Friday, September 30, 2011

The Arilic Observer


The true warrior fights from the Mind not the Heart.

The heart is no more than a tool to feed the mind; be that through loyalty, passion, revenge, love, or even competition. A man who fights only with the heart is blinded to his surroundings and himself. He only thinks about why he is fighting and not how to engage and actually win the fight. The brain however, when trained and fed by the proper motivation, is the deadliest weapon a warrior can have and is the core of the warriors fighting. In the end, it does not matter how quick or strong you are (though those are contributing factors). The brain is quicker, stronger, and smarter than any muscle in the body and should be used to its fullest. A true warrior is always the student and never the master. The true warrior knows he can always learn more and can never truly master any combat form, being that there is Always room for improvement.  So, the next time you draw your sword and go blindly charging into battle, think not of what you are killing but what you’re allowing to live.

Article written by:

Disciple William Althorne of Grimloch

Thursday, September 29, 2011

Why I Want to Go- Tournaments of the Void 2

Tournaments of the Void 2
October 2, 2011 (Sunday 12pm) - October 2, 2011 (Sunday 7pm)

A follow-up to the Tournaments of the Void held earlier this year, this looks like "more of the same". If you like lots of fighting in tourneys then "more of the same" means awesomeness! From all accounts about the previous event, it was a rousing success so expect more fun. As mentioned in the event write-up, this is the last event wherein you can gain points for the Order of the List, so if you need some points to make the final list this is your last chance...and your last chance to keep all those nipping at your points down! Either way, the fighting should be intense.

Of note is that casters can still participate in all the tourneys without breaking their spell restriction, so there is nothing holding anyone out of the fun!

Wednesday, September 28, 2011

Why I Want to Go- Autumn's Twilight Harvest Festival

Autumn's Twilight Harvest Festival
October 1, 2011 (Saturday 12pm) - October 2, 2011 (Sunday 5pm)

This looks to be a throwback to the old-style of Realms weekend. A full weekend of questing during the day, followed by a feast, with even more questing that night. Even better is that the next day has even more questing, but before that has an awesome pancake breakfast as part of the event fee. In fact, I'm not sure how they are going to be able to provide 2 full meals and 2 days of questing all for only $20, but its not my money so I won't be losing the money.

As for the questing, it does not appear to be part of an ongoing plotline. This means we (new and old players) can all go without knowing what to expect. We can all be astounded by what we encounter without any preconceived notions. And we can all discover the quest together. This should be a really good weekend of fun!

Tuesday, September 27, 2011

Why I Want to Go- The Price of a Soul

The Price of a Soul
September 30, 2011 (Friday 7pm) - October 1, 2011 (Friday 1am)

This looks to be full of questing goodness. And best of all, it is personal! There are a bunch of souls and character's free will on the line for this quest; this always helps to add a bit more relevance to a quest. The plot with Orcus has been ongoing for a bunch of years now and this looks like a way to clean up a lot of the loose ends. With another good questing/feast event on the same site the next day this is a good way to start a weekend of fun.

Monday, September 26, 2011

Question of the Week - 7

Why did you join the group your character is currently in (or opt not to join a group if you are an independent)?
 
 

Friday, September 23, 2011

Outside the Realms - 9/23/11 Roundup


Here is a roundup of some interesting articles from around the internet that deal with LARPing. 

Umstead Park hosts epic battles
The North Raleigh News has an article by a writer who went to a LARP in his area of North Carolina. It was interesting reading an outsider's view on what we do. One of the people he talked with said, "You can sit around and play video games all day all by yourself, but with friends and being around people and stuff, it's way better." You can find the article here.

LARP: Prayers on a Porcelain Altar
From the UK we have a look at a different type of LARP style. There is no boffer combat, but it still may be of interest to some of our player base. Basically, you play the character of someone who just woke up with a hangover after a party. From there things go downhill. You can find the article here.

Screw It, I'll Play Make Believe
The Documentary Channel is doing a, well, a documentary on LARPs. I am not sure what cable channel that is in our area, but if someone manages to catch it, can you let us know how it is. Of course, it is airing at 2am. You can find the article here. 

Advice for First-Time Roleplayers
Over at the website Lizzie Stark, they give some pointers for players about to attend their first LARP. There is some good basic advice there for newer players such as "When in doubt, just introduce yourself". You can check out the article here. They also have an older article on being a first-time event holder here.

Thursday, September 22, 2011

A Fighting Chance - Bois/Bedlam/Infinite Dark by Leanne "Faelinn" Hoffman

Welcome to "A Fighting Chance".  This article series is dedicated to various threats of Realms and how you can become involved.

Threat: Bois/Bedlam/Infinite Dark
Plot Masters; The Fae Staff (Matthew Brenner, Sean Veale, Dave Martin, Janna Oakfellow-Pushee, Doug Fisher, Karen Veale, Laura Hoffman)
Plot Start: ~2004

What are bois?  Simply put, bois is the stuff of the plane of Bedlam. Bois is a moving darkness, thought to be uncaring and singularly driven to absorb and consume everything it touches.  Rel Zhirah coined the phrase "Infinite Dark" when trying to describe the seemingly endless masses of Bedlam bois.

There is so much information and history available, we cannot begin to cover it all in this article.  Here are some things to start you off.

The Monsters:
When you stare into the Darkness, the Darkness stares back...

An "infinite moving mass of darkness" does not sound like much, but pieces of Bedlam and bois have changed and adapted to become different types of darkness.  All bois are entirely black (black garb/clothing with no exposed skin) and are completely silent (do not verbalize shots).  Often you will see bois before you hear them coming.  Most bois can be killed with normal weapons, but it may take a few blows to destroy them (typically have 1 or 2 point sectional armor).  Some specialized bois have long tentacles, giant "brains" or a corrupting touch.  These are usually easy to pick out as they look very different from other bois (specialized garb and accessories).

The Plane of Bedlam sometimes leaks into other worlds, bringing bois with it.  Bedlam itself is incredibly dangerous, as to die in Bedlam is to die forever (you receive 3 ticks if you die in Bedlam).  Fortunately, Bedlam is usually easy to spot (black plastic with purple light sticks) and avoid.  Spells do not work in Bedlam and no one who enters can speak.  It is rumored Knights of the Eternal Flame, Knights of the Realms and Magi of the Realms' powers are able to work there.  (Calls of "Knight!" and "Mage!" are able to be called in Bedlam if you are part of those orders)

Equipment:
So you are set to fight bois, but what do you bring?

Weapons of any type will be the most helpful, as most common bois are affected by normal weapons.  Some specialized bois require Northern Light (special gifts from Father Yule), silver or magic weapons to take them down.  Silver weapons wielded while wearing hematite rings are specifically useful against Soul Leech bois (gives you the weapon call Soul Channel), allowing you to draw out the souls they have taken.

Bring those shields and armor!   While bois are incredibly aggressive and relentless, they typically cannot pierce through armor or break shields.  Wearing armor can mean the difference between stopping the tide and being swept up by it.

A friendly Channeller's "Protect the Soul" spell will prevent possession from Puppetmasters, who can control unattended dead bodies.  In Chimeron, morticians can also preserve the corpse of a fallen ally from such attacks.

Tactics:
Do not go it alone.

Swarms of bois have been known to cut off wandering adventurers, making rescue very difficult.  Some specialized bois even know tactics and will use their numbers to their advantage.  Expect bois around every corner and pouring forth from every crevice.  Be wary chasing a lone bois, as you might be running into a trap.  There are scarce few places they cannot enter.

Do not become discouraged if your weapon seems to have no effect.  Their shapeless nature hides the damage they have taken (they do not call out armor), but they are not invincible.  Many bois are hardy against attacks and will take multiple hits before dispersing.

Be sure to quickly communicate the appearance of specialized bois.  These bois are most dangerous when their presence goes unnoticed, allowing them to attack unhindered.  Once these threats are identified, appropriate counter-measures can be taken before these specialized bois can cause too much damage.

Who to talk to:
Knowledge will always light the way.

Want to know more?  There are a few people who are at the forefront of this threat.  Try to catch them at feasts or via missives.  Good people to talk to are Faelinn Shadowmoon, Rel Zhirah, Bright Oakfellow and Malaki of Folkestone.  The Library of Ivory also contains many documents, in case you want to learn more in depth information about Bedlam and bois.

Do you have a threat you want to see covered?  Let me know, so we can give other people a Fighting Chance!