Friday, September 18, 2026

What You Missed - Queen of Hearts XXXI Knave of Hearts

 By Kieran/Kyra Barry

If you want a break down of what tournaments there were, and who won which, take a look at this handy article https://viewfromvalehaven.blogspot.com/2026/08/queen-of-hearts-xxxi-knave-of-hearts.html

Ultimately, it was won by Team Heart. Which I feel is fitting for the first Knave of Hearts.

The style of tournaments was unusual compared to QoHs from the last few years, and don't worry Queen of Heart enthusiasts, it will return next year. Knave of Hearts is planned to be every other year on the odd numbered QoH years. I personally enjoyed the conceit of four teams styled after the suits in a deck of playing cards. And each team member was randomly assigned, forcing adaptability and reinforcing that this year is more for the folks here to compete for fun, the carefully laid plans of war tourney practices can be carried out next year for those who want to push themselves. It is a reminder that we're all here to enjoy ourselves, that the lines we use to divide ourselves are arbitrary, and being able to enjoy your fellow players' company regardless can be a boon for the community.

Joe Pieiora originally of Realms fame and now of Diable IV videogame fame, which a good number of our community enjoy playing and some have even based a quest series around, came all the way from California to play during Saturday and in the evening provide an excellent night quest. His family came, his wife a Realmsie herself who was lovely to talk to during Saturday, and their kid who gave a good effort in the kid portion of the event run by Brooke of Rowan fame.

So many folks highly anticipated this night quest, and there was genuine debate on whether to npc or pc to see how the game design would work. I can say, from the pc side, it was excellent. We were faced with an Illinarian threat, not necessarily because of the Illinarians themselves but because of a being they worshipped who was beginning to wake. Their heart was, at least, sending waves of madness out through the area. We ran into new threats and familiar faces, and some that may have been lost were returned. This isn't an Order of the Lantern post so I will focus more on the gameplay than disseminating ic information.

It was lots of fun. We self-sorted into three questing teams which determined the type of interactions we'd have vs high combat vs low to no combat. Thematically was very cool, and visually stunning having gone down the Path of Echoes. We reconvened around a mad god's waking heart and put our information and resources together to put it back to sleep, while slowly realizing our guides weren't necessarily on our side.

Sunday brought the finishing of tournaments, wrap up, and the reveal of who won each tournament, with swords being handed out. As revealed at the start of the article, Team Heart won overall. <3

May we cross swords and bare our hearts again next year on the field of Queen of Hearts.

Thursday, September 17, 2026

Why I Want To Go - Feast of Blackwood 2026

By: Michael “Swoop” Zajac


What is going on adventures! It’s ya boy here, cursed with the knowledge of things yet to pass, and with that ball knowledge I am predicting that this Feast of Blackwood is going to be a certifiable Banger this weekend. I’ll keep this short and sweet with three main points so you can get back to whatever you weirdos do during the weekdays. That said, here’s my big things to look forward to!

1. Exciting questing and continuing narrative: Blackwood has been really cooking with their Ork’ne storyline now for a few years, and I believe we are at the point where things are about to get real interesting. We’ve met an interesting cast of characters, from good, bad and somewhere in between. We’ve learned some interesting tidbits of Ork’ne culture and their motivations, and seeing how fast they adapt to take advantage of ancient powers  that lie in the provinces of Blackwood. Now armed with knowledge, and a certifiable track record from the Blackwood quest writers, I predict we are at a major juncture for some awesome encounters (May I remind you of such highlights such as Temorse shooting a DRAGON with a magical GUN) and some pivotal plot points for those hungry to consume some potentially unhealthy amount of soul-infused goo paste. I’ve had a good time uncovering the mysteries of these alien Ork’ne and I’ve kept extensive notes the entire time, so if you’ve been lost in the sauce and would like to know more, I’m an open book! Come find me onsite to get the skinny on these very not-skinny foes.


2. Kicking it Old School in Idaris: A big theme for this Feast weekend is going to be Legacy. In simpler terms, it means a look back at some important snapshots in Realms history is being interwoven into this whole event. Idaris is old school, with a lot of prime Blackwood and Realms history baked into the province. Let’s just say if the province was a Realmsie, it would DEFINITELY have a “favorite” knee by this point. Now I only have foggy visions and unconfirmed rumours, but from the sound of it it seems Blackwood is pulling out the ancient tomes, the deep forgotten lore from the early days of Blackwood, maybe never before seen in the Realms at large. So if you have old memories of running around in your riveted steel chainmail, getting thawcked with a drilled core PVC boffer, and more “No shit there I was” stories than anyone has time to listen to, you may want to stop on by this weekend to relive some history coming alive.


3. A Feast to Write Home About:  Now it’s no secret that Blackwood has a fantastic track record of delectable feasts entries, but I believe this one may be the best one we’ve seen to date, due to a few culminating factors. Obviously we have some masterful hands behind the kitchen, Sir Mathies should really swap his necromancy spellbook with a cookbook with the wizardry coming out of those ovens every year. While we don’t have a confirmed menu, previous Blackwood events have given us such memorable dishes like the soothing gazpacho, Blackwood’s iconic Meatloaf in various shapes, and at this point the legendary Hungarian mushroom soup. Known food critic Madam Zarine's only complaint from the soup was that there wasn’t more of it! This expertise and vision, combined with the fact Lady Matiya has been working steadfastly turning this kitchen and its various tools from an unruly mob into an elegant machine of dispensing culinary delights over the past few months, is shaping up to make this the perfect storm, destined for your stomach.

So, come on by this weekend! Quest, running for your life, and food made from for your soul! What more could you ask for?!


Wednesday, September 16, 2026

What You Missed in the Doors

by: Owen "Kalashai" Lacey

editing by: Kersten "Ypnn" Prince & Nixon "Jasper" Showalter


This account grew far longer than intended, so I will summarize the key points briefly, though the full story has many useful details. The heroes of the Realms answered a call from Olivia Bishop, head of Research in a place called the Fortress of Doors. This Fortress is an extra-dimensional facility connected to almost any world or plane you could imagine. At her request, we entered a world of water, diving beneath the surface to recover, or at least find, a team of rangers. We found only one alive, the others possessed by an unknown corruptive force, and the survivor didn’t make it through the night while we were there. However, we did recover their data spheres with valuable information, including the location of a gargantuan well of Source deep beneath the waves. We killed the corrupted rangers and escaped the world with minimal loss to the party.  For the rest of the details, you’ll have to read on…


Back in March of this year we received a communication from the Fortress of Doors, a place we thought we had left behind three years ago when we chased the corruptive Red out of the Fortress and reset it to remove the lingering corruption. This message was sent by The Board, the supernatural entity that looms over the fortress and directs its operations. It has a [UNIQUE/DIFFICULT] style of communicating and can be cryptic to the point of unhelpful. We were told that a group of rangers had entered a “Threshold” (read: door to another dimension/world) and encountered something incredibly dangerous enough for the only survivor of the expedition to have requested the threshold sealed with him inside.

Over the course of the months before our trip back to the fortress, we slowly received strange music from the fortress, spelling out the phrase “Head Under Water”. This would prove to be incredibly prophetic, though we didn’t fully know it at the time. A short trip into a tiny sector of the fortress in June led us to encounter masses of mold, a parasitic organism that was growing unchecked in the fortress. We were able to make moldicide in preparation, which led us to expect a trip into the molded over sections of the fortress.

How wrong we were.

Upon finally reaching the date of our trip into the fortress, we geared up, found the door that was conveniently opened for us, and entered the dreaded fortress once more. Once inside we immediately met Olivia Bishop, head researcher of the Fortress, who told us that in order to enter the threshold where the Ranger team was lost we needed an Object of Power, or OOP. Unfortunately, this OOP was buried under a mass of mildew and the Janitor was having no luck clearing it away.

As per usual with the mold, the mildew took an extreme amount of combat skill  and coordination. It took us nearly an hour to push it back to the location of the OOP, and once there we found it lost behind curtains of deadly rain and lightning. YPNN, Ryu, and Liana found their way through the rain to attempt to clear the last bit of mildew off of the OOP while the rest of us fought back the mildew and attempted to find our own way through the rain. 

Eventually they managed to break through the circle of power around it by lining up a lighting bolt with the circle and the rain shut off, allowing the rest of us to make it up to the OOP, which turned out to be an umbrella lined with glowing light. This was OOP-7, a large jump from our previous discoveries of OOP-1 and OOP-2. The umbrella was incredibly grumpy and wanted to eat a massive amount of Source (around 100!) before it grudgingly agreed to help us in the threshold.

Finally it was time for us to enter the threshold where the rangers had encountered the mysterious danger. On our way to the door, Olivia informed us that the threshold we were entering was called Deep Blue, and was mostly made up of water. The need for the umbrella quickly became clear as it was able to provide us with a source of water breathing in Deep Blue.

Olivia made a call to the board using a device called the Hotline and after a brief, tense conversation, the Board opened the door to the new world, and we took our first steps… or paddles, into the watery depths. 

We were immediately attacked by schools of hostile fish which had Source inside them, something we later learned was a natural feature of this world. These fish came in three varieties: one which fought in schools, one more eel-like with poison barbs, and one that burst open, damaging anyone nearby when they died.

It took us a few hours to reach our destination: an island poking just barely above the surface of the Deep Blue. The climb up to the shore was steep and beset with rockfalls that knocked us back down frequently. The beach was also infested with incorporeal crabs. How they got that way I do not know, but it was far from the strangest thing we would encounter on the island.

Once we had all reached the top we found the sole remaining Ranger from the team sitting near a campfire. He was Ranger Webber, and he had been on this island for months since the rest of his team was lost in the deep.

He was reluctant to give us help in exploring the depths for the rest of his team, instead trying to convince us to simply get out. When we didn’t seem on board with that, he offered to make us dinner if we could retrieve some ingredients for him. We split into three groups, one to search for spiky tubers buried on the beach, one to grab fish, and one to harvest rice off the back of Rice-opods. We found most of the tubers we needed, and Jasper adopted some Rice-opods to bring back to the Realms. Upon returning to Ranger Webber he started making seafood paella. No amount of rain could stop him from making a delicious dinner.

After we ate he agreed to tell us about how the rest of his team was lost to the deep. The ranger team was exploring the threshold when they stumbled across an ancient building deep under the water. Webber was exploring the deactivated control center while the rest of his team was searching the outside of the facility when the controls activated. 

He immediately lost contact with the rest of his team due to a mysterious corruptive force. Whatever had them, they were not themselves anymore; their eyes were pitch black and they appeared as “denizens of the sea”. They began to bang on the doors and attempted to get to Webber. They attempted to reach Webber but could not enter the control room. Eventually he caused a distraction in another part of the facility and rushed towards the surface, corrupted rangers in pursuit—too fast for a human. He had no memory of the escape, and next he knew he was washing up on the shore injured.

We have since theorized that Webber accidentally activated the building and applied a “Source Drain” effect to his team members. While we don’t know exactly what that does, it clearly completely corrupts a person and destroys their sense of self.

Back to our expedition, the night was quickly falling, and we needed to investigate further under the water. Ranger Webber wasn’t looking too good, but we left him on the island while we dove deep into a dark cave full of eels and fish. At the bottom we found a blindingly bright light surrounded by bones, which we at first suspected to be the lost Rangers, though that was later revealed to be false. Some of our group investigated the light and discovered a powerful Source battery connected to it. The darkness away from the light revealed an anglerfish lurking behind us, lure and teeth at the ready. However, this fish was quickly deprived of its meal as Bogen the Unseelie fae cast a Disrupt Light directly at it.

At the same moment, without consulting the group, people unplugged the Source battery from the light, plunging us into darkness. There was confusion in the group, and the anglerfish began swimming closer and closer. A group of fighters immediately rushed the fish and took it down before it could eat us.

Upon seeing the Source battery the umbrella OOP immediately perked up. It wanted to eat it, while most of us were reluctant to feed such a powerful object to an umbrella, we realized it was going to be necessary if we wanted to reach the facility that Webber had mentioned.

Upon returning to the island we found space to camp for the night and crashed quickly into sleep, knowing we would need to dive very deep into the ocean the next day.

Waking up in the morning we found a shocking sight in Webber’s shelter: a pile of bones with his hat where the head should have been. It appeared he had died in the night, possibly even before we set out to the cave, as we didn’t see him any time after dinner. On further examination, there was not a complete set of bones present for a corpse, and we began to theorize that Webber may not have survived his time on the island after all. Perhaps the Source that permeated the area had sustained an image of him long after his physical body had died in an alien world. Led by Fern, we held a short funeral for him and buried what remained of his body on the island, which we named Webber Island. 

Once we had laid him to rest and prepared for the expedition, we set out back under the water to seek out the facility in the deep. On the way we found many more hostile fish, and a threatening darkness that surrounded us.

As we approached the facility we felt something approaching us. We grouped up, ready for anything, and a giant squid loomed out of the shadows. It grew back its arms nearly as soon as we cut them off, slowing our progress to a halt. After minutes of no progress against the massive cephalopod, Grarr drew his sword Last Stand, stood forward, and charged the monster. Once inside the mouth of the beast, he pulled a tassel from the blade, and exploded both himself, and a full half of the monster in a burst of bubbles (as fire doesn’t burn very well under water). Grarr unfortunately did not leave the monster with the explosion and we still had a full four arms and head to deal with.

We slowly pushed the squid back to a choke point, and finally cut and pinned its arms down until they stopped regrowing. At this point we were able to dig what was left of Grarr out of the stomach of the beast and put him back together. With the squid dead the path to the facility was clear. A few schools of fish later we reached our goal: a looming structure in the oceanic darkness.

Most of us piled into a small control room from which we could see the objects of our search: the rest of Webbers’ Ranger team. They circled what seemed to be a containment tank of sorts with shadowed eyes and a vacant stare. As we watched, a few fish swam into the tank through a small crack in the wall. The lights in the tank shone an ultraviolet blue, and the fish was forcibly drained of its Source, killing and corrupting its corpse.

We sent someone as quickly as we could to warn the other group not to enter the tank, but it was too late. Jasper and Timm entered the containment tank, Jasper unaware of the danger lurking within.

Seconds later, Timm disappeared, but Jasper was warped and twisted away from himself, and was soon pacing the tank with the same vacant stare as the Rangers. Fern and Ryu immediately started trying to get magic together to restore Jasper, while most of the rest of the group was working on assembling pieces of a control board that could be connected to the tank.

Once assembled and connected, the control board required Source inserted, and once done, the lights in the tank flipped to yellow-green. The fighters geared up to enter the tank, but before they could reach the entrance, Bogen used his magic to force open the door to the tank, releasing the corrupted Rangers and Jasper out into the water outside the facility.

As the fighters dealt with the corrupted, I ran into the tank and poked around. The Source-draining power was no longer active, but there were shards of something on the floor that appeared not as a glowing Source of power, but as tears in the fabric of reality (at least it did to my true-sight eyes). 

Once the corrupted were defeated, the other Rangers were left behind, but we had to bring Jasper back with us. We couldn’t find a way to bring him back, and instead summoned his soul back to temporarily put it back into a half-complete body. Upon our return to the Fortress of Doors, Olivia was reluctant to let us take Jasper’s corrupted body back to the Realms, instead putting it in containment in the Fortress while we took his soul back with us.

While that was going on, YPNN, Nestra, Azimuth, and myself had left the facility early with the secondary goal of our mission: the Ranger’s data spheres. All but Webber’s had been corrupted, with the attached Source warped like that found in the tank. Olivia was very happy to have those recovered, as well as getting some of the corrupted Source to study in order to determine that it was safe. YPNN had found time to test with Webber’s sphere and discovered data indicating a well of Source deep below the water that dwarfed every other well we had ever seen—including the original well inside the Fortress of Doors


At the end of the two days, we escaped the Deep Blue with all but one of our party intact, and with so much learned about the world and the threats within. We also left with more questions that we started with. Who made that deep-sea facility? Why was it set up to drain Source from the creatures? Why is there so much Source under the ocean of Deep Blue? We hope to return to investigate these questions, though we first have to fix Jasper, and prepare better for the dangers that lurk below.



Until next time

Kalashai


Information and editing provided by YPNN and Jasper.


Tuesday, September 15, 2026

Heart's Hearthfire

by: Briar "Phee" Sieracki


 It's no longer the all consuming flames 

of young lovers bathed in pale dawn's light

Burning through fields of youth like wildfire.

 

It settles into embers, dim but still lit,

biding time

     banked to linger,

 lonely and solemn 

through cold winter nights

 

It builds under layers of ash

barely not lost

kept carefully tucked into blankets of grey


until

 

                                                          all at once

 

It flares from the smallest motion

fanned as it surges like waves

 rising

     falling

         breathing

 

 Until the flames take to the kindling

 a steady beating drum that hums in the chest

 that burns clearer than ever

 warms the soul with the presence of another

 heats slow

                True

                        steady

 

 No longer an inferno but the hearthfire

      the heart you cling to

          that holds you

 

 that feels

          like

               Home



I’ve been finding myself drawn to poetry again for the first time in years, less rhymes and more the emotions that build and are hard to describe with words. Is it any surprise that I, a being from Felnarri within Sheshawnii, a land that is all the fires of passion in every way that counts, would find this emotion most easily described in flames? Perhaps this Dreamer will find their pen working through another emotion newly rekindled again soon…


Monday, September 14, 2026

Meme Monday

 by the Meme Team



Friday, September 11, 2026

Why I Want To Go - Exotic Items, Creatures, and Wares 7

By Margaret (Ash/Bri) August

IC: 

The Rogue Angel Malthael is a threat to humanity. Believing we are too corrupted by demonic influences, the only solution in his view is to kill mortals and demons alike; taking on the moniker of Archangel of Death. 


He resides in his fortress of Pandemonium. A key has been retrieved, and now we seek a way to survive within its walls if we wish to take the fight to him. Be prepared for anything. I hear it will be a dangerous fight. Moo.


See you in Stonewood,

Magus Margaret August, Lightbringer


OOC:

Stonewood continues to throw some of the most intense questing in the game. These events have become a favorite of Voraniss, and I'm so excited to be able to quest with my nation and anyone else who's willing to help.

Conspiracy Monthly

By Kieran/Kyra Barry






Thursday, September 10, 2026

What You Missed - KoSD Questing 4

 By: Owen “Kalashai” Lacey,  Justin “Alder” Thibeault, and Kanik “Corvus” Hollan


This week, read three different perspectives from the heroes who traveled into the lands of Blackavar and Slumbertimeland!



Kalashai:

Last week the heroes of the Realms returned once more to Blackavar, and its harrowed storyland hidden behind the normal-seeming kingdom. I had not been there last year, though to my understanding our return this time was to finish some tasks that were missed last year and needed completion. This was still part of what has been called “chapter 1” of the Slumbertimeland story.

On Friday night we met Zeek Bardus, brother of Gerick, who arrived to demand that his brother return home at once. Gerick refused, and attempted to stay hidden among us until his brother left. He claimed to have no interest in ruling Blackavar, despite being the descendent of the first ruler of the nation.

Following this slight political intrigue, we were met by Charlotte, of web-weaving fame, who informed us that we needed to travel back into the basement of the story in order to wrap up some final tasks. That night we were seeking out part of Danny’s story, helping him collect his things from around the house and escape bandits ransacking his village. Our journey was beset by Harrowed Ones, and a three-headed dog which needed its collars switched around.
Once inside the story we grouped up tightly, and snuck through the darkness, evading the bandits from the tale until we had all four of Danny’s belongings: an owl, a bag, a letter, and a ring. We fought our way back to the town square with them, where we made it safely out of the story and back into Blackavar.


The next day we were met in Blackavar by Bloody Snow, a character from a fairy tale, and also Baron Gautier’s new wife. She asked us to retrieve her mirror from the basement in exchange for her spare mirror. When we found the shards of the mirror, creatures were appearing from it that learned our abilities when we did it in front of them. After some unwise placement of the mirror near the group trying to solve puzzles, we got it located far away, and eventually reforged into a complete mirror.

We also put together a collection of books, and while we didn’t quite get them lined up right….we totally did actually and we found a book that can occasionally share information about the Story as well as instructions for a ritual to fix Danny’s mother’s ring.

After some more time around Blackavar, during which we encountered some trolls and a wishing well, some hellhounds which were really just big puppies (and which we did not skin and sell, despite some requests otherwise), we were finally ready to travel into the basement for the final time, fix the ring, and move on to Chapter 2.

The basement was very dark at this point, and Harrowed Ones were crawling out of every crack. The furnace in the corner was lit, and scarecrows were running themselves into it, causing massive bursts of flame that almost took out the entire group at one point. Slowly the ritual was put together under the guidance of Rosetta, and when it was complete we shaped the ring back together using the materials we had collected over the last two days. Once we did, however, something came out from under the stairs…

A giant monster with glowing orange eyes and too many limbs crawled out and started to consume us if we went too close, inflicting many of us with terror. We slowly beat it back, illuminating it with lanterns and any light we could find to keep it at bay. When it finally went down, the shadows fell away, and it was just a rat, running around the basement. With the ring reforged and the monster under the stairs reduced to a simple rat, we left the basement and chapter 1 behind.

While I look forward to moving ahead in the story, I fear what the chapters ahead may bring. This simple visit alone claimed three more champions for the Author’s generals, to go alongside the champion of War already among us. But surely nothing could go horribly wrong, with as prepared as we are.


Oh, and Sunday we collected the various houses of Blackavar, found or made gifts, and held a birthday party for Danny’s 7th birthday. To my knowledge he was given a sword, a puppy, and cake.



Alder:

Unto My Lady and her counsel, I have compiled a recount of the past few days endeavors. I do pray that this report is of service to you and that you receive it with the warm regards I so attach unto it.


Starting with the night of our arrival, which was laden with the muggy air of late summer, Garick, of House Bardus was being accosted by his younger brother Zeek Bardus. While I was not privy to all of the conversations and "conversations" the two brothers had, I was able to with the aid of my compatriots, prevent the brothers from shedding any blood. I spoke with Garick to understand his disagreements with his brother in both an attempt to defend him and to get a better grasp on the affairs of House Bardus. Shortly thereafter Miss Charlotte once again greeted us, this time from outside the Basement. While Magus Prime Sir James Swift could not be with us on that night, his squire, Magus August, was certain to send his regards and well wishes. After the party exchanged pleasantries and introductions we returned to the Door of the Basement. Who, rightfully, chastised us for not closing the door behind us upon our last entrance into the Basement. Once inside that dank and narrow staircase, we were met by a 3 headed hellhound, with a tail far stronger than any labrador. After being felled by that dastardly tail more than once, I was informed that the hound was tameable. And to help the young Daniel face his fear I shrunk the "big scary hellhound" down to the size of a figurine. And Daniel was working on being less scared of Dot, Blot, and Spot.


As time passed we found ourselves inside of a memory. The memory of the night poor Daniel was scared beyond measure and traumatized. As we wandered through this memory, Ser Vesper and his most unorthodox interpretation of stealth enabled us to collect one of the lost items Daniel's mother sent us to collect. This is where I found the missing piece of the Bardus will, My Lady, well more accurately where I apprehended the piece from being lost amongst my compatriots many pouches and pockets. And as we exited the Basement, at the request of the Door, I ensured that we closed the door.


At the start of the next day we were "entertained" by some dragons. Well, more accurately they were the forms of dragons who are sleeping elsewhere. It is rather confusing if I am being so honest, but I digress. As we prepared to reenter the Basement we were met with the new Lady Gauthier, and she asked of us to return her beautiful mirror to her. We accepted her request with some hesitation, mostly due to her rather apathetic mannerisms. If she truly cared, why seem so unbothered. Upon our return from the Basement, again, the matter of the Will was discussed and addressed. Although I do not truly believe a conclusion was had. I also realize I have rambled too long My Lady. I shall conclude with haste.


I cannot thank you enough My Lady for the assistance with our final return to the basement to conquer young Daniel's greatest fear. The Monster Under the Stairs was a fierce foe, and without your guidance and research we would never have been able to defeat it. And as I am sure Kellen informed you, the fearsome beast was merely a rat. The mind of a child never ceases to amaze. Lastly, within the Basement, we encountered a wedding dress bearing the Bardus crest and while I personally did not understand its haunting nature, I was able to confirm that it did belong to Daniel's mother, further giving proof to Daniel Lafelle being the rightful heir to the Bardus name.


And with that, my report is concluded. I do hope this missive finds you in good spirits and even better health My Lady. Do share my well wishes with Miss Samantha and of course Kellen and Finnian. I hope to see them again soon. I look forward to your correspondence My Lady, and to continue to aid you and your family.


In service and kindness,

Alder Blackthorn

Cleric of Vandor

Servant of the People



Corvus:

When we arrIved In Blackavar Zeek Bardus came lookIng for GerIk hIs brother who no longer held the tItle of a Bardus. Zeek wanted GerIk to return to the famIly, but after a seance to theIr mother she was the one who told GerIk to leave the famIly. There was also a lIght around that changed colors by the person who touched It, but I'm not sure what It meant. We entered the basement wIth Charlotte. We helped Danny face hIs fears. There was thIs very scary and bIg three headed dog, we needed collars flIpped so It would shrInk down and be less scary. Charlotte led us to a web of hers. We had a near total party kIll on one sIde of the web as a majorIty of our casters had made It through the web and we were beIng attacked by harrowed, Alder really struggled wIth a daIsy chaIn to get a group healIng. After several threads were cut from Charlotte's web we were able to get through, It seems that RaIndrop promIsed Charlotte to restore the cut threads. A lIght appeared wIth the voIce of Danny's mother, beckonIng us InsIde to hIde an IllusIoary small room. Then we were told we had to stay small and quIet as we snuck around to avoId gettIng kIlled by patrollIng harrowed bandIts around an enlarged basement as we looked for Danny's owl, bag, letter and a rIng and once we got the rIng we had to rush back to the door of the basement at back out. After that we rested for the nIght. The next day we re-entered the basement to clean It up, gettIng really heavy letter cubes and a pIle of books that we had to sort through 26 dIfferent alphabets to decIpher. Once the books were organIzed they formed Into a book named: St Cobblers Home For Lost Sole’s. Once the basement was cleaned up we went back Into Blackavar proper where there was dIscussIon over a wIll, debatIng who was the proper owner of the wIll but also who was the rIghtful heIr to the Bardus famIly, because It seems Zeek Lefelle denounced the Bardus lIne meanIng that young Danny would be the true heIr. DurIng these negotIatIons Second fought V and Lupa In defense of a puppy named BIxby, although I only heard It and dId not wItness It myself. Bloody Snow also offered to tell us where and when the storm In the next chapter would hIt In exchange for a rather large gem from Danny's mother's rIng, we declIned her offers and claIms, Instead askIng the house Taunton to look Into the growIng stone. I accompanIed them brIngIng the stone to theIr estate and had tea wIth them. After my tea War and Death showed up, a few nIghts before our adventures In Blackavar I had a rather IntImIdatIng dream about War so I dId my best to hIde from them, but they were relentless In theIr pursuIt, tellIng me to do better and to apologIze for lookIng Into AzImuth's sword. After thIs InteractIon I wanted far away from War, as I was goIng to help a goat get theIr brIdge back RaIndrop was doIng a rItual to gIve sentIence to the owl plushIe we had carrIed the prevIous nIght. The goat who needed theIr brIdge back was named RIley and we had to fIght some orcs to get to the othersIde where there was a wIshIng well that seemed genuIne In fulfIllIng wIshes. Although I do remember Bogen wIshIng for an ItalIan sub and he dId not get the sandwIch... SwIft and Harkle dId a rItual that seems to have alIgned them both as the champIons of PestIlence, although I do not know the detaIls. We then went back to the maIn area of Blackavar where RaIndrop's owl frIend had questIons for us that they would reward correct answers wIth some sort of boon. Then we had dInner whIch was some lovely zItI. However after the dInner break I was stIll hungry, I had three whole bowls of pasta and the hunger dId not end. I had a vIsIon whIle tIme moved faster for only me and I saw who I now belIeve to be War and FamIne before me. It seems that after that vIsIon FamIne chose me as theIr champIon, leadIng to an unrelentIng hunger for the rest of our tIme In Blackavar, I also got very Harrowed as a result. Once we got Into the basement once more I used a dIvIne aId to remove some of my Harrowed but couldn't get rId of all of It. WhIle I was occupIed wIth that there was some sort of hungry dress, although I dId not Interact much wIth It for fear FamIne's Influence on me would be too great. Then there were scarecrow goIng Into a furnace and as we fought them and the Harrowed ones I learned that Lupa had been dealIng wIth a bloodlust of sorts and for the rest of our tIme In the basement I was along theIr sIde helpIng where I could to manage the bloodlust and not IndIrectly mess up the puzzle and rItual that was happenIng. When the monster from under the staIrs emerged I maInly kept to the edges to help others fIght where I could not. The monster ended up beIng a rat. That nIght after we returned to Blackavar I trIed to seance FamIne but got no response. The next day was Danny's bIrthday and we went around delIverIng InvItatIons to all of the houses of Blackavar and goIng on dIfferent quests to retrIeve gIfts for Danny, the day endIng In the Danny's 7th bIrthday party!


Wednesday, September 9, 2026

Rumors Around the Realms September 2026

Rumors around the Realms September 1026


Saurabia and Invictus

Near the end of August, a fight broke out in Blackavar between Invictus and Saurabia. Reports differ as to how many members of Saurabia were present, but it was probably fewer than 20. The conflict appeared to come from a deep-seated moral quandary over whether it's acceptable to brutally murder cute puppies. 

It seems as though, despite the Saurabian forces killing all the members of Invictus present for the conflict, the two sides were able to talk out their differences and return the poor pupper to life.


Blackavar

Wild dogs that were out in Blackavar’s woods seem to suddenly be much more easily tamed. Blackavar seems like a slightly less frightening place to live now. A few people around the Realms are contemplating moving there for the benefits offered by some of the families.


Wyvern College

Whispers of a ‘Chosen One’ prophecy were circling around the college for the first few weeks of the semester, spurred on by an ancient parchment. Just this week the History department finally got their hands on the document, and determined it was a forgery, with the parchment stolen from a library book. This marks the third ‘Chosen One’ hoax in 40 years.


Blackwood - Idaris

Man seen rising from fatal injury. Woman over heard saying "Just like the good ol' days." Youth cringe. 

Ork-ne invaders have displaced several villagers of a small town. 

Talk of disc shaped bursts of light keeps mingling amongst the populous..

Tuesday, September 8, 2026

Meme Tuesday

 by the Meme Team



Monday, September 7, 2026

Happy Labor Day

The staff of The View from Valehaven would like to wish all the members of our community a safe and enjoyable Labor Day. We'll be back with our regular content tomorrow.




Friday, September 4, 2026

Realmsle #38

 

                       


This custom Wordle-adjacent-puzzle features a 5-letter word that is particularly relevant to the Realms.

If the embedded page isn't working below you can click this link to get to the puzzle.

Like regular Wordle you can copy your result's (but only if you follow the link), so paste them or a screenshot onto social media to let us know how you did. But no spoilers!


Thursday, September 3, 2026

Why I Want To Go - Another Door Opens

by: Hannah "Ryu" Boucher 

                Approximately 3 years ago, we ventured into the Fortress of Doors for what we hoped would be our final time. Not because we disliked the Fortress or its inhabitants, but because we hoped to end the threat of the Red for good. We found the breach, sealed it closed, then detonated the Source Well in an attempt to rid the Fortress of the troublesome and corrupting Red that were left behind. That should have been the final chapter, but the expression goes, “when one door closes…”

                It appears that another door has, in fact, opened. A transmission from Olivia’s Rangers has reached us and it doesn’t sound good. The Board has warned us, in its own strange way, of a danger lurking through the halls. Is this a new threat? Has the Red somehow returned? Will we finally rid the Fortress of its persistent mold problem? We don’t know much about what we will face, but the Board has left some clues. A collection of songs has been given to us which spell out “H E A D   U N D E R W A T E R” when you look at the titles. A special certificate released at the Midnight Festival had some strange pictograms, and an unusual font. An unusual mention of “contingencies” and “White Bishop to B5” has been overheard through Board and Ranger transmissions. What does it all mean? I don’t have the answers, but I am ready to find out inside; this time, armed with copious amounts of Moldicide.  

                For more specific details of our previous outings into the Fortress of Doors, I encourage you to reach out to YPNN. It is not essential that you know all the details, but learning from the past can help inform our future, and maybe you’ll discover something we previously overlooked!

If you will be joining me, bring your wits, bring your weapons and spells, and bring whatever Source you still have. With the Well gone, we will need every bit we can muster if we are to navigate the strange twisting hallways and liminal thresholds. If this will be your first time venturing inside the Fortress of Doors, it is a space of inverted logic and impossible physics. Things won’t always make sense, but they will always follow rules. Figure out the rules, and you can handle anything that comes your way.

Remember, the answer to fire is more fire.

        -Commander Ryu and Ro the Dog

Wednesday, September 2, 2026

What's it do? What's it do?

  In this continuing View feature, we show you a picture of a theoretical magic item. Then you go back to Facebook and in the comments, invent your idea for the powers that this item would have.


Here is this week's item:



Tuesday, September 1, 2026

Morning Coffee Break

 

 Got your morning cup of coffee and a few minutes? Great! We're continuing our coffee break feature at the View - we're going to be asking a series of questions and we want to know your answers! The question is posted below. So while you sip your morning beverage of choice, ruminate on this one:

What is something your character once believed about themselves that they no longer believe? What changed their mind? 

Head on back to Social Media to let us know! 


Monday, August 31, 2026

Meme Monday

 by the Meme Team






Friday, August 28, 2026

What You Missed - Anthologies 2 [Part 1]

By Raindrop Storm Arkaea (Sky Rubenstein)

Heroes of the Realms, I write to you today to share the events and stories of Sunday the 23rd of the month of August of the year 1026. The day began with two quests across each other simultaneously. Makhta and Ace led an expedition to fight back the Abyss, a force from beyond creation that seeks its end, and the end of all realities, everywhere. At stake was an arc, one of nine items within our group of realms that allows connection to one of nine primordial deities that stand against the abyss. One has already fallen into the hands of the enemy, and that deity has been corrupted, into the being that we know as the Erl King. The majority of the Heroes present fought against the abyss, eventually running into an ancient arc bearer by the name of Kaelin, a member of the Order of Ardor, ancient warriors dedicated to fighting against a being that consumes love. Kaelin had been drawn into the role in order to oppose the being that we call Anti-Creation, one of the twelve adversaries of Sanctuary. When Kaelin was done, he was returned along with the arc to our realm to continue standing against the Abyss here. Tired and weary, he passed along his arc, and his responsibility, to the newest arc-bearer, Omri.


The other quest… Four months ago When I was a young adventurer I wish to was of a more personal nature. When I was a young fae, new to the realm of Faerie, still within my first cycle, I lived in a village known as Storm Village. That village has been destroyed for a long time now, since the Second Age of Faerie, for reasons I do not know. The False King took personal umbrage to the Village. The Village fled, and was consumed by the Mysts. Recently, at the opening of the new Fae Library, we learned more about the village… about the one I loved, known as Siward. And about a connection between Siward and Harkel. And then, at Margaret and Tir’s wedding, I performed a seance, learning that she was still alive, trapped within the Mysts, where she had been since the Second Age. A group of eleven of us, adventurers close to Harkel, or to me, quested into the Mysts to find her. When we did… unfortunately… there was not enough left of her to come out of the Mysts. I used what magic I could muster, and sent her to rest within the stars, with the part of me that exists there. And then, with her power and the power of that part of me suffusing my being, tore a hole from the Mysts so we could regroup with our friends, and help them drive back the Abyss and destroy the being known as Badoros.


With Kaelin’s spirit laid to rest within the Eternal Life Force, he drew us along the threads of fate to an old Temple to the Order of Ardor, in the city-planet Deenila, where we found ourselves needing to awaken the spirits of the various rooms within the Temple by sharing stories. To help, each of us received aid from spirit guides, beings connected to the Order who wanted to help. For me, this was a young apprentice named Kayla, dedicated to preserving the stories of the Order. We woke up the Temple, and found our way to the Forest of All Knowledge, there rescuing two children, Patroclus and Morgana, who were looking for information about the destruction of the world Galandrome. We also found the Spirit Rune for the Order of Ardor, a symbol that captured the Order’s story, and the Soulstone of the order. Several of us, including Adoros, Omri, Ryu, Pawldo, and I bolstered and protected the soulstone, and the Forest, before we had to leave.


After this, we worked to perform a ritual to cure Traveller of a disease called the Blooming. The Blooming is a terrible biological weapon, created by The Villain of the plane that they are from. It is a Plant which consumes magic, a Disease that spreads, and a Curse that controls and reanimates, making it very difficult to cure. Margaret had been given a ritual to cure it, but as we did the ritual something went wrong, cutting too deep into Traveller, and severing them into many pieces. At the same time, a group of Kings Guard from a Fae King in the Laurlins attacked, trying to get to Aris, who had changed in some way earlier in the day. After a villainous version of Traveller dragged them into the Mysts. They had spells, which from my understanding was impossible. We were forced to flee, as Aris used Second Chance and vanished, perhaps with some additional magic as well. We ended up locked in a story, fighting a villainous version of Traveller and nightmares from the past. Eventually we forged a blade known as “Good’s Triumph Villain’s Fall” to cut ourselves out of the story, and perform the ritual a second time on Kovaks, who had gotten the Blooming after curing a young girl who had an advanced case earlier this year, successfully curing them.


I apologize if this is… rambling, or difficult to follow. The day was… a lot. I spent most of it with Siward’s spirit within my own, giving us a chance to say goodbye. I am always happy to answer follow up questions, or shed some more light, as much of what happened is of a personal nature to many of us.


Sincerely,

Raindrop Storm Arkaea



OOC:

One of the things I have come to love about the Anthologies event series, having now been to both events, is it is an opportunity for lots of stories to come together. I have so much appreciation for the staff of this event, Becky, Matthew, Alex, Eric, and Ash, who all did such a good job weaving stories together and rolling with the punches. The stories were excellent, and there were many innovative mechanics and interesting things done with the event.


The other thing that I loved was the fact that it was just… at a park. This made it both very cheap, and very accessible for people to do. The event stood on its own, no big, fancy props (aside from Badoros, shout out to great monster design), just good storytelling, and a bunch of people telling stories together. This is, in my opinion, at the heart of LARP, and of Realms.


I also very much appreciate the staff rolling with the fact that I realized this was the day before my birthday, and taking the opportunity to absolutely torment my character. I highly recommend anyone who wants to tell a story with their character to ask, you might just find someone who wants to tell that story with you.


With love, and thank you for bearing with this article’s rambling,

Sky


Thursday, August 27, 2026

Why I Want To Go - KosD Questing 4

 By Max “Azimuth” McCalla


Heroes of the Realms, Blackavar and its surrounding lands call us back once again to write another chapter.

Blackavar, Slumbertimeland, and the harrowed lands beyond continue to be a region with many stories to tell. The days I have spent there tell the tales of the people and lands of blackavar, and the nights tell of the darkness lying just beyond its borders.

In the daytime, we are usually given many chances to influence Blackavar and make a difference to a wide variety of individuals and factions within the nation.

Last time we were there during the day, we helped villagers recover their belongings, dueled a chipmunk, calmed down dragons with tasks and performances, forged new weapons out of Blackavar Steel, and completed a painting about the history of the Knights of the Sable Dragon. Everyone, no matter their skills and experience, can find ways to help this land and its people.

At night, the stakes increase. We often find ourselves venturing into Slumbertimeland, a twisted fairytale place created by an entity known as the Storyteller and taken over by a dark being known as the Author. This place and the Harrowed lands sit beyond Blackavar but they encroach its borders and threaten its people.

Within the Author’s lands, we are asked to question how we fight, and who and what we fight for. It truly takes the strength of all of us to get through these lands and their challenges.

The Author intends to write this story for us, in 9 chapters. I don’t believe in destiny and I certainly don’t believe that the Author has control over our story. When the story should be rewritten and break from what the Author intends, I hope that we will all do what we can to write the story that benefits us and the people of Blackavar.

For anyone who is interested in learning more about the plot, Magus Margaret August has organized a gathering on Thursday at 6pm (in the Realms Discord) to spread information and prepare for the weekend ahead. I encourage all who are planning to enter Blackavar to attend and learn more about what we are up against.

Not all that is harrowed is lost. The story is ours to write. May your spells fly free and your blades strike true.


Signed,

Squire Azimuth of Chimeron


OOC:

This plot series has been fantastic so far, full of great NPCs and storytelling. The team running the plot is top-notch, full of excellent, experienced craftspeople, marshals, and EHs. I look forward to what the next part of the story is and I will enter with high expectations. This has also historically been a great introductory series for newer players and has offered a number of folks, including myself, ways to get highly involved with the plot.

Wednesday, August 26, 2026

Realmsle #37

 

                       


This custom Wordle-adjacent-puzzle features a 5-letter word that is particularly relevant to the Realms.

If the embedded page isn't working below you can click this link to get to the puzzle.

Like regular Wordle you can copy your result's (but only if you follow the link), so paste them or a screenshot onto social media to let us know how you did. But no spoilers!


Tuesday, August 25, 2026

What You Missed - Evie's Tavern Presents: The Midnight Festival II Tournaments of the Lunar Aegis

by: Sawyer "Jericho " Judkins



The weekend started out like any other. Toothless and I arrived in Shadowdragon and were immediately presented with the sight of Evie’s tavern. We set up our tent along with the other members of Arken and soon set to work setting up our camp alongside the tourney field. This is one of the first times in a while that almost our entire nation was present at once! As we finished getting the final lanterns hung, the tournaments began!

I had never participated in a tournament that was focused on duos before, and it was very enjoyable. It started off with a team grand melee, and though Toothless and I, Team Tooth-Thorne, managed to defeat the first duo we came across, we were quickly finished off by Team Flight Risk. For the rest of the days, the duo tournaments were varied and excellent. I enjoyed every single one of the fights I participated in, and loved the camaraderie between all the teams. Of course, there were also plenty of non-coms! I think I would be remiss to not mention the sneaky game of trying to attain the most pins. Of course this turned into children swinging with the flat of their blades at everyone’s heads instead. 

I of course need to mention the food as well. Tempest put on excellent food, and it all tasted very yummy! I particularly enjoyed the cheeses. I would also like to highlight the homemade pickles Kyomi brought. I am not a big fan of that flavor, but they were great! I also loved how easy it was to tell which foods were gluten-free for our friends that find gluten poisonous.

The shops! I have never seen so many vendors at a single event before! In attendance I remember there being: Realms Outfitters, Mercenary Market, Shalindra’s Shop, The Wandering Potato, Karmha’s Creations, and Gundulf’s Tavern. (Sorry Shalindra, I can’t remember the name of your shop!) All the wares they had out were excellent and eye-catching. The Order of the Peacock also had their Swap-Shop set up alongside the clothing set out by the Knights of the Lunar Aegis. All were very important for the fashion show to come.

Of course, all tournaments must come to an end, with team Flight Risk with an incredible showing all weekend, well done Fern and Jasper! Then came my favorite part of the evening; all the activities in the tavern. Things went into full swing with the Fashion show. Now I admit, I am not a very fashionable person. In fact, Zarine has threatened me with harm for my original tabard. So I did not know what to expect from this, but Toothless was so excited, so how could I not watch. All the participants came out to their own theme music, and got to show off their stuff. Then they interviewed with the judges. I think in all, there were about twelve participants, and it was great to watch all of them. As that wrapped up, the festival games began. We got to pick ducks out of a pond for points, throw stars at sleeping sheep, and throw hoops at glass bottles. I think I might have tied for most sheep knocked off in a game, but I am unsure. This was followed along with the raffle, which Toothless cleaned house with. And I got the giant snail which I was excited about.

Then we all hung out by the fire telling stories and sharing good drinks. This is always such an important part of adventuring for me. Getting the time to unwind from all the doom and gloom, the end of the world saving, and just typical adventuring. Being able to relax with my friends and my nation is always a highlight. There was much dancing, rejoicing, merriment, and good company. Which the Realms would be sorely lacking without it. If you have not had the pleasure of attending the Midnight Festival, I invite you to come join me around the fire next year.


In service to the Realms,


Jericho Axelthorne

Lord of Arken

Watcher of the Skyless Sea

Squire to Knights of the Sable Dragon

Knight of Chaos



Notes From Toothless


  • We played The Dragon is Coming

  • Lots of good snacks

  • Got to go camping and it was cool

  • Lots of tournament fighting

  • Awesome bubbles

  • Beautiful night sky

  • Dancing at the fire

  • There was a fashion show

  • I really liked the carnival games


Out of Character Note:


I just really wanted to thank the staff for an amazing event! I am sad I missed the last one and intend to make this part of my yearly must haves for events! I also really want to thank everyone that contributed to making Liliana’s weekend amazing. From helping her not be scared in the fights once I had died, to getting her kitted out for the fashion show, and gifting her a shield (which she was adamant she needed to use it at practice on Tuesday). You all really helped her have an amazing time. As she said many times over the weekend: “This is like a dream come true!” 

 

Monday, August 24, 2026

Meme Monday

 by the Meme Team



Friday, August 21, 2026

Why I Want To Go - Anthologies 2 [Part 2]

by: Kathy "Makhta" Fey


Makhta:

Sometimes it falls to people like us to save Creation.  I mean, gods don’t have their own hands and feet right?  So there’s this arc – it’s a super powerful Creation-magic artifact – that the bad guys are after too, and we have to beat them to it.  

If you have no idea what’s going on with any of this, welcome to my world, but we’ll catch you up on anything you need to know about what we’ll be facing and what we need to do and, heck, how this all fits in with our whole reality.  Ace will explain it all to you with an orange.

As for the fact that we’re questing into Fae – or, the Mysts, or something – I don’t have the slightest but I know it can mess you up big time so we’ll have a briefing on that too.  Which I better pay attention to.

But don’t let all that scare you.  You’re a hero, right, you wouldn’t be scared anyway!  But please come help out because, well, I like Creation right where it is and I’d rather it stay that way.

Other than that quest, I know there’s some Sanctuary magic mumbo jumbo going on, which is also tied into world-saving actions, so get over here heroes we need to jump into that together.

And then, there’s the Laurlins stuff, which I also don’t get but there will be experts on hand and I’d really appreciate it if you all could work on fixing Traveller’s friggin’ lung plant curse problem because holy hell that’s gone on long enough. 

And hey – with all this questing into like every plane of existence but our own – I have a personal request to make.  Please do not let anyone wander off on their own, and please for the love of all gods don’t leave anyone behind.  


Kathy:

Anthologies will be a treat!  You have a whole team of great storytellers presenting a collection of unique but interconnected mods, each of which serves a dual purpose – as both a nice chance to bathe in plots we’re invested in, and as a great entry point for people who haven’t encountered these plots before and want to dive in!  Or even just stick a toe in, or just hit things and huck magic around – whatever you find fun about questing, you’ll find it here.  What’s not to love about spending a day hitting your friends with sticks in a park and getting all worked up over our own intertwined and epic stories!