Wednesday, April 8, 2015

What You Missed Surabian Questing by Ethan "Jean Baptiste" Goldman

Oh, I quested at a land, at a faraway place
Where the boulders are blindly thrown
Where they cut off your ear
just to clone your whole race
It's barbaric, but hey, there's gold

When the wind's from the east and the sun's from the west
And red is off this time
Come on down stop on by
Hop a raptor and ride
To another Saurabian quest

Saurabian nights, like saurabian days
More often than not
the gift shop got what you sought
If your able to pay

saurabian lands, like saurabian dudes
A fool off his guard
must dance and dance hard
if he wants to live through




Saurabian Questing was a straight forward premise, you were going on a tour.

The caveat of course is that Saurabia's tour department sucks, with activities such as causing a lab to malfunction to hoping on lava.


Saurabia brought unique things to the table, having the quest shop at the end rather then at the village ahead of time. Further a new gold was minted for the quest, worth exactly 1.3 gold.

What was most prominent however was how the quests were oriented, most rooms involving using boulders, having questers drag the giant rocks throughout the entire quest in order to use Saurabia's elusive Rockpunk technology (Me put boulder on button, boulder make door open).


Also visible was Saurabian Magic which had such abbilities as allowing casters to lug boulders by themself, become fighters, or even raise the dead through dancing.


We also met Alphasaurus, a invincible ubermonster who I'm sure we will NEVER have to see again...