View From Valehaven
Friday, April 26, 2024
What You Missed - Neden BBQ [Photos Edition]
What You Missed - Neden BBQ
Written by: Emma "Irri" Sherman
Traveling to Neden this past weekend was a chance to embrace great weather and greater friends. The day started with your standard barbeque foods, a lovely bar supplied by Ser Elizah (with some delicious mocktails that I thoroughly enjoyed), and some limited tournaments marshaled by Meatball. There were also hidden cashes of treasure hidden throughout the land which many bravely set out to find. For those uninterested in fighting, the Tournaments of Sobriety were there! I drank so much water, and got prizes for it!
As the sun set on the Castle, court was called. Murmur (Tulli) was Knighted into the Knights of the Steward. Lilly was squired to the Knights of the Steward. Bestie JB was made Neden’s Second by Sir Syruss.
Overall, it was a nice day to spend with friends.
Sincerely,
Initiate Irri
Thursday, April 25, 2024
Word from the West - Ghost of CHANce: Fixing Chan
Organized by: Brookelyn "Rowan" Gingras
Written by: John "Gordon" Rescigno
Discovered near the grounds of the Church of Aurora in Chimeron City is a piece of paper, cracked and broken but held together with jagged lines of red material, and painful to the touch.
“You must have missed a domino. I appreciate your meddling, and look forward to seeing you all again. Our time together in Darkvale was too short for my liking, and with my current power I’m sorry to say I won’t be able to host you as I would prefer.
Thank you for providing me a vessel to come into this new realm, though no doubt I will tire of it soon. In the meantime, I’m sure little Danny and I will be fast friends."
What You Missed - Ghost of CHANce: Fixing Chan
Written by: Alistair "Kasca" Gilmour
Long ago, Sir Chan Ottokar sacrificed himself to protect his friends and ensure Rexan’s defeat. Nearly two years later, Adventurers of the Realms stepped up to venture into Gaol and recover the pieces of their fallen friend.
After Margaret opened a portal to Gaol, we found ourselves in Garm’s domain. He was prepared for our arrival and put on display the soul we sought to reconstruct and the scales we had to balance. Our objectives were clear: Purify Angelbane, cleanse Corruption with the Hammer of Justice, fight for the fragments of Chan, and balance the scales so that the purpose of his sacrifice would not be undone.
We set out to meet the Silver Legion, and the spirit of Darkvale confronted us along the way. The angel, Chan, greeted us and reunited with his old friends. After much discussion, the angel insisted on purifying Angelbane. N was willing to surrender the cursed weapon, but there was a misunderstanding, and the Silver Legion took Angelbane by force.
Justari’s Red Knight met us after our unsuccessful return and warned us about the forces we were meddling with. Chan’s soul bore the weight of many sins he committed during his life, and that weight had to be lifted before we could restore his soul. There were twelve sins, and twelve noble adventurers stepped up to take them as their own.
Purifying Angelbane was not the only reason why we sought the Silver Legion. We also needed a divine spark to reforge the Hammer of Justice. We were hoping for Chan’s wings, but couldn’t negotiate for them, so we had to make do with what we had, and we split into two teams.
One team set out to fight for Chan’s identity as a Knight of the Crown, but Zula bois stood in their way. Not even swords imbued with light were enough to fight the Infinite Dark, and the adventurers were forced to retreat.
Meanwhile, a smaller team of adventurers brought pieces of the Hammer of Justice to Hephaestus, the god of the forge, so that he could reforge it. He requested embers to light his forge, and slime to glue the pieces together. James Swift, determined to prove his devotion, collected so much slime from the bog that even Hephaestus was surprised! With the forge lit and the hammer covered in slime, Hephaestus went to work and reforged it, then he used the hammer to cleanse Corruption.
The two teams reunited, adventurers set out to claim the Red Branch in Fae, but something was strange. Upon entering the plane, everyone became fae, and the fae became even more fae. They scrambled to avoid Wayland blades, eventually stealing the red branch and running. Those who were less fortunate were rescued by a fae dragon who wanted to be their best friend forever and ever and ever…
We knew we had to confront Dionin’s Avatar, but before we did, we had to right one of Chan’s wrongs. Margaret carried the skulls of the angels Chan had slain, and it was time to bring them back to life. A great ritual was conducted, and we succeeded. The angel Chan sought us out, and we told him our plans to confront Dionin’s Avatar. If we were to bring Chan back as a mortal, both the angel of the Silver Legion and Dionin’s Avatar could exist no longer. The angel understood and accepted the fact.
We set out to battle Dionin’s Avatar. The angel confronted him directly while the rest of us fought his minions. It was a long, brutal battle made difficult by the Avatar’s resilience, but when it appeared we’d run out of time, all shining steel was granted Valor, and we made one final push and emerged victorious.
Our task wasn’t yet complete. We still needed to balance the scales. We all scrambled and sacrificed parts of our souls to match the sacrifice that killed Chan in the first place. Our time quickly ran out, and Garm shut himself in his office to check the scales. He emerged to tell us we were successful and sent us away, but our balancing act wasn’t perfect, and a fragment of Rexan, the slain god, escaped into the Realms.
In due time, the Storyteller will use the fragments of Chan’s soul to create a new being named Amawar. Before the book can be closed, the final chapter must be written, and that responsibility has fallen to me.
Wednesday, April 24, 2024
Why I Want To Go - Ashen Adventures
for years to come. There are few spots left so you should pre reg now!
Tuesday, April 23, 2024
Introducing the Rhiassa Tube (W)!
by Jason "Aeston" Rosa
If you frequent the Realms Discord and have spent any time catching up on the #weapon-construction channel there isn't a lot I'm going to say that you don't already know. But in an attempt to keep the majority of the game properly informed, I would like to tell you all about the Rhiassa Tube (W).
As most of you know, the majority of manufacturers for the 5/8" foam that we use for weapons have stopped producing it. This has been a slow process as stock of the foam can still be found here or there but ultimately the situation is near it's breaking point. There are various solutions to this problem that have been pursued by people across the community with various ranges of success.
I would like to introduce you all to my attempt to address this problem, the Rhiassa Tube (W).
fig1. From left to right: A pool noodle, the current common Frost King Foam, Rhiassa Tube (W) |
The Rhiassa tube W, simply stated, is a custom manufactured extrusion of polyethene foam. This is the same type of foam that is used in Frost King insulation. I located an oversees manufacturer in Asia that would produce this foam per specifications. The white material on the right in the above photo is a sample of that material.
fig2. Equally magnified, the cell structure of each material |
The fact that the new material is white makes it a bit harder to see but it's clear that the cell size is smaller than a pool noodle and somewhat equivalent, if not a little smaller, than the Frost King foam.
fig 4. The clamp placed on each material. |
It is clear how much more the pool noodle compresses, and we already know through anecdotal evidence that pool noodles break down a lot quicker. The Rhiassa Tube (W) compresses to a degree that is comparable to the Frost King foam.
fig 6. The compression of the clamp on each material after being crushed in the vice. |
fig 7. The testing set up for sustained compression. |
I ran the experiment for 24 hours to get an idea of how much the foam would compress over time and how much it would go back to its original shape after the compression experiment ended. The results are below.
Again, the new foam performed well. Much better than the pipe foam as it compressed less overall and also returned much more closer to its original diameter. It was a very similar performance to that of the Frost King foam.
In the case of each type of foam the weight would, at first, cause the foam to compress. But for the screwdriver to move the full distance between the red lines shown in figure 8, the screwdriver did have to puncture through the foam's surface. The amount of weight needed to move the distance between the lines in shown in the table below.
As with every other test up until now the performance of the Rhiassa Tube (W) is much better than that of a pool noodle and comparable to that of Frost King. In this case in particular, anecdotal observation leads me to believe that the extrusion process of the white foam leads to a slightly more dense "skin" around its exterior which helped it perform better in this test.
fig 9. The set up for the tensile strength test. |
I measured how much bend there would be in each foam sample. My assumption is that less bend indicates a material that is more internally robust and deforms less due to stress. The results were as follows:
In this case the pool noodle performed better than expected, but in retrospect that is largely due to the larger internal diameter and greater wall thickness which would allow it to resist deformation to a greater extent. The Frost King foam and the Rhiassa Tube (W) however had virtually the same internal diameter and wall thickness and the Rhiassa Tube performed much better.
Thank you for reading along this far and I hope you are looking forward to the results of this endeavor as much as I am.
In service,
Jason
Introducing Saurian Sprint!
Several years ago Rhiassa Games introduced to the Realms a brand new table game called Luck of the Lion, seen since then at several Feast of the Leviathan events and at the Clontarf Shuffle as well. The will behind that project was to introduce custom Realms-themed table games to the community to make the casino experience in our game more unique.
Now Rhiassa Games, with the kind cooperation of the Saurabian Casino and the Church of Tychasaurus, would like to introduce the next table game in that series.
Saurian Sprint!
Saurian Sprint is meant to capture the feel of being in Norlund watching the dinosaur races on a sunny day, a betting slip in your hand, hoping to take it all on the long odds of a dark hose (dino) coming from behind and winning big. It's a dynamic, interactive table game where anything can happen with the next roll of the dice.
Nine dinosaurs start lined up to race on the track on the left side of the board. That series of squares is meant to represent a 3-lap race track (with the final lap elongated to simulate how hard it is to bring it all home when exhaustion starts to set in).
The dealer rolls two six-sided dice and the result indicates which dinosaur then moves one space forward on its track. If the same result comes up twice in a row it could even result in some bonus movement for some of the dinosaurs. The dealer continues to roll the dice and move dinos forward until a first, second, and third place cross the finish line.
There are lots of ways to bet during Saurian Sprint!
In the center of the table are a series of red rectangles that are the prop bets. These are all bets that must be made before the race begins and are of all kinds, from betting on the specific place dinos will finish in to bets about which dinos will outpace other dinos.
To the right of all the prop bets are the place bets. These are bets about which dinosaurs will have crossed the finish line when the race is over. WIN means being the first dino to cross the finish line. PLACE means being the first or second dino to cross. SHOW means being the first, second, or third to cross.
The largest block of bets where you can see WIN, PLACE, and SHOW are all bets that must be made before the race starts, but you can also place bets during the middle of the race.
As the race develops and you can see which dinosaurs sprint out ahead, you can make further bets. While all dinosaurs are still on the first lap, you can make bets on which ones will WIN or PLACE. And as long as no dino has crossed onto the final lap, you make still make bets on which one will WIN. All these bets are further on the right side of the board.
A more thorough explanation of the rules and odds can be found on the Rhiassa web page at: http://rhiassa.com/games/gambling.html
Rhiassa games is proud to introduce this game to the Realms and have it premiere at this year's Clontarf Shuffle in a few weeks.
Special thanks to Pi Fisher for calculating all of the odds for this game and Carol Wohlmuth for painting the dinosaur minis.