Thursday, December 8, 2016

What You Missed - Echoes of Ragnarok II: Muspelheim

by Christopher  "Janus" Donnelly

Ulric of the Jomsvikings called for our aid and we answered it once again.  The fire jotun of Muspelheim had been leaving their home and have been found in a variety of places, including the world tree as well as Svartelheim.  We have seen their devastating effects upon the battlefield, and that they have always been a thorn in our side.  It appears that their leader, Surtr, was killed not by bedlam, but something else, and we were to collect his ashes in Urns and reincarnate him so he could later burn Nordlund and help complete Ragnarok.  WIth this quest in mind, we were handed off to a Dwarf, Bairn, to help us navigate Muspelheim.

Bairn came prepared to help us and provided us with three things to help us survive the sweltering heat within Muspelheim.  First were five necklaces which would protect the wearer from the environment within Muspelheim.  Second was a ritual mat and the instructions to create more of the necklaces (in addition to a note that we may find more instructions to craft other items on the way.)  Finally, we were gifted a pillar which would generate an area which would negate the environment within in.  And so, with these tools, and Bairn as our guide, we crossed the Vanfrost to enter Muspelheim.

Within the fiery lands it became apparent we would only last seconds if we left the protections we brought with us.  Luckily we found two more pillars so we could cover the cavern we were assaulting as well as the cavern we were moving from.  For a while it was simply fighting various creatures (some of which looked an awful lot like imps...and may well have been, I should have had Ged identify them in retrospect) and finding materials to craft the necklaces as well as other components.  We swiftly came to a door we needed to use a pillar to open and continued.  As we traveled deeper into the heart of Muspelheim, we came to a point of reprieve and assessed our resources.  We took the second to breath and forged more necklaces as well as bracelets which allowed us to allow us to recover our dead faster.

After this reprieve, we found a twisty set of passages which was cooler than the others we had been in so far with.  Within it, several Salamanders defended their nests while a fire jotun dragged a magical ward around the room.  At the center of the passages was a pedestal that contained the Surtr’s ashes (perhaps the ashes were the reason why this area was so cool).  We realized that Salamander egg yolks could perfectly fill the ward being dragged around the room, and so we slaughtered the salamanders to get the eggs from the nest.  Eventually, we bypassed the ward and the ashes were freed, and thus we went down another cool passageway.  This one was mostly wide open and nothing was fighting us.  There were simply four pedestals, three with open flame on a colored plate along with a pile of metal wands.  On the fourth pedestal was another warded urn surrounded by three unlit candles on colored plates which matched the plates the flame was on.  Someone hesitantly poked a flame with the metal wand and sparks were emitted from the wand slowly moving towards the wielder’s hand, but it became so heavy that the person holding the wand couldn’t walk with it.  So after a few failed attempts (which I shall spare you the details of), we formed three chains of people who lit their wands from the other wands until we had all the wands in the chain lit and lit the candles at the same time, which unlocked the urn.

We took this urn with us, going even further into Muspelheim.  The heat was at full force again, but we started producing more and more trinkets to aid us.  In addition to the bracelet and the necklace, we found two other trinkets we could make: one which allowed a spellcaster to cast more spells while the other prevented weapons from breaking.  We fought, and destroyed our foes until we came to a open clearing which was cool.  In it was a warded urn, a set of scales with weights on one side along with building supplies and traps which we could arm.  We intrinsically knew that undead were going to attack soon, so we started to fortify our position.  We built a small fort and armed the traps.  As we neared completion of the final few traps, waves upon waves of undead attacked.  Upon searching our kills, we found stones, and while fire jotun tore our fort apart with their bare hands, we managed to carefully balance the scales, killing all of the undead and freeing the urn.

From there, we found another cool passage and found a volcano with an empty goblet nearby.  There were dangerous pathways we fought a variety of snake creatures down until we found a frog pond filled with blood.  We eventually realized that the only thing that filled the goblet was the blood from the pond, and the frogs were filled with it.  So, to save the Nordlands, we started hatching frogs and then slaughtering them for the blood they carried.  We filled the goblet, and we felt it was the right time to toss it into the volcano and stand clear.  A moment later lava flowed forth from the Volcano and from there we were able to recover the final urn.

Bairn felt he knew a good location to go next, so we followed him into Ember’s Lair.  Ember was a dragon who had happened to have cooked a large amount of food, and we partook of it.  Apparently while we ate, Ember had communed with Thor and was informed he should help us on our quest, so Ember gave us information. Surtr’s brother was the one who klled Surtr...at another’s prompting (note to self: look into who) .  To restore Surtr, we need to bring his ashes into a pyre along with the pieces of Surtr’s obsidean crown, which was being worn by his brother.  Knowing this, we finished up our food and headed out.  A group of us killed Surtr’s brother while another group figurd out how to work the pyre.  But, before we could complete it, one of the urn’s broke.  So, we gathered up as much of the ashes as we could, and with what we had left, we caused Surtr to live again.  A bellowing voice warned us that peering upon him would destroy our souls...so we took that as our cue to leave.

Wednesday, December 7, 2016

Arc Sphere Distortion

Arc Sphere Distortion

by Steve Matulewicz


Why Should I Go - Mountain View

by Josh "Enlon" Whelan

Why should you go to Mountain View? The amazing sights of course - we as a staff are doing our best to bring you NPC’s in garb, monsters that will look like monsters, and an event that will pull you in.

After our success with Learn to Fly, Gau Dring is hoping to bring you our first solo-thrown event and deliver an experience that all will enjoy. Our goal is to push the PC’s in a difficult siege situation and constantly keep you on your toes.

Also at this event we will be play testing new mechanics as well as an old proposal. From the fighter abilities to the elemental missile, we want to incorporate as much into this event as possible to give people something to be talking about for a while.

So if you want a tough fight, immersive event, and a chance to lose, come on out to Gau Dring Presents: Mountain View.



Tuesday, December 6, 2016

I Can't Even... Gifting

I Can't Even...
 By Sara "Zarine" Jessop
...The Art of Gift Giving

            It's the most wonderful time of the year. Snow is falling out my window, and Yule is fast approaching. Soon, we will all gather together at Cecil's Yuletide Tavern (which is a way better title than whatever he's calling it this year. Why do we let Kings name things?) where we shall socialize in all our fancy finery, exchange fabulous gifts, sing carols, give money to charity in hopes of winning sub par prizes, and learn who among us can't handle their liquor. Since I have already covered public drunkenness and fancy dress, this week I would like to focus on something a little bit different; gift giving.
            Dear reader, selection of the perfect gift and the presentation thereof is quite more important than you might imagine. A gift conveys to the recipient how you feel about them and how much thought and effort you are willing to put into their happiness or misery.
Oh it hath, it hath.

Monday, December 5, 2016

Friday, December 2, 2016

What You Missed - Nedengiving by Justin "Dresden" Theriault

[Editor's Note: photos by Andy "Nymbous" Whitty]



A Very big thank you to all those who were able to make it out on Saturday and come together as a realm and help those in need, as well as celebrate and fill our bellies! 


Immediately upon entering, it was explained to the adventurers that two types of ticket were going out; Red tickets were issued from winning carnival games, and green issued from bringing can goods or exchanging gold. These tickets could be spent on items in the auction based on color. They were then given the opportunity to gamble at New Eden Casino, Play carnival games at the Neden Rag Tag Game room, or meet with Curator Syruss and receive a guided tour of the SmithNEDian (Neden's Museum of Magical artifacts)

The museum included a magic mirror the adventurers could ask questions to, a pensieve, some sort of blue box of the law, and many other rare artifacts.


             

Carnival games included Ring Toss, Plinko, Shoot the Zombie (those three included a blue ribbon fragment as a prize should an adventurer get a certain ring, or score), Pin the brain on the zombie, bag toss and 3 Piñatas. Red tickets went out all day and people spent gold after gold trying to win those precious blue ribbon pieces. 


Appetizers included meatballs, cheese and crackers, home roasted holiday nuts, two kinds of potato salad, as well as green salad and a veggie platter. 


Once everyone was seated, Lord Nymbous gave a toast to those in attendance, and promoted Sir Syruss O'Leary of Neden to Neden's first ever position of 'Duke'. 


The spread included Turkey, Ham, Baked stuffed chicken, Mac & Cheese, Mashed Potatoes, two types of stuffing, cranberry sauce, vegetable medley and bread rolls. Lord Nymbous carved the first slice, which went to Duke Syruss, after which Neden promptly served the hungry adventurers at their tables. Following the meal was the bardic, Tuilli and Tao went head to head and both delivered hilarity at the Lords table. Tao ended up winning and walked away with the Apple of the Lords' eye (literally). Ask him about it. 


Following the meal, there were tournies and post meal relaxation, and then dessert. All desserts were homemade and delicious, and the cake looked phenomenal. After dessert things got wacky (as they often do in Neden) - and a game was played where an adventurer would try to sneakily tie as many balloons as possible to an unsuspecting victim. Razmith seemed to be the target of most peoples balloon-based antics.

He didn't notice for a while.



Then the auction was held. The moment many had been waiting for! Many Artifacts were auctioned off, including a few of the Magical Variety! Tuilli, Karmha and Aveline (a new adventurer whose adventure in Neden was her first in these lands) received in house items, as well as a couple others.

All in all it was a fun filled day and I'm so thankful you all came out to celebrate with us. We managed to collect 176 cans in total that were donated!


Thanks for coming Adventurers. See you next time!

Thursday, December 1, 2016

Choose Our Own Adventure Part 3

Choose Our Own Adventure

Leadership is a Four Letter Word

By Jason (Aeston) Rosa


Well the idiots I found myself with were pretty stupid, so I thought I might as well find out if they were stupid enough to listen to me. I summoned up my best voice of authority (it starts in the diaphragm you see, the trick is to yell, not to shout) and started doling out orders to people who I knew would be useless without my direction, and I suspected would still be useless even after they had it.

First of all, that troll. At this point there was only one wagon-guard left and I’m pretty sure he was only focused on the fact that whoever buried him after he met his demise in the next few seconds would be sure to find out that he had soiled himself. Since Kenna the murder-elf seemed like she knew how to use those swords she was always menacing about I sent her to put their pointy end into that slobbering lumbering reject from a fairy tale.

The man hiding behind the cart wasn’t far from getting disemboweled by those goblins, but I knew how to deal with that too. Despite the moniker of “priest”, any follower of Aurora I’ve ever met has definitely been suppressing a deep homicidal rage. I told Simon to go give those greenies some “religion” and I saw the flash of light behind his eyes that told me all I needed to know about how they would end up.

Finally, as I concluded Chloe was the least offensive of our lot (a low bar to be sure), I tasked her with chasing after the young woman to try and convince her we had the situation well in hand and that she would be safer with us than without us (all probably untrue but I don’t see anything wrong with lying for a good cause).

Moments later the dust had cleared. The troll was dead and the guard that had somehow survived the encounter was gazing at Kenna with a disturbing amount of admiration in his eyes. Simon was stepping over the bludgeoned bodies of the goblins and helping the young man up on his feet, and Chloe was walking back towards us, her arm around the young woman, speaking whatever platitudes were necessary to keep her calm.

The very thankful young man spoke with a haughty tone to his voice, but explained to us that he and the young lady, who was his sister, were the only children of a very wealthy merchant family in the lands of Sharangil. This pair, who claimed they were a lot more capable than they looked, were on their way to Blackwood to attempt to negotiate some trade deals when they were attacked by a bargain-basement set of monsters.

Their manners were pretty good, since they were happy to offer us a considerable reward for helping them and extended an even more reasonable reward if we continued to escort them to their destination. I shot Chloie a look and she shrugged indifferently. I didn't relish the idea of adding babysitting to the list of tasks I was now all-of-a-sudden-responsible for but as I said before, I am a greedy, greedy man. In the end...