Wednesday, August 19, 2026

Report on The Opening the Gate Initiatiative


by Jason (Aeston) Rosa 

Greetings people of the Realms,

It is my happy responsibility today to talk to you all about a recently begun initiative which we're calling 'Opening the Gate', headed by the Knights of the Realms and the Knights of the Eternal Flame, in order to spread the joy of LARPing to a wider audience and to act as a recruiting inlet to our community.

Discussions about how to make this concept a reality actually began many years ago, as far back as 2022 when the idea was somewhat piloted at the Bennington, NH Rhubarb Festival. Back then a motley crew of Realmsies set up a tent with some show-and-tell items and trained interested fairgoers how to fight with boff weapons. By all reports, everyone had a lot of fun and the concept was a success.

At the Rhubarb Festival in 2022 (James Murphy).

Since then both knightly orders have had multiple discussions about how to make that initiative larger and more ubiquitous. We’ve discussed returning to gaming conventions, attending fandom-themed events, and exploring more opportunities, like the Rhubarb Festival, to bring what we do to an audience that may never have experienced something similar. 

Several months ago, we had a significant breakthrough in our planning. I had sent several emails and made several calls and left several messages with organizations across various New England towns whose job it was to put on their town fairs held through the summer and fall. Most of those attempts at contact bore no fruit. Except for one. A message I left with a woman named Sandy from the Pepperell, MA Fall Festival Committee. Not only did she call me back but her tone was immediately enthusiastic about my proposal. I gave her a 5-minute rundown of who we were as a community and our plan to host some mini-questing content at her fair and she was completely hooked, inviting us to be a part of both their Summer Festival and the Fall Festival that followed a few months later.

And so what could we do but get to work? We planned a short dungeon experience, we talked about how to best engage people that would be walking by, we divided up tasks like printing pamphlets or organizing props, and this past Saturday afternoon all our efforts came to fruition.

The dungeon starts to come together. 

Our booth getting set up (Kathy Fey).

Another view of our booth.

It took a little less than two hours for all to arrive and set up a free-standing dungeon. Fairgoers started to trickle in at about 5:00 and a few cautious but interested people came up to our booth to ask about what we were. A few of them were cajoled into learning how to fight. Over the next half hour or so it grew to a steady stream of people that were trained on how to use a single short while their friends and families watched and took pictures. It was certainly a productive situation but I began to wonder if the dungeon was set up for naught.

Training some of the band that would be playing later (Kathy Fey).

Lots of training going on.

Then we had a group that was ready to challenge our dungeon experience. We had come up with some very simple character classes that they could choose from in order to draw them into the experience. They could choose a fighter and call armor. They could choose a healer to heal limbs and combat raise dead. Or they could choose a sorcerer and throw a couple magic missiles.

The dungeon experience was pretty simple and overall about a ten minute endeavor. First the adventurers had to take on a tribe of goblins that was guarding the door to the dungeon. Once they dispatched those greenskin foes, the door had to be unlocked by solving an ‘untangle the knot’ puzzle. After the door was opened they entered the necromancer’s domain who would continue to animate a pair of skeletons again and again until the adventurers managed to slay first the undead then her. As they retrieved her staff from her corpse they realized that it was actually a magic dragon-slaying spear! And now it was time for them to enter the dragon’s lair. Confronting the monster was difficult. They had to first disable its movement by chopping off all of its limbs. Only then could they strike it in the head enough times to finally stun it. And then they all had to grasp the magic dragon-slaying spear and thrust it together into the dragon’s head, killing it with the power of friendship! As the dragon died they found the treasure chest that it was guarding and in looting it found the treasure, bead necklaces they quickly wore as a symbol of their triumph and gold coins with a QR code emblazoned on them that would direct them to RealmsNET.

Battling against the goblin tribe.

Unlocking the door while solving the puzzle.

Facing down the necromancer and her skeletons.

Into the dragon's lair.

Stab! Stab with the power of friendship!

Treasure!

As I finished running that first group through the dungeon I was happy that they had such a fun experience and thrilled to see their smiles. I wondered how many more groups we would get to come through. As I walked back to the dungeon entrance I was informed there was another group ready to go. And then another. And then another. From that first group until the very end of the fair the dungeon crew did not get a single momentary break. I estimate there must have been at least 15 parties of adventurers in total. Holy moly.

Meanwhile, in the few glimpses I would get outside between the dungeon walls, I saw the rest of our area was just as abuzz with activity. People were asking questions and taking flyers at our table. People were being taught to fight in groups of two or three or even more. Everyone was having a great time.

The training continues.

More people training and visiting our table.

I lost track of how many times one of our participants told me how much fun they had or how great of an experience it was. I directed all of them back to our table to make sure they grabbed a flyer telling them more about Realms and letting them know it's an experience they can have regularly if they want to. One mom asked if we could do this at her kids’ birthday party.

Before I conclude I want to recognize everyone that came together to make this endeavor succeed. Our crew was small but mighty, and everyone worked very hard with very little downtime. Ryan Welch, James and Emily Murphy, Kathy Fey, Keith Cronyn, Sean and Karen Veale, Dani and Ben Lacasse, Max McCalla, Emma Sherman, and Jamie Bancroft. Also thank you to Chimeron and Blackwood for loaning us so many of the props we needed to get through the experience, Steven Sanford for letting us borrow the dungeon walls, and especially to SMAS for all the single shorts that they loaned us.

In the final analysis, it's hard to neatly gauge our success at this endeavor, largely because there are so many metrics by which success can be evaluated. Was our goal to provide entertainment to the many throngs of mundanes at the festival? Was it to introduce people to the concept of what a LARP is? Was it to spread the name of the Realms and inspire people to try it out, hoping that some few of them might someday come to an event and become a part of our community? I think it was probably all of these at least to some extent. And I will say from my perspective it certainly felt like we could be proud of what we accomplished.

Overall the Pepperell committee was extremely happy with our participation in the event. We’ve been invited back to Pepperell’s Fall Festival on October 3rd to do something similar or slightly different in bringing LARPing to the masses. I’m told by the organizer, Sandy, that the Fall event is many times larger than the summer one, which was only in its second year. And I imagine for as long as we want to be a part of them our invitation to participate in those Pepperell events will be ongoing. I hope we will continue to take them up on those invitations, at least in the near future, and see what comes of it. And as this initiative picks up steam, maybe even expand into other towns and other festivals if we can summon the time and manpower to do so.

Hopefully our Opening the Gate this time was the start of something big and hopefully you are inspired to help be a part of it next time.

In service,

Jason Rosa

Knights Commander, Knights of the Realms

(more pictures follow)

Taking on the goblin menace. 

The hit feature film: How to Slay your Dragon.

Gotta start your monster slaying young. Very young.

This puzzle is easier than 4th grade math. Right?

Obviously no LARP is complete without informative literature.

Only slightly less chaotic than your standard Realms event.

A typical allotment of dragon horde. Note the QR code gold coin.

A very necromantic date. 

The family that slays together, stays together,