Thursday, April 7, 2016

Support Caster's Guide to Combat Casting in the Realms


In this installment of the Support Caster's Guide, we will be covering spellbook and spell selections.

Spellbooks
            When choosing a spellbook, think about what it will be used for. Some spellcasters use their books for more than just spells. Valuable information can often be stored in it for reference. For combat effectiveness, I recommend the smallest possible book for the information you need it to contain.  The size of the book determines where it is stored, whether in a big or small pouch, pockets, or slipped into a boot or shoe. With a bulky book, it could end up being put into a large pouch, which could bang against you while running, tangle up your legs, or just weigh you down.  Limiting the size of the book will increase your mobility.
            Containers for spellbooks should also be practical. The same logic of having the smallest possible spellbook can also be applied to where they are stored. Smaller is better. Make sure that the location is secure (i.e. the pouch should not have a clasp that unfastens easily) and that it will stay where it is stored. Also, be cautious when storing it in places such as a boot or against exposed skin, because perspiration can destroy the book. If you choose one of those places, a small plastic bag to store the book in would be optimal. The best place to keep a spellbook would be a small belt pouch, or pockets sewn into your garments (perhaps within an armored cloak) if you do not wear a belt. 
            Choosing what spell information goes into your spellbook is also a consideration.  More information is better, since it is also used for reference. Completely write out the components of the spell, including active components, and copy them word for word.  If you can misinterpret the components of a spell you do not use too often then, chances are, you could be misusing or miscasting the spell.  It may take more work to write down all that information initially, but it is worth the time put into it.

Spell Selection

Determining spells can be a daunting challenge.  There are lots of options out there, not all of them are equal.  Deciding which to choose depends on a lot of factors; who you will be supporting, what type of events you will be casting at, and the kind of caster you wish to be.

There are, however, certain spells which are the foundations for supportive combat casting. These spells are imperative to take if you wish to be effective at support casting. These spells are:


Heal Limb

It is the most important spell in the game.  Every single spellcaster, whether supportive or not, needs this spell.  It is what keeps combat flowing.

Combat Raise Dead

This is the most effective way to raise fallen comrades. In order to be in the front lines, this spell must be in your repertoire as many times as possible.  It is a quick option which does not pull you from combat like Raise Dead does.


          Repair Item

Repair Item is the best spell in the blacksmithing path, allowing you to fix an entire piece of armor, such as a suit of mail. It requires two hands to use the spell.


Armored Cloak

It is a purely defensive spell, but a necessity none the less for any caster wishing to be in the front lines. Covering your kill locations with one point of floating armor helps against arrows, missile weapons, and also weapon blows from nearby opponents.


            Some spells are highly recommended to take as a supportive combat caster.  These spells are not a necessity like the above mentioned ones, but they will increase your usefulness tenfold. They are:


            Repair Armor

The most useful pool spell in a support casters repertoire is Repair Armor.  Anytime you have to take a pool spell, this should be it.  It can be used to fix one location of armor and, therefore, prevent death.

          Raise Dead

Raise Dead can be purchased must less expensively than Combat Raise Dead and at higher usage.  It does, however, require that you remove yourself ten feet away from all weapons, which will pull you from combat temporarily.

Group Healing

Group Healing can be used a variety of different ways, since it is a conductor for other spells.  It can be used with Cure Disease, Heal Limb, Raise Dead, and Combat Raise Dead.  It turns a single usage into several, depending on the amount of people you can fit into the circle. It does take preparation, however, so it can be time consuming, if not used properly.

Enchant Armor

Enchant Armor allows the spellcaster to enchant one person’s armor, such as a suit of mail, helmet, bracers, and greaves, to be fixed unlimitedly.  It is indispensible, especially if you are often one on one with a fighter. Its downfall is that it is slightly expensive to purchase, and only Repair Armor can be used with it which is more time consuming than Repair Item.

Potion of Armor Repair

Potion of Armor Repair is able to be purchased at a low cost, being second circle, with high castings, 10 as opposed to Repair Armor’s 5.  The drawbacks to it as a spell are the disposable components, which takes time and resources to create and can be difficult to administer in combat situation, if you use improper materials.

Potion of Combat Raise Dead

Potion of Combat Raise Dead has the same drawbacks as mention in Potion of Armor repair, for the same reasons as all potions spells.  However, getting two Potions of Combat Raise Dead at fourth circle makes it the lowest circle, quick use raise dead in the game that enables freewill.

Seed of Life

Seed of Life allows the spellcaster to raise characters unlimited times. UNLIMITED TIMES! The drawbacks to the spell are its high cost, being seventh circle, and the time it takes to cast the spell, which is thirty words and 120 seconds, or 60 continuous seconds while chanting the verbal. A huge advantage to this spell is the fact that you can cast it and walk away from the target corpse, which allows you to Raise someone while still being able to do other things, like support the currently living players.


Remember, last but not least: pick spells that you will have fun with.  Ultimately, we play to have fun so keep that in mind when choosing your spells.
Next time, Spell Components and Weapons!

Wednesday, April 6, 2016

No One Home


by Steven Matulewicz





What You Missed, Neden BBQ

Neden BBQ
Where the BBQ tools are classier than you
(editors note: All Photos by Dustin Mack) 


Photo By Dustin Mack
What's a spring barbecue without a little blood-sport? 
Photo by Dustin Mack
The BBQ featured traditional Neden fare, such as Burgers, Hotdogs, and Tater Salad. Suspiciously not featured: Dehydrated human flesh, Baptise "dropped the ball" on that.  Note the impressive BBQ tool featured, be jealous.
Photo by Dustin Mack
Editors Note: The source of the wings is unknown, and Baptiste rambled too much when I asked him for commentary. I would suppose, you should not ask.

Photo by Dustin Mack
While Neden's many in-house items cover a variety of uses, from seer spells to armor piercing. Perhaps their greatest weapon was the cold spear of situation comedy.

Photo by Dustin Mack

What do we want? BRAINS! When do we want it? BRAINS!

Photo by Dustin Mack

Neden's former vizier shares a bonding moment with Dresden and the nation's newest petitioner Gumbo. Eventually he had to give the snake back.


Kara Akiak declared her allegiance and received her Thorn Valley petitioner tabbard, three cheers for her! 
Photo by Dustin Mack

Tuesday, April 5, 2016

Why I Want to Go: Saurabian Tournaments II

Yes, its the second event in the tourney series in Saurabia!   No, Im not sure when the first one was, its Saurabia.  Lets move on, shall we?

In Saurabia, you'll run into the normal tournaments, some of which are limited.  Some will be good for Order of the List points.  Some, I imagine, will be a little less, er, traditional.  I have no confirmation on this, just call it a hunch.
I saw mention of gambling and lava.  Im sure you will be able to tell which is which.

Please note that the location is likely to change depending on the weather.  Please pay attention to Realmsnet for exact locations.



Friday, April 1, 2016

Cal and Ethan Bardic performed at Feast of Creathorne

Syruss and Jean Baptiste



Jean Baptiste: Strange as it may seem, they give New Adventurers nowadays very peculiar names.
Syruss: Funny names?
Jean Baptiste: Nicknames, nicknames. Now, in the Neden Castle we have Who's blacksmithing, What's Cooking, I Don't Know is Quarter Master--
Syruss: That's what I want to find out. I want you to tell me the names of the fellows at Neden Castle!!!!!!
Jean Baptiste: I'm telling you. Who's blacksmithing, What's cooking, I Don't Know is Quartermaster---------
Syruss: You know the fellows' names?
Jean Baptiste: Yes.
Syruss: Well, then who's Blacksmithing?
Jean Baptise: Yes.
Syruss: I mean the fellow's name making our gear.
Jean Baptise: Who.
Syruss: The fellow forging the swords.
Jean Baptise: Who.
Syruss: The guy on with a hammer in his hand.
Jean Baptise: Who is Blacksmithing.
Syruss: Well, what are you askin' me for?
Jean Baptise: I'm not asking you--I'm telling you. Who is Blacksmithing.
Syruss: I'm asking you-- Blacksmithing?
Jean Baptise: That's the man's name.
Syruss: That's who's name?
Jean Baptise: Yes.

Syruss: When Jayce pays off the Blacksmith every month, who gets the money?
Jean Baptise: Every coin of it. And why not, the man's entitled to it.
Syruss: Who is?
Jean Baptise: Yes.
Syruss: So who gets it?
Jean Baptise: Why shouldn't he? Sometimes his wife comes down and collects it.
Syruss: Who's wife?
Jean Baptise: Yes. After all, the man earns it.
Syruss: Who does?
Jean Baptise: Absolutely.


Tonight's Program Guide!


Tonight's Programs on the View from Valehaven


In tonight's episode of Happy Days, Swoop must chose either a 5 year Bardic Contract or enroll at the University of Highbridge. Meanwhile, Syruss accepts a challenge from Jean Baptiste to dance a dangerous jig, over a live shark!

The program is sponsored by Oldbie Bardic!!
"Is that Oldbie Bardic Man?"
"It sure is!"
"Well, turn it up, man!"

Tonight, Masterpiece Theater presents: Chimlock
Ezra and Sir Kovacs attempt to solve the mystery of the Squire in Pink.  Can Inspector Saka solve this case without the help of his outside investigators?


Chimlock; made possible because of prop donations, NPC supporters like you, 
and a grant from the SMAS Foundation.

Real Housewives of Creathorne: Spring Season Premiere!
Preparations for Tournaments of Creathorne are underway.  Who forgot the wrist bands?  Who's lied to whom about the mess on the tavern floor. And you'll never believe what Papa O'Quinlan does this week!

Sponsored by Bamboo: 9 out of 10 fighters say that Bamboo is lighter than PVC.  Bamboo!

Archer
"Doctor" Garharz attempts to patch up Sir Guilliam.  Which triggers Wrath's phobia of golems, Wrath manages to shoot around corners and hit Runaris, again.  Effa feels buyers remorse over her recent purchase of an ocelot, while Sir Eldritch is wooed by Malory Archer.

Firefly
The crew of the Serenity is hired by a known criminal. Soft is afraid of Sheppard Book's hair in its natural state.

Programming Note: Due to cancellation of Firefly, this will be the last aired episode. Next week this time slot will air So You Want to be a Bard?

Bachelorette
Sir Nighthawk is pursued by Dame Gwen, will their romance bear fruit?  Or will their Queen of Hearts ceremony be called off?

Do you suffer from the embarrassment of Undeath? Does sunlight cause intense pain?  Are you unable to cross a circle of protection?  Garmacile might be for you.  Garmacile is a one time purifying holy fire, provided by Garm to remove the terrifying stigma of undeath.  Now available without a prescription!

Battlestar Guild
Dame Freesia has gone missing after a Cylon attack.  Sir Malaki refuses to abandon the search for her, while Gavin's Viper wing encounters a strange Cylon Viper, that's... waggling.

Sponsored by Seed of Life Alert, when you've fallen, and can't get up.
"I've fallen in combat, and I can't get up!"
"We're sending help right away, Lord Jarrord!"

The Gua Dring Dead
Lako and Enlon huddle together as they discover a new level of terror as a swarm of Walkers trap them after betrayal at the hands of some character that will be dead in a messy fashion next week.  Plus, you'll see 30 entire seconds of zombies!

Stay tuned after the show for a live episode of Talking Gua Dring, guest staring the character that died this week!


The Golden Guys
Sir Duncan is concerned that his housemate Sir Vawn's latest cooking endeavor will put their arterial health at risk, and offers some healthier vegetable based alternatives. Trent dispenses sassy comments about his roommates Sir Vawn's housekeeping skills, and Sir Mestoph shares his folksie wisdom with a newbie who doesn't know yet not to listen to Mestoph.

Sponsored by Ye Olde Tours Casino Tour Bus, daily trips to the Clontarf Casino.  Why spend your pension gold on replacement knees and lawn chairs, when you can enjoy yourself at Sir Tao's blackjack tables and unlimited trips to the buffet?   You won't need your anti inflammatory meds when you see our prices!  Wheelchair accommodations available, and no need to worry about light weight fast weapons and scary spell system changes.   Come on down, have dinner at a reasonable hour, and be in bed before the nightquest.


Superviewful
Areni and her older brother Lucas team up with their Angel pal Twenaria to combat terrible spelling and evil grammar mistakes, while being snarked at by the Queen of Hell, Kiira. Will they find a way to please everyone?  Or just make it out by the skin of their teeth?

Stay tuned for our encore presentation, of the recap of Tournament You Missed about The Event you still owe the Clontarf Casino Money for!!