Sean "Wil" Veale
How long have you been playing?
Defenders or Duckwater Aka ‘The corn maze event’ -- September 1993.
How has the game changed since you've been playing?
I don’t think the game has changed all the much; Sure weapons tech has changed, countries have come and gone, and the balance of martial ability has swung to various group; but at it’s core the game is still about anyone who has an idea to try it out at an event.
This has lead to some terrible events, but many more great ones and I don’t see it as something that should change.
Who have you learned the most from?
Kathy Fae -- There is great enjoyment in helping others.
Andi Dunphy -- Showed me a love of cooking.
Jared Buzby -- Franchise, Honor, and Chivalry.
Kathy Journey -- The ability to inspire folks by word, deed and action.
What was your best moment IC?
Squiring to Queen Meg and completing my first task within the confines of that event.
What was your best moment as a NPC/EH/Player?
Anytime ideas for events/ hijinks/stories come from the bedlam event. I actually had to go into the back room a bit at the Sunday of the last bedlam event to keep my composure.
What would you like to see changed or developed more in game?
I personally have always disliked the double tap mentality to the fighting. I enjoy fighting but I rarely double tap as finishing off someone that quickly isn’t fun. I love to see some sort of evolution where you can’t hit the same location twice in 2 seconds.
What do you love most about the game?
Friendships, Fighting, Helping Out, Working Hard so other people can have fun. Having a platform where we spending years crafting on a plot line that others could tell stories and songs about, and have other event holders create stories from the actions the PCs took.
What advice would you give new players?
If you like fighting, watch people fight, study their moves and their form. Ask people what they see after you have sparred with them at practice for a bit.
NPC every 3-4 events to see what it is like behind the scenes.
Who would you like to see the next interview be with?
Andrew Adams, Jony Balboni, Becky Baron, Peter Brillinger, Jason Rosa
Anything else you'd like to take the opportunity to put into print?
Stay late and help people clean up after an event if you can. Nothing is more exhausting working hard for a weekend and then staying late to clean up. The worst I remember was one QoH where I was there to 11pm and other staff were there past midnight. Also please review events, Fae staff would always hold a post-mordem meeting after every event where we discussed what went wrong and what went right. What we should keep and what we should ditch. Reviews are in invaluable source of information in that process.
Photo by Jesse Gifford |
Defenders or Duckwater Aka ‘The corn maze event’ -- September 1993.
How has the game changed since you've been playing?
I don’t think the game has changed all the much; Sure weapons tech has changed, countries have come and gone, and the balance of martial ability has swung to various group; but at it’s core the game is still about anyone who has an idea to try it out at an event.
This has lead to some terrible events, but many more great ones and I don’t see it as something that should change.
Who have you learned the most from?
Kathy Fae -- There is great enjoyment in helping others.
Andi Dunphy -- Showed me a love of cooking.
Jared Buzby -- Franchise, Honor, and Chivalry.
Kathy Journey -- The ability to inspire folks by word, deed and action.
What was your best moment IC?
Squiring to Queen Meg and completing my first task within the confines of that event.
What was your best moment as a NPC/EH/Player?
Anytime ideas for events/ hijinks/stories come from the bedlam event. I actually had to go into the back room a bit at the Sunday of the last bedlam event to keep my composure.
What would you like to see changed or developed more in game?
I personally have always disliked the double tap mentality to the fighting. I enjoy fighting but I rarely double tap as finishing off someone that quickly isn’t fun. I love to see some sort of evolution where you can’t hit the same location twice in 2 seconds.
What do you love most about the game?
Friendships, Fighting, Helping Out, Working Hard so other people can have fun. Having a platform where we spending years crafting on a plot line that others could tell stories and songs about, and have other event holders create stories from the actions the PCs took.
What advice would you give new players?
If you like fighting, watch people fight, study their moves and their form. Ask people what they see after you have sparred with them at practice for a bit.
NPC every 3-4 events to see what it is like behind the scenes.
Who would you like to see the next interview be with?
Andrew Adams, Jony Balboni, Becky Baron, Peter Brillinger, Jason Rosa
Anything else you'd like to take the opportunity to put into print?
Stay late and help people clean up after an event if you can. Nothing is more exhausting working hard for a weekend and then staying late to clean up. The worst I remember was one QoH where I was there to 11pm and other staff were there past midnight. Also please review events, Fae staff would always hold a post-mordem meeting after every event where we discussed what went wrong and what went right. What we should keep and what we should ditch. Reviews are in invaluable source of information in that process.