Wednesday, September 2, 2015

The Stacked Deck - update from Artisans' Summer Fling

by James "Sir Tao" Murphy




At Artisans Summer Fling:

There was a 20 gold buy in with 8 players. It was Hold-em and each player started with 7000 chips with 20 minute blinds. There were 2 rebuys in the first so the pot was 200 gold. It was decided that the top three players would get gold. As has been his way, (hold-em is not his game) Sir Shawn was out first. The smaller stacks kept winning their all-ins so it was quite a while until we got down to the final 4. The stacks were fairly close between Damion, Eamon, K, and Tao. The first person to earn points was Eamon, when his all-in hopes were crushed by Damion. This put Damion as the large chip stack. A bit more back and forth and K was getting short; he doubled up through Damion putting everyone back on even ground. Eventually both Damion and Tao made a hand on the river; unfortunately for Damion the Ace that made his straight, made Tao’s flush. Damion went out in 3rd getting his 20 gold buy in back and deck points. This left Tao and K to fight it out. And then Tao went card dead. He lost almost every hand for the next 30 minutes giving K the chip lead. Tao saw his stack dwindle and went all in with 10 5 off, K called with A 3 off, and it was over when the board was no help. Tao received 55 and K won 105 gold.

So the points awarded were
1)      Sir K                       5
2)      Tao                         3
3)      Damion                   2
4)      Eamon                    1
We did have a few new faces who came close to the points good luck to Tazzy and Hippy the next time they enter.

This puts the standings at:
1)      Tao                                        12
2)      Jinx                                         9
3)      Mathias                                   9
4)      Eamon                                    6
5)      Shadow                                  6
6)      Sir K                                      5
7)      Jayce                                     5
8)      Rillian                                    5
9)      Damion                                 3
10)   Daekara                               3
11)   Pheonix                                3
12)   Meds                                   2
13)   PJ                                        2
14)   Nova                                    2
15)   Mestoph                               1
16)   Eldritch                                 1





Future gambling:
Feast of Folkestone Sep 4th, Blackwood Clontarf Casino, Table games, 50/60 (50 Blackwood 60 other) gold buy in. This will start shortly after we all gather and will be designed that it could take 2-3 hours with breaks for court/auction. 

Feast of Blackwood, Sep 25-27, Blackwood Clontarf Casino, Table games, 50/60 (50 Blackwood 60 other) gold buy in. This will start at 12:30 and will play to a time limit. (More than 4 hours, exact schedule to be determined) 

Feast of Nedan, Oct 17th, TBA


Black and White had gambling last year, I do not know if they will again (I hope so)

Feast of Fairhaven Nov14, Blackwood Clontarf Casino, Table games, 25/30 (25 blackwood/30 other), exact start time to be determined. (This might be the last event that will have a tournament at it)

If you know of gambling that will be happening at an event that is not listed here, or if you have more details about gambling happening at a listed event please let Sir Tao know and he will include it in future updates.
 

What You Missed: Artisans' Summer Fling

by James "Sir Tao" Murphy

Saturday started off a little slow but, one of the first things we learned about was clay stamping. Using a hand-held mold, the clay is rolled in balls, pushed into the mold, and then stamped against the clay block to get it out; sometimes it was not easy. We learned some interesting techniques for getting the figure out of the mold, and to trim off excess after it has dried a bit.

Unfortunately it was not possible to run any of the other scheduled classes. So we made do. Poker dealing became a class, spell construction, cooking more than meat on grills and a good time was had.

The evening capped off with a poker tournament that Sir K won. (More on that in a different post)

It was a fun relaxed weekend.

Tuesday, September 1, 2015

WIWTG: Feast of Folkestone and Folkestone Questing; Dash of the Quill

This weekend starts with a bang.  It's probably going to be your belt popping off, if the Feastocrat holds true to his previous tactics.  Classically, this means an hour or so of rotating appetizers, some yummy soups, and then a direct lead-in to main courses.  Humanely, there is a break for the Folkestone auction before desserts are served.  Did you catch that "s" at the end?  Think dessert buffet.  In addition to too much food, there will be gambling at the fine casino of Sir Tao.  But you better not lose it all, you'll certainly want some gold for the all-gold auction, always a highlight of the non-food portion of the night.

Dress your finest, I'm sure the Order of the Peacock will be on the lookout for swanky outfits.

Rest up, on Saturday we swing right into Folkestone Questing.  Every year, this is one of the premier questing events to hit us.  Literally and figuratively.  This year brings us a tale of unrest in the plane which touches all planes, Hell.  How does this affect the lands of Valehaven?  You should probably know if you are venturing into certain danger this weekend.

Be prepared for serious questing, meaningful fights, intense role-playing, and making legends.

Do you like puzzles?  Here's a good one for you, it's bound to be helpful, if you can solve it.



(OOC note: If you can interpret this on an OOC level, your character has also figured this out, whether it be via research, magical means, or otherwise.  Feel free to use what ever tools you have.)

Friday, August 28, 2015

A Call to Arms - House Griffindor

The View from Valehaven is pleased to announce the start of a new feature series, A Call to Arms, the aim of which is to showcase the different heraldries in the Realms. Every group and many organizations, guilds, and individuals have distinctive and different heraldries, and sometimes the outsider can't help but wonder what those heraldries mean to the people who bear them - what does the heraldry represent? How did it come to be? What is the story behind it? And so started the idea for this series. It is our hope at the View that we can all learn a bit more about each other, our game, and our history along the way. 
[Editor's note: if you are interested in submitting an individual, nation, guild, or group heraldry for the series, please email Jen (areni.daru@gmail.com) or any other View staff member]



House Griffindor

by Alex "Sir Lucas" Newbold






1) What does this heraldry currently represent? (ie: a nation, an individual, a group, etc)
House Griffindor, a household dedicated to protecting the common folk of the Realms.  Those without someone to protect them. Originally intended to be a team of folks from Chimeron who worked together.  Not a separate nation, or even fiefdom.  But things change when the Queen gives you land. After you announce the household, at royal court, while you’re still on stage, in front of everyone.

 2) Please describe your heraldry for us.
A Griffon, its claws spread and its head lowered in a defensive stance.  With the Chimeron Rowan branch underneath, to show connection to the Kingdom that we owe fealty to. The griffon even has a name, with a backstory from Chimeron history. I’d elaborate more, but a lot of the details are part of the petitioning process to join the team.

 3) Give us some background. How did your heraldry come to be? Who or what created it?
It was a brainstorming session between Jason Rosa and myself.  He drew the Griffin, as I can’t draw. The Rowan Branch was established many years prior.

 4) Why was this heraldry chosen to represent you? What is the symbolism behind it? What was the inspiration behind the design?
I wanted a Griffin, I’ve always liked them as fantasy monsters.  They seem more noble to me than a dragon, and to be honest no one else was using one in-game as their heraldry at the time. The name came about, because I am terrible with names.  I had just gotten a copy of the first or second (I forget which) Harry Potter book, most of my friends had never heard of them (most likely because we were in our early to mid 20’s and not 11 years old).  The series was fairly new, and even some of my perspective household members hadn’t heard of it yet.  So we used the name as a placeholder, and it stuck. But we spelled it differently, just to mess you up.

5) How long has the heraldry been in the game? Has it changed at any time since it was first created?
2001 or so I believe was the debut.  It started as tan on a green tabbard, we had a swell banner too.  Someone stole it at Queen of Hearts that year, we never saw it again. But then the second batch of tabbards were made, and white was used instead of tan (tan hides more dirt than white), plus the Eagle's Rook tower was added as a background due to Eagle's Rook swearing to us that year at Feast of Chimeron.  That has since been removed in the most recent batch of tabards (except for a couple, for personal reasons), but I believe the change to white stayed.

6) What do you hope seeing this heraldry means to the rest of the Realms?
            It has always been my hope, and will always be my hope, that people wearing the tabbard are seen as emissaries of Chimeron.  People to be trusted, counted upon in times of need, and of integrity. 


Members of Griffindor, plus Monique by Jesse Gifford



Thursday, August 27, 2015

What you missed at Voodoo Hoodoo.by Alyssa E. Weisblatt/Captain Sayeh

Our adventurers were approached by a witch doctor who told them that things were happening on Independent Isle.  Voodoo Daddy had turned all the people who lived there into undead and was building an army, claiming that he was in charge of the island now.

… But some free willed undead knew the truth.

Our adventurers found out that many of them could not use their magic, so they had to find a talisman that was put up to null it.  The talisman was a black glittering skeleton named, Mike. Mike came to life after a while and made a deal.  If the adventurers offered him some entertainment, he’d give them their magic back.  So, with some conjured musical delight, everyone did their best to dance to “The Time Warp”.  Many were too shy, but others let loose and cut a rug!  In the end it was Baron Gherradynne of Fairhaven who was the best dancer and destroyed Mike the Skeleton’s bones freeing his spirit, and restoring the use of magic to the spell casters.

Then, it was time to build boats!  Rafts were maid to help everyone make it to Sapphire Isle where they would be able to complete the first tasks in weakening Voodoo Daddy…  But first… they would have to battle sea creatures of all shapes and sizes.  Swordfish, sharks, mermen,mermaids, it was rough sailing until they made it to shore and found a few undead who followed a voodoo priestess named, Minnie.  She told them, they would have to prove themselves and help her conjure three needles and find the parts to a voodoo doll she was making.  The tasks were to complete the challenges to test their minds, bodies, and souls.

Challenge of the Mind was to make five knots with pieces of rope.  Challenge of the Body was to fight with five different types of weapons.  Challenge of the Soul … well there was some more music.  This time Garharz lead everyone in singing “Minnie the Moocher” and to echo the chorus line.

Once the pins were conjured, everyone set out to find the pieces to make the voodoo doll. While being sewn together buy Fairhaven’s master seamstress, some good viking tunes began to play which lifted the spirits of our adventures … and in some cases also promoted wrestling matches in the ranks of the Northern Alliance between Axel and Kharne.  However, once the doll was complete, three were chosen best in their challenges to poke the doll with the needles. Once this task was complete, everyone got back on their rafts only to face a horrible kraken.  If their bow or stern was taken they would have to float back to the island, luckily everyone made it to the shores of Independent Isle.  First they faced Voodoo Daddy’s general, who told them they have no right to come to the island, when negotiations wouldn’t work, a hoard of undead came upon them.

Finally, when all seemed lost, Voodoo Daddy appeared and teased his sister, Minnie, about her vain attempts to restore the rightful order of things on the island.  Only one could challenge Voodoo Daddy for the right to Independent Isle.  Voodoo Daddy called for that hero to come forward.

There was a moment of stillness, before Captain Axel Nosetti stepped forward, and the challengers met face to face.

The first attempt to kill their enemy was in vain, there were still some ties that kept Voodoo Daddy bound to the land.  Thirteen bones were hidden in a hillside where our heroes scoured and searched.  Once the bones were found, they were attacked once more by the undead army. No one could complete the ritual because of the waves, and when all seemed lost, Minnie let loose her full on Voodoo Priestess Powers to drive the undead away.  She called upon the magic of the Realms this one time to help her raise the dead in a cry of life, and then proceeded to chant into the ground, “I am the Priestess of Voodoo, I call upon the power of this land to move these undead away!”

Axel Nosetti saw her need to make the chant stronger, and got the rest of the heros to chant with her.  As the chants continued, Minnie drove the army away, before getting Axel’s attention one last time before her magic was spent.

“These Bone’s Hold no Ties! I own this Land!”  Axel Cried out, and the challenge to fight was once again made… and this time the captain did not fail!

Defeated, Voodoo Daddy, tried to cut off the hero’s only escape off the island and bargained them for their souls.  Many turned him down, some fought others to protect their friends.  In the end, Loken of the Northern Alliance stepped forward and within moments, Voodoo Daddy was laid to waste.

The voodoo priestess, Minnie then took Axel, and with the aid of his countrymen, mixed his body into the soil and called upon his god to raise him up as the Baron of Independent Isle.