Wednesday, March 7, 2018

Into Castle Ravensloft, Part 1


(This is a re-post of a story originally written for the printed version of the View some 10-15 years ago)

Into Castle Ravensloft by Steven Matulewicz

1

There is a fog that surrounds the top of the Mountain of Eagle’s Rook. They call it the Purple Haze, because of it’s odd red and blue hues. But it’s a name left over from a much darker time. Supposedly there is a village in there. Maybe more than one. But the people there are rarely seen.

Traveling through the Haze is almost impossible. The main road twists and turns around sheer cliffs. You cannot see more than a few feet in front of you, especially with the color of the mist. Unless you know the terrain well or find a Guide, preferably a native to the Haze, you are more likely to die or starve than make it through. Or back out the way you came.

This is why so many years ago the uncle to Sir Gunnar Guthrevyn made his castle Ravensloft above the Haze and on top of the mountain. An invading army would loose a good percentage of their people, their supply line would be non-existent and if the invaders use the Haze as cover, there was an enchantment placed on it at the time to make people forget their way.

The castle is now in ruin, left as such after the last battles when Sir Gunnar took the lands from his Uncle and re-named the land Eagle’s Rook. He made a home of the well fortified city and Keep of Ravensloft at the foot of the mountain. It is arguably the best built and defended city in the Realm. Fully self sufficient, and with the economy of the supporting villages and the massive storehouse ability of the Granary, this walled city could sit for a very long time against a siege. Arguably for half a year. So it is said.

Unless it’s an undead horde that numbers so many that they climb on the backs of the slain to eventually run over the walls. Leaving you no resort but to burn the city to keep them from corrupting the dead. That, however, is another story.

So the Castle of Ravensloft sits silent far away from the hustle, bustle and security of the new Eagle’s Rook, only the Haze to defend it as it slowly rots away. Large beasts and the undead are fabled to roam its old halls. And why would they not? Most people of the Realm feel it’s crazy and pointless to go to this place, to risk the travel to and back, for nothing save a few hungry beasts.

Which is why the lone rider on a jet black horse coming up the main road through the Haze had been a surprise. Any beast there would instantly know the smell of fresh meat. And any who had lived there (been trapped there?) for any length of time knew to steer clear of the rider. It was his land. His castle. He had been there many times. And those that had come after the rider had not lived to boast about a kill. The very walls seemed to stir and move when he approached. A smart beast would know to stay hidden.

The rider navigated the horse into the ruins. The horse had been there many times and did not balk at the close, narrow corridors they traveled. And even if it had been his first time, one could see the stallion was a well trained War Horse. Very little would frighten him. Very little would keep him from protecting his Master.

The shadows waited.

There were many rooms through which they traveled, and even the best trackers may have become lost. But the rider moved on. Musty tapestries hung loosely in the breeze, or even rotted on the ground, well beyond saving or stealing.
After some time, perhaps as much as an hour since they cleared the Haze, they came to a hidden set of steps leading down into the darkness. It is here the rider dismounted and left his horse behind. Although perhaps you could see the rocks cleared away wide enough to let a horse through, the air that came up below was an electric storm combined with a sickly, sulphurous stench. The smell of old drying blood and of evil.

Without a torch, the man walked into the dark. He knew where he was going, how many steps, where to turn, and what door to open, what key to use and what pressure plates to press to release the hidden rooms. The darkness was like a blanket smothering him. But he did not deter from the path nor did he start a light. He knew better than that. Too many things down here that guard its secrets. And most of those things would eat your innards before you had time to draw breath in wonder at the hulking weight crashing into you. Like in the Haze, unless you stayed to the path you would not live long. Light would bring it’s own horde of creatures flocking to you, path or no. Also he didn’t need to see the spikes, pits and other traps Guthrevyn left behind. No, the complete dark is far, far better. Better for them to believe you are one of them. Better to stay within the Rule of this place. For the most part. This is about survival, not fear. There is a very fine line between bravery and stupidity and this is one of those places crossing the line doesn’t make you brave.

Besides. He is not here to kill. Rather it was these things that protected the Realms from itself. Why ruin a perfect guard and deterrent? Besides, these things were not evil per say. They are not demons. What they are is, well, pure animal. Violent and parasitic in cases. Easily used for evil, but not evil unto themselves. That is why Guthreyvn put them here in the first place. For evil means, but if any used magic to detect evil, they would find none. A slippery line, he knows. But an essential one.

He slides a wall aside and light flashes on him and the chamber behind him. A good dozen things scamper and slide away from the light. He moves quickly through as larger things thud through the hallways towards the shiny thing on the floor and ceiling (it usually means LUNCH). He closes the door behind him.

The magical light of this room casts an ugly green and yellow luminescence, making the room even more run-down than it seems. There are rotting chairs, a broken table; very old black colored blood stains on the floor and walls, some books fading away to dust on the shelves. The stone floor makes a muffled sound as he walks, like the stuffy room didn’t want even the slightest sound to disturb its death and decay.

The only item out of place here is a velvet lined chair. It was outlined in green and white (or it would be, but the light made it look black with a snot colored lining). It was definitely new, made in the past year or so. The rider removes his cloak and hood, placing them on the back of the chair.

King Pyr DarkWillow surveys the room.

He turns and sits a moment, relaxing from the journey. Not exactly the easiest thing to accomplish, even after so many times here. The snow and icy rain didn’t help. There was on part of the road most people don’t know about, but he had measured out: the road shrinks to a quarter of its size as it crosses a chasm, then does it again in a mile or so as you pass over the same river. You can tell you are near a chasm because the fog becomes thicker and visibility comes down to almost nothing: something to do with the moisture or wind patterns through the chasms, horizontal openings in the ground (they are caves, but it’s like a large the size of a town was shoved deep into the earth. Not exactly cozy), river paths and the like. If you are on horseback, you wouldn’t feel the drop until it was all ready too late. Pyr had set up warning stones for his and his people’s benefit, but you would need to know what to look for. To have a lantern-lit path through this would be foolish. For several reasons.

The greatest one being the Castle should never be restored or used by anyone or any thing as a purposeful den of evil… or good for that matter, ever. Even in ruins, Castle Ravensloft was formidable and easily defendable. In a hundred years, he might have a different view. But it has only been 16. The lichen had just begun to move up the walls.

Besides, even with all this in place, there is one thing here that is still evil. And it is not something a group of smart adventurers, or even an army of them, would ever be able to completely remove. In fact, unless one of them is verse in Ancient (and He stresses Ancient in his mind) magics, runes and wards, you might have a chance of surviving. That and you are traveling with a very evil and dangerous person.


And that is why he was there.

He called it, simply, The Vault.

Tuesday, March 6, 2018

What You Missed: Feast of Verai 2018


by Steven "Therian" Matulewicz
Also by Kelly "Twenaria" B.

I will tell you now:  there are going to be a lot of aspects of this event I am going to miss in the review.  That is because, while the venue was intimate, there was a vast variety of things to do and try.

So let’s get to the food.  Many people have tried to throw feasts with Eastern flavors and dishes.  This was, hands down, the best one I have been to.  Every item I tried was able to capture a complexity of flavors.   There was not a single dish that I tried that I did not like (which is also rare, by the way).

Talking with the staff, while I know after the fact that the “tapas” style of serving was accidental, I really liked the waves of food without the traditional removes.

The two new Gambling Games that were at the event I felt were wonderful additions to the casino scene of the Realms.  Camel Races, which was 4 camels racing on a board using  1-9 in a deck, betting every round if you want to your camel to continue… had some great Drama.  I admit that what made this game for me was James’ colorful commentary as we raced.  The second game, Pyramid Builder, was a wonderful new card game .  While I am sure the next time I see it, there will be some tweaking, the core mechanics is a bit of luck and strategy so that it was entertaining to play.

The Premise of the event was Verai’s day of balance:  where for the day the low (slaves) were the lords and vice versa (i.e. the Lord was cooking in the kitchen).  There were plenty of RP moments   and intrigue.  That and a rash of stabbing.  There were a few  things lurking in the woods, however I am not sure how much was  the event and how much was  PC shenanigans.
There were many things going on that I was not involved in, such as the cribbage tournament (free to enter, 100 gold to the winner).    What I can say is simple.  It was a solid event with many immersive opportunities.  If you get a chance to go to another Feast like this, you should not hesitate to pre reg.

The menu, in no particular order:
Hummus with fresh baked Pita
Fruit Plates (Dates, Grapes, Peaches, Pears, Apples)
Olives

Sauces
Tzatziki
Tahini

Falafel w/fresh baked pita
Koshari
Lentil Soup
Tomato Shorba
Caprese Salad
Folkestone Chicken Bites
Kofta Kebabs
Broccoli, Chickpea & Pomegranate Salad
Goat Stew
Caprese Chicken
Fig & Goat Cheese Salad
Egyptian Green Beans with Carrots
Egyptian Meatballs

Dessert
Kheer
Dates
Honey Sweet Balls
Basbousa
***For a more in depth review of the food, see below**

And I will leave you with some pictures.









~~~~~~~~~~~~~~~~~~~

Ok, I think he's done with his writing.  Now, it's my turn.  I want to talk about one of my favorite parts of the feast, which is the feast.  We all know going to a feast can be a bit of a gamble.  How many of us have left a feast still pretty hungry?  Maybe the beef was too dry, or the chicken, uh, not dry enough?  Not the case here.  Now, considering the kitchen staff, there should be no surprise.  The food was AHHHHH-MAZING.

The day board was filled with fresh fruit, like different grapes, peaches, pears, dates and olives.  This was a pleasant surprise, and helped set the culinary tone for the day.  Two types of soup were served up, a curry lentil, which sounded great, and the tomato shorba.  I asked the kitchen staff to pick for me, and got the shorba.  It was out of this world.  I could have easily put away 3 more bowls of it, and been happy.  The soup was rich, full of bright flavors like roasted peppers and garlic.  It was velvety on the tongue, and just filled your whole being with delight.


Photo by  Jason Rosa

The koshari was not super impressive to look at, at first.  All I saw was cooked tomatoes and onions on top of pasta.  Maybe some meat thing under it?  NO!  It was a delightful lentil mix, topped with macaroni, topped with nicely seasoned tomatoes and onions.  Like most of the dishes, it needed salt.  The kitchen put salt and pepper out on each table so people could season themselves.  Personally, I would have liked a bit of salt to have cooked into the food, but I do understand this tactic.  This hearty dish was available for some time, which is for the best, as I had multiple helpings.
Homemade falafel went out, although I didn't find it until it was cold.  The flavor was great, well seasoned, and the tzatziki sauce complemented it well.

Photo by Jason Rosa


Photo by Jason Rosa

The caprese salad, folkestone chicken bites, and the caprese chicken were both very good, but fairly standard fare.  Let's keep going with the more adventurous dishes.

Photo by Jason Rosa

Kafta balls.  OMG.  People passed on these delightful little morsels because they are fools.  The beef and lamb was seasoned with garlic, parsley, and, I think, cinnamon and allspice.  I'm sure there is more to it than that, but it was just delicious. There were also another type of meat ball that went out.  These were very good, with a nice crisp to the exterior.  Not because they were dry, but because they were well done.

Photo by Jason Rosa

Another dish that caught my fancy was the goat stew served over rice.  The goat was very tender (a feat if you have ever tried to cook goat), and the broth was nice and peppery.  Large bits of carrot added a nice color and tasted great.

Photo by Jason Rosa

I also enjoyed the Egyptian green beans/carrots/onions.  Again, the dish needed salt to really shine, but that hardly stopped me from getting seconds.

Photo by Jason Rosa

Dessert was a master piece of out-of-the-ordinary sweets.  There were honey/fig/nut balls that went perfectly with the kheer.  Kheer is a sweet rice pudding.  This kheer was almost perfect.  The flavor was spot on, with cardamon, cinnamon, raisins, toasted nuts.  The liquid was just amazing.  The rice was a bit undercooked, and slightly crunchy.  BUT WHO CARES, BECAUSE KHEER!  The other pleasant surprise came in the form of basbousa.  I had no idea what this was.  It looked like sticky cornbread.  But it was heavenly.  Imagine what would happen if cornbread and baklava had a fight.  A sweet, honey laden cake called basbousa is what would come out of that situation.  And the winner is whoever got to eat it.

For a moment, set aside the usual work it is to throw a feast.  Let's not discuss how many hours of menu search clearly happened here.  Instead, pay attention to the details that went into keeping the theme of this event, how hard it is to step outside of the culinary box of feast throwing.   All while keeping plot content flowing, keeping NPCs well garbed and interesting, and having new and fun games for the gamblers to try.  This event was immersive and delicious.

And if the Magistrate is reading:
Please send soup,

XOXO
Twen

Monday, March 5, 2018

The Misadventures of the Neden Boys

by Cal "Syruss" Marsden


Arc Sphere Distortions

Arc Sphere Distortions
by Steven "Therian" Matulewicz


Friday, March 2, 2018

What You Missed: Feast of Creathorne 2018



Photo by Casey Lemay

Photo by Dustin Mack

Photo by Casey Lemay

Photo by Dustin Mack

Photo by Dustin Mack

Photo by Casey Lemay

Photo by Casey Lemay

Photo by Dustin Mack

Photo by Casey Lemay

Photo by Casey Lemay

Photo by Casey Lemay

Photo by Dustin Mack

Photo by Dustin Mack

Photo by Dustin Mack

Photo by Dustin Mack



The Song of Mogar

by Renee "Mouse" Booke
[To the tune of the Catdog theme song]


One stormy day with a growl and a roar
An Orc was born with the spirit of the boar
A green-skinned fighter
Ready for a brawl
Just an Orcish wereboar, little Mogar

Mogar
Moooogaaaar
Alone in the world was a little Mogar

Banished from his home and out on the road
He fought for his life and couldn’t be slowed
Had to find new land
A place to be free
Had to walk with purpose
‘Cause honor is key

Mogar
Moooogaaaar
Alone in the world was a little Mogar
Mogar
Moooogaaaar
Alone in the world was a little Mogar
Alone in the world was a little Mogar




Thursday, March 1, 2018

Why I Want to Go-Feast of Verai

by Lani "Gwen" Jones

I’m really looking forward to feasting in Verai this weekend, and if you were smart, you pre-regged so you will be joining me there. If you didn’t, please read this and make a better choice next time. This feast is going to feature a lot of foods the Realms normally doesn’t have the luxury of trying. I’ve seen the menu, and I can tell you that I’m very excited. The theme is Mediterranean and Egyptian fare and I know for a fact that the staff has been working hard to perfect these recipes and that you lucky forty will get to reap the benefits this Saturday.

Now I know feasts are about the food, but as someone who has worked at my fair share of feasts, I also know that there is so much more to it than that. This staff is committed to providing you with an truly in-character experience throughout the day, and they will be featuring New Verai plot as part of the Folkewood Initiative. In addition, there will be opportunities for bards of the Realms to show off their stuff and games including a Cribbage Tournament (if I wasn’t in the kitchen already, I’d buy in just to show off my mad cribbage skillz). 

I know I responded right away when I got the first event announcement because I was excited to see what this staff would do and I know I won’t be disappointed. Throughout the Folkewood plot there has been a strong emphasis on immersive environments, and the themes of the food, along with the plot and entertainment of the day are sure to make this event a hit. Looking forward to seeing you there!