. There will be some individual tournaments using the new tiered system followed by team competitions. The teams will be determined the day of the event and require no special team make-up. If fighting is not your thing there will be other activities available including the Blackwood Casino. Casters will also be allowed to "be a fighter" for the day so they can better enjoy the tournaments.
The Huntress Guild was set up a few years ago to promote female fighters within the Realms and has done an excellent job in this goal for some time now. This event is designed to raise funds for the Huntress Guild so they can provide weaponry and armor for the women fighters in our community. Coming to the event will show your support for this cause.
Monday, December 9, 2013
View From Valehaven Awards Nominations
Question of the Week - 122
Friday, December 6, 2013
Picture Puzzle - Who Is It?
Thursday, December 5, 2013
Funny Pictures
Wednesday, December 4, 2013
On the Order- Knights of Rhiassa
What year was your Knighthood formed?
In character, the knightly order is part of the backstory of Sir Duncan (Steve Johnson). Duncan was a knight of the order when Steve first created him as his second character. But the history of the Knights of Rhiassa in
the Realms begins in 1998, when Duncan knighted his first squire, Sir Cedric.
Photo by Jesse Gifford |
What does your knighthood stand for?
As a national knightly order, the purpose of the Knights of Rhiassa is to defend and uphold the principles of the Nation of Rhiassa. In our case, this meaning goes a bit deeper than just taking the battlefield in Rhiassa’s name. Rhiassa is a nation based on service to the Realms community. As such, the knights and squires of the order are expected to be leaders in that mission of service. They are expected to hold our yearly events, such as Queen of Hearts and Feast of the Leviathan, and they are expected to set an example when it comes to staffing or supporting other people’s events across the entire Realms.
What are your tenants?
Yours is the claw of the lion: Your might protects the people and the lands of Rhiassa, wield it with a noble hand.
Yours is the gaze of the lion: Your wisdom ensures that these remain just and righteous lands, weigh your decisions well.
Yours is the hide of the lion: Your resolution is an inspiration to those around you, hold fast to your beliefs.
Yours is the shoulder of the lion: Your tasks and burdens benefit the whole of the community, bear them with pride.
Yours is the roar of the lion: Your voice commands the respect of warrior and gentry alike, speak always with sincerity.
What is your symbol?
The knightly order’s symbol is the same as the Nation of Rhiassa’s symbol, a black lion erased on a red field. Upon being knighted, the knights receive a belt with Rhiassa’s symbol engraved into the tip.
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Photo by Angela Gray |
Did you have a traditional Knightly power, if so what was it?
In the years of Knightly Powers, the Knights of Rhiassa did not have the requisite three knights to propose a power. When Duncan’s second squire,Da’oud had been knighted, it was a short while after most knightly powers
were no longer a part of the game, so no official one ever existed. Steve’s original idea for a power was born out of the scene of The Lord of the Rings where Boromir blew the Horn of Gondor as he died at Amon Hen, and also the fact that a Horn was ceremonially used as a part of Queen of Hearts. The Knights of Rhiassa, once per event, would be able to blow a horn upon death as a signal to others, for warning or for aid.
What do you look for when selecting squires?
A squire of Rhiassa is someone who has already set out on a path of service towards the community. We look for an individual who is going above and beyond in their duties towards helping to bring our own projects to fruition, and making a considerable contribution to the rest of the community as well.
What is your squiring process like?
The squiring process is typically three years long. Squires are given a range of tasks that will help them learn the abilities that are needed to be a multifaceted contributor to the community. Tasks that involve crafting skills such as armor making, sewing garb or masks, or crafting large monster outfits make a squire more versatile in their ability to make props for an event. Frequent NPCing gives squires the ability to see how the behind-the-scenes functions from a variety of perspectives. Squires are often given administrative tasks that contribute to the running of Rhiassan events, roles that increase in depth and complexity each year. We also ask our squires to conceive of and implement at least one large-scale project that benefits the entirely of the community.
Who is your current Knight Commander?
The Lord of Rhiassa serves as Knights Commander. Currently it is Lord Sir Aeston.
Who are your currently active Knights?
- Sir Aeston
- Sir Duncan
- Sir Da’oud
- Sir Symir
- Sir Kyntela
- Dame Areni
Our only truly inactive member, in that they haven’t played for several years, is Sir Cedric. Every other knight, even if somewhat distant, is still a part of what we try to accomplish together as a nation.
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Photo by Robyn Nielson |