The heroes of the Realms fight through a door guarded by the demonic Faenfolk. |
As expected, the dungeon is tight quarters and the rear of the group is dangerously less protected. |
The heroes are figuring our how to use the light-totems they were provided to open the door forward. |
One of the light-totems creating a zone of safety. |
The questing party continues to fight their way forward through the domain of fire. |
The waves of faenfolk seemed endless. Luckily the heroes were well provisioned with magic and well armed. |
Heroes that were wearing protective necklaces could leave the zone of safety created by the light-totems. |
A salamander guards her clutch of eggs. |
One of the six urns containing the ashes of Surtr, locked underneath a dome of glass. |
Raiding the salamander nest for eggs that can be used to solve the room's puzzle. |
The goo from the salamander eggs filled in the shapes in this moving puzzle board. |
The heroes pass along the sparking flame of Muspelheim to solve this cavern's puzzle. |
Finding themselves in a strange forest with piles of wood, the heroes were instructed to build a fortress. |
By completing puzzles the questing party was able to arm traps to help them defend themselves. |
The completed fortress, ready to stand against the armies of undead that would soon approach. |
The pool of fire-water was a breeding ground for fire-frogs. A unique creature that could be used to carry that same water. |
Adding the firewater from the pool to a ceremonial goblet that would be used to activate the volcano. |
The erupting volcano that would expel another of the urns. |
The urns, collected together so that Surtr could be reborn from his own ashes. |
Dumping Surtr's ashes into the magic pyre to give him new life. |