Wednesday, June 28, 2017

Why You Should Go to: Neden Monster Clean-Up

by Ethan "Jean-Baptiste" Goldman

Why I want to go:

Well you SHOULD go because you love me and want me to succeed in my ventures. But I suppose that may not be good enough for SOME of you (I’m not naming names, so long as I get my thirty signatures at least) so why else should you go?

You’re an adventurer, probably have a few years under your belt, you’ve been to hell, helped usher in the end of the world, you may have even met a god, thrown a dartboard at a knife, got shouted in the ear by Sir Sean, and even a stay in the stocks!

No one? Just me? Wow that’s embarrassing.

Point is you’ve seen it all, there is almost no wonder spectacular enough to wow you.

So do something different for a change! Why not go help a nation with lawncare! Be a difference maker. It’s not REALLY summer without a good mow-down.

Though instead of mowing down grass why not mow down the hordes of feral undead! It is the Realms after all. And while you are at it why not stab a fellow adventurer! It IS the Realms after all.

Neden’s Front Lawn, a veritable No Man’s Land of wild animals, brain slugs, and everything else you find there. We are offering valuables to the best of the best who help us?

Kill the most monsters! Have one of Neden’s mystical ribbons, guaranteed to make any item as magical as friendship! (Only valid in select Neden establishments).

Survive the end of the event! Well then have one of the even BETTER ribbons that will let you take some little Neden magic to go! (Why are there so many ribbons in Neden you ask? Well look at you with the nosy questions)

Kill the most of your friends, okay wow that’s a little messed up. Look we’ll give you some gold just don’t stab us, geez, some people.

But we got more than just violence we have… MORE VIOLENCE.

This isn’t some happy little kingdom, this is Neden's Front Lawn, some of the more unsavory monsters and lowlifes have been causing trouble, and we will pay handsomely for their capture if you are up for it. If.

We also have left a lot of things in chests along the area, if you find them they are yours, we got spare armor repairs, extra lives, all sorts of things.

Speaking of extra lives, Neden's willing to provide some old magic to help out those who help us out. If you are a mage of two or three paths you can use a 3’8 in battle. That’s a full 8 inches or more! If you don’t think eight extra inches matter, ask your girlfriend.

For you fighters or one paths we have magical INVISIBLE armor you can borrow, it's so light it's like you are wearing nothing! If you don’t think not having to wear your chainmail matters, ask your back.

This was brought to you by Baptise Butchery: for you, from you.

We do commissions.

Tuesday, June 27, 2017

Arioch Tales

A Blue Tale: It Begins
by Daniel "Baron Diamond" Diamond

Ok “Blue”, the magic sword / extraplanar malevolent entity / trap for the greedy, was spotted at Feast of Chimeron recently. More importantly we know how to end the threat, but it won’t be easy. So it is only right you know how the it all started: You still get to choose how it ends. I’m Baron Diamond, and I’m the only one left active who was there and I bear more responsibility than most for what happened. So I’d appreciate it if we can fix what went wrong that day.

It all started in March of 996 with a rose, offered with evil intent and accepted in innocence. Accepted by the caring Lady Gwendolyn, who later went on to lead Thorn Valley.  Black rose, nice tournament.  But no day is nice when you lose your soul, and we soon learned that is exactly what happened to Gwen.  When that happens to one of your own, you do something about it, so that’s what we did. First, we had to figure out what had happened, so divinatory magic was needed. We asked for help, and got it. To that end, Meerkat of Chimeron was critical. We learned who had taken her soul and where it was. “Red”, and in a closed off plane of darkness which acted as a prison. We took steps to get there, and by June we had everything in place.

Gwen, Darwin, Veros, Bardin, and myself of Banecroft. Meerkat of Chimeron, and Sir Gonvf of Eagle’s Rook whose knightly power was our way in. We were joined at the last moment by Sir Randal, whose wisdom was a welcome addition. We found ourselves in a shifting, impenetrably dark area. Pools of colored light were the only landmarks, and they gradually drifted into and out of sight.  I was worried about Bardin: he’d been having signs of multiple personalities and had chosen to wear all black in a plane of blackness.  Better for sneaking, even better for being lost.

Each pool of light had a tricky entity which wanted out. We pretended to listen to Green’s lies, we overcame Blue’s Savage attack. We needed magic to affect these color creatures, so I put Blue’s sword in Sir Gonvf’s hands, but I made it clear we were not to take it out of this plane. We’d been warned the colors wanted out, and we were on to the trick.  If I’d planned on taking it out of the plane, I’d have been tempted to keep it myself. I should have kept it in hand temporarily to keep an eye on it.

White fancied himself a leader, and had the minions to prove it. When diplomacy failed, we beat them down, but White didn’t go down and the minions kept getting up. So I swiped his papers and we fell back. The crowd of minions hid the fact that Barden was missed in the darkness. When we regrouped and realized this, only a few feet away, it was already too late: the light went out and it was impossible to navigate back to him.

Red had Gwen’s soul and was willing to trade, but only for another’s soul. I was contemplating doing a lord’s duty, but at that Gwen flatly refused and threatened resignation if I didn’t drop it. I thought she was being heroic, she actually couldn’t open tell me she’s already recovered her soul while the rest of us had distracted Red. When negotiations ended, he attacked. Sir Gonvf and Blue kept Red back while others frantically searched frantically for the soul, and Gwen called for us to retreat. I didn’t want to give up empty handed and after another’s loss so close to our goal, and was immensely relieved when she revealed it hadn’t been in vain.

I’d given White’s papers to the wisest among us, and their conclusion was that the remaining colors were very bad news. It was time to contemplate escape. I’d been given to understand that Meerkat or Randal had the power to get us out, and when I asked them to get ready to do so I was flatly told that they couldn’t. That was bad. If we couldn’t get out, we had no choice but to go on. Hopefully we’d find Barden.

Big mistake. Of the colors that remained, we reluctantly set off towards the one whose White’s Papers described as marginally less dangerous. I began as I always did, by talking. That was a step too far: I was drawn into the light and completely paralyzed. I could hear plainly as the rest of my people fell into the classic trap: each one tried to save me and ended up in the same boat. Darwin’s plan had the most common sense: as talk had doomed me, he tried to simply silently carry me off. Veros and Gwen had their turn and shared our fate. Meerkat tried too, and his magic barely protected him. Finally, they decided to cut their losses.

I could hear them decide to leave, and that they could in fact leave the plane. They further debated my statement on leaving Blue behind, and decided otherwise. Of course, once they were back in the Realms proper Blue revealed himself from his sword form and escaped to wreak bloody rampage across the Realm. Those few who escaped the Rainbow plane spread the word and later organized a successful rescue effort, for which I am grateful.

For part 2 I’ll tell of our efforts to return Blue back to captivity. Until then, know that we finally have hope to end Blue’s bloody temptation. And of course may Arioch enjoy the tale. Let’s handle that obligation quicker than that of Blue’s, whose reckoning is 20 years overdue.

Monday, June 26, 2017

A Note from Mage Janus

To the People of the Realms:

As some of you may have heard, during the tournament at New Verai on the 10th, Nadia Cooke made an appearance.  She led an attack to recover a Bane Sword that was stolen from her.  After several spells being cast, we finally figured out what occurred and why.  It appears this is not the Nadia Cooke that was previously killed, but one from a reality where Jonas died in her place.  It appears that the Nadia Cooke from another reality, who I will refer to herein as the ‘Shadow Queen’ had her Bane sword stolen from her, and the Shadow Queen and her Shades simply chased the thief through a portal to recover her property.

We do not have too much information on the group that stole the blade from The Shadow Queen, or their overall goals, but after speaking with Chronos as well as interrogating the spirit of the one who stole the Bane Blade we were able to discover a few things.  First and foremost, this group is a threat to The Realms.  Next, the group seems fond of travelling between alternate realities, the one time we saw it was through a giant silvery portal.  If this group is left unchecked, all realities may become one.  I am not sure if this is a side effect or their final goal.  Finally, the least important information: the spirit we spoke with seemed to have a slight hiss in its speech pattern.  That is all we have discovered so far.

What does this mean for you?  Spread the information through your people.  Be ready to fight already vanquished foes once more.  Carry tools that were helpful in the past, as well as try to brush up your knowledge on how things have happened in the past.  You never know when finding the discrepancy will help us figure out what is going on.

 ~Magus Janus Kil'tra of Clan Rua Thar Cinn 
Court Mage of Chimeron

Arc Sphere Distortions

Arc Sphere Distortions

by Steven "Therian" Matulewicz

Friday, June 23, 2017

What You Missed at: The Gilded Lion Summer Festival III

by Pat "Saka" Bobell

The following is a summary of my experiences this past Saturday, by the Realms’ reckoning of time the 17th day in the sixth month of year 1017, recorded on the 20th day of that same month and year by my own hand, and submitted for public record as requested by Dame Areni of Rhiassa.

His Majesty, several of my fellow Chimeronians, and I journeyed southward to attend the now-annual Gilded Lion Summer Festival in Rhiassa. Upon our arrival, we were pleased to join many friends from other nations there, and expressed our gratitude to our fellows heading out to the Western Flank, and to our Rhiassan hosts. As expected, we met Ulric and journeyed across the Vanfrost to aid the Jomsvikings in setting their worlds back on track toward their Ragnarok. Our mission that day was straightforward, and befitting such an assembly of Heroes such as we: Go Somewhere, and Kill Lots of Things.

There was, of course, a reason to go kill everything we came across. The power which is resisting the natural death and renewal of Norlund’s Ragnarok, the same which had controlled the minds of the dwarves in Svartalfheim, had somehow tamed, broken, or bewitched the denizens of Jotunheim to serve its unnatural purpose. At least, so we have been told by Ulric, and one of the untainted persons of Jotunheim (whose name I may or may not have forgotten, but who was kind enough to bring us several special weapons to use in the fighting).

The only catch was that most of these things to be killed were rather large, averaging about thirty feet in height. Apparently, just about everything in Jotunheim is gigantic, including their beasts and monsters. To face them in battle we needed to bolster ourselves with “hex” magic from that land. Since many of party’s mortal forms would be hard-pressed to contain such power, the strength and magic comparable to that of a Jotun had to be distributed across at least three of us: one to become the enormous Body, at least one to contain its Life force, and at least one more to contain its magical Might. We performed the magics and started with four Jotun Bodies - His Majesty, Sir Wil, Sir Oliver, and Captain Orion each filled that role, and there were enough of us remaining for each of the four to have redundant Life and Might supporters. Later in the day, Enlon and Slade became Jotun Bodies as well, with their own Life and Might supporters. Power split three ways, go slaughter monsters. Simple enough.

Well, we were unable to safely approach our enormous friends, and had to stay a significant distance back as they fought. (They were new to the scale of their actions, and if I might say, somewhat clumsy.) To heal them, the Life supporters could channel healing magic from a distance by suffering the same wound as the Body they were tied to, and having it healed. The Might supporters could join their Body in combat, and their magical or mundane missile attacks would be appropriately amplified to deal mortal damage to their enormous foes. The Bodies themselves were very durable, and could withstand a full weapon blow before suffering any appreciable damage to their heads, limbs, or torsos. Unfortunately, their physical strength and size were such that they could not use any of our normal equipment. Since the friendly Jotun (who definitely has a name that somebody probably remembers) brought a giant earth sword and six enormous wooden clubs, this didn’t seem to be much of a limitation.

Ulric provided us with a representation of Jotunheim, and we were able to “teleport,” or instantly move to, specific areas of Jotunheim as we desired to fight the monsters assembled in each area. This effort took us all across the world, with different large regions being inhabited by creatures with specific elemental alignments. The majority of Jotunheim was filled with earth-aligned monsters, the exception being some impressive cliffs which were home to lightning-aligned creatures. Humongousness is apparently contagious, because the creatures just across the worldly borders into Muspelheim and Nivlheim were just as formidable as those in Jotunheim proper, and they were fire- and ice-aligned, respectively. In each of these four regions, there was a stronghold housing the mightiest beast of the corresponding elemental nature, and a fifth stronghold held a chimera of all four elements. This was starting to sound like a full day of fighting rather than a leisurely interplanar jaunt, but at least we had some clear objectives and could just get down to business.

“Why do these elemental traits matter?” one might ask. “A sword by any other name would stab as deep.” About that…

They matter because each was weak toward another, and resistant toward a third. Ice was particularly damaging to Fire, which could easily dispatch Earth, which grounded the power of Lightning, which broke apart Ice. It made a nice little circle, and going backward, for example attacking Fire with Earth, was next to useless. (I still have trouble understanding how it was that Ice could cripple Fire, but Fire couldn’t hold a candle to Ice.) As it turned out, the fiercest beasts, in the strongholds, could only be damaged by the element they were weak to. To take full advantage of these interactions, we needed harvest body parts from monsters of each element to forge elemental weapons and armor that our own Jotun could wield and wear. We started with the earth region, but did not yet attack the stronghold, not having an advantage and not knowing what to expect from it. We built what we could with the earth monster guts, scales, tusks, gems, bones, and other materials we gathered, and attacked the lightning stronghold with the advantage our earth equipment gave us. It then became a rinse and repeat operation: collecting and building lightning equipment, assaulting the ice stronghold and surrounding area. Collecting and building ice equipment, assaulting the fire stronghold and surrounding area. Collecting and building fire equipment, and assaulting the earth stronghold.

In each encounter, while we watched and facilitated the battles of our Jotun against the locals, we were set upon by some native creatures more our size. Thankfully, with Eagle’s Rook, Torolf, and Lord Malaki on one flank and Grimloch the other, we were more than up to the task of holding those forces off from our Life and Might supporters. There was one point at which a particularly motivated creature managed to slip through and break our mobile Circle of Healing, but otherwise the fighting progressed fairly smoothly. The great monsters in each stronghold were significantly fiercer than the others, even among creatures of such great size. It took an astounding amount of damage to bring each of them down, and in order to damage them at all, out Might supporters needed to hit them with missile attacks that were magically empowered with the element of their weakness, then our Jotuns could use weapons of that same element to hack them down.

With all the fighting and crafting of new elemental equipment for our Jotuns, we were running short on time to get through all five strongholds before dinner. Laika and Jamie each used particularly powerful regional magic to destroy two of the strongest enemy Jotun, which saved a lot of time, effort, and resources. Their magic did, however, result in such thorough destruction that it took several attempts each to Call their souls, with some divine magic thrown in to improve the odds. Indana was invaluable throughout the day with her Circles of Healing, empowered by Rosetta’s Intervention to be transportable. She worked with the Life supporters of our Jotuns throughout the day to keep everyone in the fight.

In the end, we were successful in destroying a significant number of the enemy Jotun, including each of the four primary elemental monsters and the chimera, a monster that seemed to be a combination of each fo the four primary elemental monsters. Once we were finished, we returned to Rhiassa for the rest of the evening enjoy some food prepared by Taliea and the other members of Rhiassa who weren’t fighting on the Western Flank. Many options were provided to us for dinner, and I expect they were all as good as the ones I had. After dinner, we did some talking and some magical investigation toward the unusual encounter we recently had at the end of the day in New Verai. Magus Janus will be publicly communicating a summary of our findings to the Realms sometime this week. Similarly, details on the construction of Jotun equipment and the magics we encountered in Jotunheim will be submitted to the Library of Ivory if they are not already recorded for public use in the Rhiassan archives.

All in all, it was an great day with good friends. I would like to again thank our Rhiassan hosts, and all those who spent the day serving on the Western Flank. I always enjoy spending time in Rhiassa, and the recent forays into Norlund have consistently presented new and interesting challenges for us to deal with. I look forward to the next such journey.

Sakariasvafnir Redwing of Clan Rua Thar Cinn
Warlord of Chimeron

[Editor's note: for photos of the event, click here]

Thursday, June 22, 2017

What You Missed (Photo Edition): The Gilded Lion Summer Festival III

Photos from 

The Gilded Lion Summer Festival III: 

Echoes of Ragnarok: Jotunheim

(all photos are by View staff)

Ulric of the Jomsvkings and the Jotun, Bors, speak to the adventurers about their task.

Ulric shows the heroes the lay of the land on the Jotunheim map

Wil and his allies receive the power of the Jotun. 

Not to be outdone, Orion and his allies Jounize

Heroes that have grown to the stature of giants are ready to do battle.

The giant adventurers take on an evil Jotun and some Troll Titans.
A pause in the action for some delicious lunch,

Armor is fashioned out of the scales of the slain beasts in order to better  protect the Jotunized heroes.

The giant adventurers team up to attack the Sky Fish, one of the greatest of the monsters they would face.

Surrounding the dreaded V-Rex is the only way to survive it's onslaught.

The ever-challenging Loki Boxes returned to the event once again.

There were some... odd... creatures in Jotunheim.
Not just giant monsters to fight, the heroes found many enemies to face of a regular stature.

More crafting of arms and armor from the harvested viscera of their slain foes.
The Flame Dragon approaches, ready for battle.

The Jotunized heroes, ready for their final battle.

Finally, the battle against the Chimera of the Four Elements

Nothing left but to cook and serve dinner. Look at all those delicious skewers!

Ask the Editors

Ask the Editors
The Editors
Episode 10 

Welcome back and thank you for joining us for a big milestone, our first double digit episode! Thank you for all your questions and for listening!

This week's questions comes to us via email once again, and it's a good one.

“What's your opinion on bullying in the Realms, IG and OOG?”


Anonymous always has such great questions!

Let's hear from Diana 'Kiira' LaPierre:

“My thoughts on In-Game bullying are definitely skewed. My groups and compatriots have been accused of In-character bullying. Oftentimes, they may have been bullying, but it was for In-character reasons. It's difficult because we are a role-playing game. Roles aren't always "good-natured". People can play an in-character bully. I don't take any issue with that.

Out-of-game bullying, however, is fairly common and not much is ever done to prevent or stop it. People, usually specific ones, cry over the internet about it and people make a big to-do, but ultimately it never gets really resolved and the bullies just keep on keeping on. People would have been kicked out of the game, temporarily or permanently, by now if these issues were actually addressed. On the other hand, people now-a-days are more often to "Cry Wolf" then previous generations were, and ofttimes folks overreact to things. So, do I think bullying is a terrible problem for us Out-of-Game? No. It does exist, though, and will continue to do so unless more people stand up to that behavior.”

Thanks Diana!

Now, let's see what Sara 'Zarine' Jessop has to say:

“In order to address this question we must first define was 'bullying' is. It's a word to me that has lost a lot of meaning because of it's overuse. People use it to mean all sorts of things, from simply being laughed at when they didn't want to be, to actually being beaten up for their lunch money. I am in a group that often gets called bullies simply for being physically better at fighting. Just because someone beats you over and over on the field, and/or takes competition more seriously than you does not make them bullies. Bullying to me means 'harassing someone, either verbally or physically, over an extended period of time who does not deserve it to a point of oppression.'.

IC bullying to me is fine as long as both parties are okay with it OOC. This is a game, and we do not all need to play good guys. But it's also a game in the sense that people should be having fun a majority of the time. If you are making their OOC lives miserable, or their overall game experience miserable, then perhaps you should reevaluate your play style. On the other hand the person/group being bullied needs to understand that it's a game and not to take it OOC personally as well. If it's really bothering them, they should find a way to communicate that to the other person in a respectful and productive manner. You cannot control how other people treat you, only how you react to it.

OOC bullying is a different story. Sometimes I believe that it is deserved. Not everyone is a victim, and oftentimes the person being 'victimized' started or at least was complicit in the beginning of the whole situation. If someone is completely undeserving of it, I would hope that people would stand up and put a stop to it. Whining and complaining doesn't stop bullying, action does. If you see someone being treated poorly, help them. If we as a community show folks that bullying will not be tolerated, then the bullies will go away.”

Thank you, Sara!

Now let's hear from Jen 'Areni' DeNardis-Rosa

“Long story short, my opinion on in-game and out-of-game bullying is that it is unacceptable and should not be tolerated on any level. Personally, I have always felt that the game as a whole welcomes all players with an overall culture of tolerance. While I don't feel that bullying is a major issue in the game, I would be concerned if people felt they were being subjected to it and would hope that those affected would be able to talk about it with nation leaders or someone they trust so that issues could be addressed. The Realms in general is a good mix of players from many different backgrounds and experiences and it is the players that make the game so unique. We are all responsible for setting the tone of the game and the dynamics of the events, and that is a very important task. I think that we are fortunate to be part of a community that is generally open and accepting, where people can be themselves without shame or fear. One only has to look at the margin by which the "update pronouns" proposal passed the EHC this year for proof (by the way, it was 30 - 0). It should be one of our top priorities, as a group, to strive to maintain and nurture this type of atmosphere.”

Thank you, Jen!

Seems that a common theme here is stepping up and preventing bullying. We are a diverse group of people with varied interests and we all want to be free to be ourselves and most of us seem to want the best for each other. Sometimes the best thing is being truthful and letting others know that what they are doing is unacceptable.

Thank you for reading! Next week we will be taking a little break,but join us in two weeks when we answer the question "What's the one Realms "thing" you've always wondered about, but have personally never tried(and why haven't you)?"

Questions can be sent to Sara “Zarine” Jessop via email (, facebook messenger, or in person. The question box will also be making the rounds at various events. Please note if you'd like your question to remain anonymous and/or if you would like to address specific editors