Friday, May 16, 2014

10 Questions - Andy "Shean" Disbrow

Andy "Shean" Disbrow

How long have you been playing?  
Long time, beyond older than dirt at this point. started with Midrealms in 1986 but was only hitting 1-2 events a year till 1992-now. Most years I hit 20-40 events+-.

How has the game changed since you've been playing?  
There have been lots of changes when I first started there was no scalping it did not exist... around 92-94 you could scalp if you carried a scalp... Spell changes, Archery changes: we used Fluflu arrows, then gulf tubes and arrows like magic missiles were active till they stopped moving.  People's responsibility level has lowered quite a bit.

Who have you learned the most from?  
That is a hard one:  so many people for different thing Tim Gilkes, Kathy Journeay for eventholding,   Terry Armstrong , Jarrod Marshal and Scott Rodlin for fighting,  But I learn new stuff all the time. Learned a bunch of new stuff  at the Highbridge event in March...

What was your best moment IC?
Saving/recovering Lady Dee from Oberon, had to go into a spiderweb area and drag her out because she was sleep poisoned, I got attacked by a unsele fay with magic missiles it was like playing tennis smacking them with my axehead into the woods as they were thrown...  A very good day...(questing team had Cinnibar, Dalimar, Radstar, PJ I think and a few others...)

What was your best moment as a NPC/EH/Player?  
Well that is a love hate thing I guess, The  Goblin King.. was planned to be a 8 hour npc that lasted 8 years... Things got pretty crazy, everyone wanted to teach him their spells some one gave him a genie bottle and someone else gave him the cork ,genie shamans, so crazy....Still have darklore verbals stuck in my head...

What would you like to see changed or developed more in game?  
STOP messing with the spells/system we need to just leave it alone at this point..  I would like to see Archery go back to where it was 12 years ago.  Develop a better way for players to have interaction with the EH meeting without EH interference at their meeting...

What advice would you give new players?  
The game is as much fun as YOU want it to be.. sometimes you have to make your own fun..but that should not take away from others fun..

What do you love most about the game?  
The Community aspect of the game both IC and ooc..

Who would you like to see the next interview be with?
Paul Swanson aka Swan.... OR  Joe Sims

Anything else you'd like to take the opportunity to put into print?  
The game can be pretty amazing if you  let it be...


  1. As an archer today, but mostly a newbie, I'm dead curious - what did archery used to be like / what kinds of changes have happened over the years?

    1. The quick version...
      We started with flu flu arrows. We stopped using them due to a risk of them breaking in combat and someone getting shot with a non-foam end or someone falling on a broken shaft.

      We moved to golf tubes (the tubes that hold golf clubs in a golf bag) since they worked and if stepped on would not break. The flu flu fletching was carried over as they helped with the wider shafts.

      We moved to aquatubing (fish tank tubing) and then to other similar products because they fly more "true". The golf tubes are not very accurate and can hit a person where not intended (though they are still in use these days).

      New arrow material introduction came about by a person/people experimenting. I remember trying out different materials that either shattered or flew too fast or other issues before someone tried the aquatubes. From there it was a case of asking EH permissions until enough said yes and then it was brought before the EH meeting to allow them officially within the rules.

      So, there is always room for new arrow materials.

      Side Note: The quiver on Andy's back in the second picture is something that was in vogue for a few years. It was a central tube that could hold a weapon and foam "clips" around it that could hold arrows and still allow for a quick reload for a shot.

  2. Arrows: we could bounce off things they were active like a magic missile till they stopped moving, if you were hit with foam you took it,, If an arrow was hit by another arrow or other weapon and it was in your hand it was hand on weapon.. A knocked arrow hit did not brake anything, it is sitting 3 feet off a bow so why would it brake a bow if hit? We could catch them by shaft in mid flight but now it depends on where you are weather it takes your arm, armor etc to do so even though it is clearly shaft... Lots of new rules came into play because archers can shoot pikers arms legs and feet, NOW you shoot a foot "that was ground" is a common occurrence, 9 out of 10 do not take foot shots from bows.

    Dave covered materials pretty well, quiver is something people always have a hard time with the tubes I think Al Nelson came up with the first design and it took off for a time but limited to about 6-7 arrows and or a weapon, The bags are easier to reload..