by Zach Senchuk
Shiho can be played with 7 Players (1 per element)
Shown are Void, Wood, Metal, Fire, Earth, Wind and Water
Every player will get 9 tiles. 3 of each “level” (1 dot, 2 dot and 3 dot tiles)
The goal of the game is to get 4 in a line. This line doesn’t have to be straight, but must be able to be drawn from one tile to the next without backtracking.
Play is set up in 2 Phases:
Phase 1: Players go around taking turns playing 1 tile with the following rules; 1 dot tiles can be played anywhere on a blank square of the board; 2 dot tiles can be played on any color 1 dot tile; 3 dot tiles can be played on any color 2 dot tile. This will continue around the circle until there is a winner (someone can draw a line connecting 4 of their tiles that are on top) or until phase 2 beings.
Phase 2: This phase starts as soon as the first player cannot make a legal move by placing a tile. After Phase 2 begins every player (including the player who initiates phase 2) may -either- place a tile -or- pick up one of the top tiles of their color. If a tile is taken that would result in another player winning then the game immediately ends.
An important part of the game (and unfortunately one that I failed on when making this set!) is that the tile underneath cannot be seen when a different tile is on top of it. This creates a memory component to the game that wasn’t able to be enjoyed at Teng Hua. Thank you to everyone who participated at the Feast of Teng Hua.
Shown are Void, Wood, Metal, Fire, Earth, Wind and Water
Every player will get 9 tiles. 3 of each “level” (1 dot, 2 dot and 3 dot tiles)
The goal of the game is to get 4 in a line. This line doesn’t have to be straight, but must be able to be drawn from one tile to the next without backtracking.
Play is set up in 2 Phases:
Phase 1: Players go around taking turns playing 1 tile with the following rules; 1 dot tiles can be played anywhere on a blank square of the board; 2 dot tiles can be played on any color 1 dot tile; 3 dot tiles can be played on any color 2 dot tile. This will continue around the circle until there is a winner (someone can draw a line connecting 4 of their tiles that are on top) or until phase 2 beings.
Phase 2: This phase starts as soon as the first player cannot make a legal move by placing a tile. After Phase 2 begins every player (including the player who initiates phase 2) may -either- place a tile -or- pick up one of the top tiles of their color. If a tile is taken that would result in another player winning then the game immediately ends.
An important part of the game (and unfortunately one that I failed on when making this set!) is that the tile underneath cannot be seen when a different tile is on top of it. This creates a memory component to the game that wasn’t able to be enjoyed at Teng Hua. Thank you to everyone who participated at the Feast of Teng Hua.