Wednesday, November 30, 2011

10 Questions - Richard "Quinn" Pavis

Richard "Quinn" Pavis

Photo by Foren Mike
How long have you been playing?
Since Knights of the Eternal Flame Tournament '09.  So, 3 years this February.

How has the game changed since you've been playing?
It's hard to say exactly what has changed, since I've been in the game such a short time.  However, I've seen a number of important events, I've seen Embrace Death nerfed, fiberglass passed, Wayland defeated and the Munuko rediscovered.  More than everything I've seen the game grow rather than change.

Who have you learned the most from?
Magically, I learned the most from the Order of the Magi.  Through both direct instruction and indirect questions, I've learned quite a lot from the order as a whole.
Combat wise, I've learned from everyone who's ever beaten me.  I make it a point to spar with everyone I can.  I can't make it to every fight practice, but I try to learn from every death.  Even if the only lesson I learn is that I can't fight with a shield.

What was your best moment IC?
Being crowned King of a new world, rallying my people together in a time of danger, and facing a Dragon God in single combat, armed with the Sword and Shield of Destiny.

What was your best moment as a NPC/EH/Player?
On staff for Beyond the Hag and Hungry Goblin, I gave out some Dissention key phrases to certain PC's.   Later when the PC's encountered a certain Bois, I got to yell fun things like "The sun has set forever" and "The darkness has no end".  Then I got to watch the PC's scramble around not only dealing with this new threat, but trying to determine where it came from.  It was great seeing a new mechanic work well.

Photo by Douglas Fisher



















What would you like to see changed or developed more in game?
A way to add variety without unbalancing the game.  Also a way to engage the entire event site rather than a select group (I'm guilty of this as well.)
Oh, and puzzles that don't involve rune translations, or those little wooden puzzles where the pieces get lost all the time.

What advice would you give new players?
Listen.  Spar.  Ask Questions. NPC.
Quite often important information on a quest is said directly to the PC's.
Spar often.  Even spellcasters need to practice their verbals and footwork.
When asking questions try not to be pompous or arrogant.  Even if someone is playing a jerk PC or NPC, chances are they are willing to help a new player out.
NPC-ing is often a fun way to practice a new weapon combo, and call armor you don't have to wear.  Also, NPCing tends to be free.

What do you love most about the game?
The careful balance between tone and fun.  Various modern conveniences are allowed because they add more fun than the anachronism detracts.  I'm not sure about other people, but most of the time I don't even see cars, camp chairs, and the like while questing.

Who would you like to see the next interview be with?
Nate Soule

Anything else you'd like to take the opportunity to put into print?
Nope.

Tuesday, November 29, 2011

Why I Want to Go- Rhiassa Presents: What Lurks Beneath III


Why I Want to Go- Rhiassa Presents: What Lurks Beneath III: The Will of the Wind

Rhiassa Presents: Queen of Hearts XVIII
December 3, 2011 (Saturday 12pm) - December 3, 2011 (Saturday 7pm)

This is the third part of a continuing series of full-blown quest events. In the past these have been exclusively quest events with no tourneys or other non-questing components included...and that's a good thing. That is not to say there has been no fighting because past events have been filled to the top with stuff to fight. Speaking of the past, the event write-up provides a history of the previous events in the series so people who have not participated before can catch up on the plot and what has come previously. This should be a good, solid quest event.

The event is currently full since the site requires a cap of PCs. However, I am sure they would be fine with getting some more combat NPCs if you are looking to help out the Realms or just looking for something to hit (check with the eventholder before simply showing up).

Monday, November 28, 2011

Question of the Week - 16

What is your favorite monster to fight against?

Wednesday, November 23, 2011

What Character Are You?

Over at http://www.easydamus.com/character.html there is a questionnaire that asks a series of questions on your likes, dislikes and possible reactions to specific situations. From this it spits out what type of D&D character you would be. For fun, I used a fusion of my Realms experiences/outlook and real-world activities to answer the questions. Give it a try and let us know what you are.

In case you are wondering, the following was my final result...



True Neutral Human Wizard/Sorcerer (4th/3rd Level)



Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 11
Intelligence- 14
Wisdom- 15
Charisma- 14

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Monday, November 21, 2011

Question of the Week - 15

This is a multi-part question...

What do you think about eventholders scheduling events on the same day? Is it ok? Does it hurt the Realms or maybe help it? Should the first to post an event "get" the date?
 

Friday, November 18, 2011

What You Missed - Rock & Roll

Photo by Dustin Mack

Photo by Dustin Mack

Photo by Dustin Mack

Photo by Dustin Mack