Friday, July 10, 2020

Home Questing: The Thirteenth Task

Here is the form to submit your size changed object:

If you would prefer to send something to me directly rather than uploading to youtube or some other image hosting site, please email it to

NOTE!  I spoke wrong on the judging criteria for the video. The largest change of size of your object will win.


Hi all! Janus here and welcome to Home Questing the Thirteenth Task.  This week I am asking you to resize an object.  That is to make a small item large, or a large item small.  [note: I said the wrong thing while recording...this is what it should have said]  The largest change of size will win.  You have until Friday at noon, and your time

Thursday, July 9, 2020

Tao's Dealing School: Craps

by James "Tao" Murphy 

Craps, Seven-Eleven, or The Devils Dice

Craps is kind of a simple game with a lot of complex situations. I will start with the simple and go to the complex.

First is the most common type of bet. The pass line. You place a wager in the space labeled “pass line”. Someone then rolls the dice.

- If the total of both dice is 7 or 11 you win. How much you bet on the pass line is paid off at 1:1. And we start a new cycle.

- If the total of both dice is 2, 3, or 12 you lose. The bet is collected by the dealer. And you start a new cycle.

- However, if the total is 4, 5, 6, 8, 9, or 10 then the cycle keeps going. This is called “setting the point.” For our example let’s say the total is 6. The same someone rolls the dice again.
                - If the new total is that same as the point, 6, you win. Bets are paid 1:1
                - If the new total is 7 then you lose. Bets are collected.
                - If the total is anything else the dice are rolled again, and again, etc, until one of these two things happen: the point is rolled or a 7 is rolled.

Let’s discuss something called “backing up your bet”. Once the point has been set, you can choose to put more money behind your pass line bet. Clontarf casino allows up to 5 times the amount of the original bet. However, many people like to put up the same amount, or some lucky amount. The minimum is one gold. Now some numbers are less likely to come up then others. If the point is 6 or 8 then the back bet is paid 1:1, if the point is 4, 5, 9, 10 the back bet is paid 2:1. [Quick note: real-world casinos use different payouts but math is hard and most people do not bet in the increments that make sense, I have rounded out the bets to make it easy]

 - So, you bet 5 gold on the pass line. You roll the dice it comes up 7. You win. The cycle starts again. You keep your bet at 5 gold, you roll a 10, you decided to back up your bet with 5 more gold; Putting the chips directly behind your original bet. (You should never touch your original bet). The cycle is still going so you roll again and get a 9, nothing happens. The cycle continues. On the next roll you get a 10! You made your point! the pass line bet is paid 1:1 five gold! the back bet is paid 2:1 so you get 10 gold for that 5 gold bet. Back line bets can be removed between rolls, pass line bets cannot.

- So let’s say on the last roll you rolled a 7 instead of a 10, both the pass line bet and the back bet would be collected by the dealer.  This is called crapping out. The cycle ends and the dice are passed to the next player.

Looking at the board there is a lot more going on than just the pass line. Let’s first look at the “one roll” bets. Like the name says they are good for one roll only. They can be placed any time before or during the cycle.

- The field bet. This bet is probably the most popular one roll bet. This is a bet that the total of the very next roll will be a 2, 3, 4, 9, 10, 11, and twelve. It pays 1:1 except for if the dice total is 2 or 12 then it pays 2:1! You bet 5 gold it and the dice total are 4 you get paid 5 gold. If the dice total was a 12 you would get paid 10 gold!

- Boxcars, betting that the dice total will be 12. This pays 30 for 1
- Snake eyes: betting that the dice total will be 2. This pays 30 for 1
- Yo: betting that the dice total will be 11. This pays 15 for 1
- Ace-deuce: betting that the dice total will be 3 this pays 15 for 1
- Any craps:  betting that the dice total will be a 2, 3, or 12 this pays 8 for 1
- Any 7: betting that the dice total will be 7 this pays 5 for 1

You might notice that the language on the payout has changed a bit. 15 for 1, is different then 15 to 1. 15 for one means the dealer is giving you 15 chips but keeping your one chip, (or 30 for your 2 chips, etc) while 15:1 means the dealer is handing you 15 chips and you keep your 1 chip. Sometimes you will see boards that look slightly different because of this. 10 for 1 is the same as 9:1.

Last thing that you can bet on at the Clontarf casino is continuing bets. A couple of very important things about them; between rolls you can take them off if you wish, and they are considered “OFF” on the first roll of the cycle. This is because you are betting against yourself and will end up just giving the house money. While I don’t mind it’s only fair that you should know this.

- You might notice that there is a list of the point numbers on each side, 4, 5, 6, 8, 9, and 10. Some people have lucky numbers and like to bet on them when the point is some other number.

- They win every time the number is rolled once the point has been set. 6 and 8 are paid 1:1, and 4, 5, 9, and 10 are paid 2:1 (the same odds as the back bet).

- They lose if a 7 is rolled.

And finally, in the middle of the board are the hard ways. This is betting that a particular double is going to be rolled before the same non-double total is rolled, or a 7. This sounds a little confusing but let’s look at an example. So, you think double 4s are going to be rolled. You put 1 chip on the hard way. The next roll is a 4 and a 6, total of 10, nothing happens. The next roll is what you were hoping for 4 and 4. This bet pays 8 for 1, the dealer gives you 8 chips but takes your one that you bet.
Let’s say instead of 4 and 4, it was 6 and 2, for a total of 8. Because this is a soft way, the hard way loses. The dealer takes the chip off the bet. Or if a 4 and 3 was rolled than the bet losses as the 7 was rolled.

Because certain combinations are harder to make then others, or there are more “soft” combinations that can make it lose, the payouts are a little different by which hard way you want to bet.

                - Hard 4: pays 8 for 1
                - Hard 6 pays 10 for 1
                - Hard 8 pays 8 for 1
                - Hard 10 pays 10 for 1

If you look at the board, there are some spaces that we did not cover. At the Clontarf Casino these bets are not used for one reason or another.

- Don’t pass: this bet just reverses the whole cycle, wins on a 2,3,12 lose on 7,11, lose if point is made. This is betting against the other players and most think this is bad karma.

- Come: this bet if for impatient people. Basically, you would bet the come, if you want your own cycle. You get to the table and the point is already been set, but you want to be selfish and start your own cycle looking for that 7 on the opening role.

- Don’t come: impatient bet for people who the table are going to hate.

- Big 6/8. On my table it’s the same as betting the continuing bet 6 or 8. I don’t usually remember to look there for bets so please don’t use them. In real-world casinos their pay out is bad. The house edge on them is just designed to punish uneducated betters.

And that is craps! Simple game of betting with the cycle, taking risks that certain combinations will happen before others. Fun, lots of action. Hard to deal.

Wednesday, July 8, 2020

Voices in the View

Q&A with Edward "Redd" Lynch

Tell us a bit about yourself.

My name is Edward, I'm 25 at the time of writing this, and I am a very openly gay man. Most people in game know me as "Redd". My character is the High Mage of the Nation of Gau Dring, and is an incredibly sarcastic and pessimistic corpse being possessed/animated by the magic of a star in the constellation Ophiuchus.

How did you get into gaming/LARPing and specifically how did you end up being a part of Realms?

Sam Desrocher (Sybil of Invictus) brought me to a practice day of a smaller LARP located in Western Mass in April of 2014 after I had mentioned I wanted to get into D&D and the like, there I met Josh and Rose Fitzgerald and other LARPers who brought me to the Realms. My first event was the Tournaments of Creathorne that year.

Are there aspects of your background or identity that have informed or impacted a character you play?

Due to the fact that my Realms character Redd is more or less my first real LARP character, his personality is kind of an exaggeration of my own, for good or bad.  I'd always been a bit more withdrawn as a person, but through LARPing and meeting a lot of people I've definitely become far more outgoing than I was before.

Are there any difficulties you’ve encountered in LARPing/gaming communities in regards to your identity that you are okay with talking about?

I've not really encountered any difficulties due to my identity, personally. There have been the odd comments here and there when I make some risque comments, typically along the lines of "that was pretty gay" but typically my response is something along the lines of "That's the point." or "...and?"  and that'll be the end of it. But I would not say I've ever really been the target of any blatant homophobia. At least, nothings ever been said to my face.

What is something you think EH’s/GM’s could do to make our games more inclusive?  What is something they should avoid?

EH's/GM's could make the games more inclusive by actively removing and discouraging bigots from those games. They should avoid the logical fallacies of "we have to respect everyone's opinions" and "if we don't allow the intolerant in, it only makes us just as intolerant".

To the first: You absolutely do NOT. Opinions are for things like "I like/dislike coffee, the colour blue, or fish" not prejudice against marginalized groups. 

And to the second; No it does not. The bigoted dislike/hate/target people based on inoperable facts. People don't choose to be LGBT+ or to be part of certain ethnicities. These are fundamental parts of who they are, and cannot be changed. You can and should reject bigotry because they CAN choose to change their view and to not be that way, but actively refuse to learn and grow and change.

As a note as well, being a member of a marginalized community does not excuse you from your own bigotry.

Is there anything else you’d like the opportunity to say to the community?

Yes, overall I would like to say that I love the friends and family I've found in this community. LARPing has honestly gotten me through some pretty rough patches in my life, and I do not joke when I say the community and the people of this game have LITERALLY saved my life several times over. 

I've learned a lot about myself as a person from interactions with people in the community both in and out of game. I've had my viewpoints challenged, and have been forced to grow and change and hold myself accountable for my own biases.

Y'all have made some great strides in the recent years toward being better people, and a better community and I'm happy to have been a part of it, and I'm glad you're still moving forward.
Now in the words of my mentor, "Don't follow, keep up."

Monday, July 6, 2020

Meme Monday

by the Meme Team

Friday, July 3, 2020

Happy 4th of July (observed)

Happy 4th of July from the View staff. Enjoy your long weekend! We'll be back with more content on Monday!

Thursday, July 2, 2020

Home Questing: Task 11 Results

Hello, and welcome to the judging results for Home Questing, the Eleventh task.  This week, I asked people to pitch the most unique new Highbridge Class.  For those who are unaware, Highbridge is a University that teaches various skills to many people.  We received two entries, so let’s take a look at them.

First, from Cressida, we received The Art of Improv.

“Class/Flyer Description: Come join Cressida as she teaches you how to grab life by the *insert word here* as we say “yes” to Improv! This class is designed to help you dive deeper into character, NPC, and personal growth through Improv games that help you loosen up, have fun, get your creative juices flowing, and help you to accept new things more easily. We will work together to break down the walls limiting your creativity and encourage deeper roleplaying in the Realms at large. “

The full syllabus can be found here:

Next from DelHemar is Quaffing and Questing: an exploration of food and drink to stay healthy, hardy, and hydrated on the battlefield and beyond.

And finally, from Janus is Brains and Barriers: Overcoming the puzzles and wards between you and your goals.

Completely coincidentally, shortly after I assigned this task did the Knights of the Sable Dragon announced their training day.  So, I reached out to Kovaks to help determine which of these classes are the most unique.  Take it away Kovaks.

Greetings, Friends,

It is no secret that I am ever thirsty for knowledge and looking to learn as much as possible from as many people as possible. This is why I was excited to help Janus as the judge for this week’s Home Questing.

The three entries all sound like very interesting classes to take as well as to teach. I hope to see all three of these submissions featured in the Knights of the Sable Dragon Training Day so that I have the opportunity to learn. But the criterion for this week isn’t interesting or informative, it is unique. And that is the only thing that allowed me to judge.

The most unique class (5 points) of these three is Quaffing and Questing. This is a combination that I have never heard of being formally taught before and I think would contain new information for everyone participating.

The second most unique class (4 points) is Brains and Barriers. I think I have seen a class like this offered once before at University of Highbridge, but it was probably being taught by Janus then as well. Or maybe it was a class of how to create such barriers to the puzzlement of others. Regardless, this is a very strong runner up.

The third most unique class (3 points)  is The Art of Improv. This class sounds very interesting and would contain a fantastic combination of informative and entertaining content. However I suspect similar classes are taught at institutions outside of the University of Highbridge. That said, I think that Cressida would put her own spin on the class by explaining how these skills can be used in an adventuring setting rather than a stage meaning that even though it is today’s honorable mention, it is still a class that I would eagerly sign up for if given the chance.

Thank you, all, for your class submissions. Thank you, Janus, for giving me the opportunity to judge. I hope all three contestants, as well as everyone else with something to teach, signs up to teach at Training day []

Yours in service,

Thank you so much Kovaks.  It was greatly appreciated.  My views tend to mostly align with Kovaks on this one.  I feel the class that takes first place (5 points) is DelHemar’s Brains and Barriers.  It is a class I haven’t heard of before, and on top of that, is one that I would love to attend to see what tips for the battlefield there would be.  Other than Bananas.  I hate Bananas.  In second place (4 points) I would have to give points to The Art of Improv.  It would be a really interesting course that I can see myself taking and learning a bunch from it.  Unfortunately, it also is something that I have heard of before.  And finally, once again I have to disqualify Janus.  He made me go running this morning instead of sleeping in, so I am disqualifying him for this reason.

Including the bonus points for the curriculum, and the point for participation, that brings us to this weeks scores:

DelHemar with 11 points, and Cressida with 18.

Stay tuned for next week, when I publish the answers to the puzzles I had released (if you haven’t tried them yet, you can right here:  ).  You have until Wednesday at noon to earn points for the task.