Wednesday, September 28, 2016

Why I Want to Go

Why I Want to Go, The Black and White Masquerade Ball
by Diana "Kiira" LaPierre

Intricate masks, ball gowns, delectable treats, tasty drinks, murder, and Death. All those things and more will be on the docket for Black and White Masquerade Ball. We gather together in Chimeron to celebrate the dead. Black and White signifies the onset of Autumn.

Throughout the early hours of the day, there will be small quests, fun tournaments, socialization, and wishlist writing. That's right, you can write your letters to Father Yule. So, if you've been really wanting that sword to help you defeat the evil minions of... we'll, whoever really... this is the place to do it.

This is the time to earn tickets to the famous Black and White auction, too. There are so many fun prizes to be had. Recently, I came home with a fuzzy unicorn journal, and really, I'm quite pleased with it.

As the day passes, folks will change into their finest outfits to signal the upcoming court and festivities. Remember, wear your mask since Death will be walking among us, maybe. There will be happenings in court that may be the gossip of the Realms. You do not want to miss it!

What better way to finish off the night than having a lovely lady teach fun dances to everyone, holding hands, and being merry. Now, anyone who knows me also knows that isn't my cup of tea, but maybe this is my year.

I want to go to Black and White Masquerade Ball because there will be a variety of fun activities to participate in. Also, I want to write an inappropriate note to Father Yule... again.

Tuesday, September 27, 2016

I Can't Even

I Can't Even...

… understand people who don't like pumpkin spice

            It's September, you step outside and realize you need to go back in for your fabulous cloak made of some totally endangered species from some exotic place like Teng Hua because it's actually chilly out. The leaves are starting to change. It's beginning to smell like fall. It's at this time that I begin to crave the delicious amazingness that is Pumpkin Spice.  But I learned something recently while entertaining a... well, we'll just call him a guest.. at Alchimia Lupanar. Can you believe, dear reader, that there are actually people who's taste buds are so deranged that they do not like Pumpkin Spice?

            The only logical explanation that I can come to is that they simply have not had it prepared properly. I am the most avid of Spice lovers, but even I have to admit that the sheer abundance of things labeled “Pumpkin” is becoming a tad overwhelming to the senses. If your first experience with Pumpkin is an imported “snack cake” three years expired in the Creathorne Tavern, it may put a nasty taste in your mouth. No, really, it was disgusting.

Friday, September 23, 2016

Ask the S's

Ask the S's
With Sir Syruss and Soft-Nosetti

Dear Syruss and Soft

Winter is so boring! It's like all the bad things that go crunch in the night hibernate! And I'm sure all those terrible peacemongers out there just love that everything is feasts and parties, but where is all the war? Seriously, just let me hit things.


Wednesday, September 21, 2016

Special Announcement from the Clontarf Casino

by James "Sir Tao" Murphy

At Feast of Blackwood the Clontarf Casino will be offering a new table game, called “Blackwood’s Knights and Squires.” 

I thought I would show (advertise) how the game is played ahead of time so that people can have a better chance to enjoy this new game.

Blackwood’s Knights and Squires
Before cards are dealt each player puts up a single bet in either a multiple of 5 or 10 gold. It is in the player’s advantage to bet in increments of 10. The reason why will be covered later. 

Starting on the dealers left, cards are dealt out one at a time until each player and the dealer have seven cards. Cards are dealt face down. Any remaining cards are put aside and not used. 

Once all cards have been dealt each player then looks at their hand and divides it into the “Knight hand” of 5 cards, and the “Squire hand” of 2 cards. These hands should be placed face down in the Knight and Squire boxess in front of each player.

The Knight hand must be stronger than or equal to the Squire hand.

Only certain cards are useful to the Knights and Squires. Any card not listed here is not useful.

Here is the order of weapons (cards) usefulness:
Any Ace: this is a dagger, the weakest of the weapons but better than nothing
Any 3 by itself: this is a 3 foot
Any King: single short
Any Queen: magical attack
Any Jack: Florentine combination
Any 5: five foot
One 3 and one 8: sword and board
Two 6’s: 6’6”

In the event of a tie between two Knight or two Squire hands; an Ace (dagger) can be added to three foot (3’s), single short (K’s), or magical attack (Q’s) to win a tie.

Up to 6 players can play at the same time. Once all players have decided, the dealer reveals the house cards and arranges the cards in the strongest possible way. The dealer's Knight Hand must also be stronger than or equal to the dealer's Squire hand.

If the players Knight beats the dealer's Knight, and the players Squire beats the dealer's Squire, the player is paid on the bet (more on that later). If the dealer’s Knight and Squire beats the players Knight and Squire then the dealer wins and the bet is collected. If only the Knight, or only the Squire wins, it’s a push and no money changes hands. 

There is an unusual situation where if the players and the dealer’s Knight have the same weapons, then if the dealer’s Squire beats the players Squire; then the dealer will win. However if the players Squire wins then it is a push. 

If the Squires tie, then it is decided by the Knights alone. 

If the player wins they are paid either 5:4 or 10:9 depending on how much they bet. If a player bets some combination of 10’s and 5’s for example 25 and they win they would collect 22 gold; 10:9 twice and 5:4 once. No bet this is not divisible by 5 will be accepted.

If the players knight and squire are stronger then the dealers Knight and dealers Squire = Player wins.

If the Dealers knight and squire are stronger then the Players Knight and dealers Squire = Player loses.

If only one of the players Knight or Squire wins = push

If the squires tie and the players Knight wins = player win

If the squires tie and the players Knight loses = player loses

If the Knights tie and the players Squire wins = push

If the Knights tie and the Dealer squire wins = player loses

Tuesday, September 20, 2016

Why I Want to Go, Feast of Blackwood

Why I Want to Go, Feast of Blackwood

by   Diana"Kiira" LaPierre

This event is titled "Feast of Blackwood" but the title is a bit misleading. Calling this event a feast is a great understatement. Feast of Blackwood not only has delicious food, something I'd compare to Mom's cooking-- if you're mom is good at it-- but it covers every aspect of the game! There's food, tournaments, and questing. It's the whole shebang, folks! Something for everyone.

Not only does this event do it all, but they do it well. I'm not talking cheesy costumes and subpar cheeses; they go all out to provide good content at a more than reasonable price. We are talking $40 for an entire weekend, and they feed you all day on Sunday! Wow!