Fireball. Everyone always uses it anyways, and until just the past year or so, I haven't heard it be anything other than a "fireball that doesn't break your stuff"
Woops, meant a "boulder" that doesn't break your stuff.
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that is how it has been as far back as I can remember when it was ever called...
Shatter (counts as a normal weapon blow that also destroys any gear in the same way a boulder would. Essentially will undo whatever a repair item would do, ie. hits a suit of armor, all locations of that piece destroyed, hit a shield, shield is broken).I think Shatter would be a great call, as it is one that has been around for awhile and not too uncommon to see. The system already supports its counter, protect item/repair item, and would allow for some great new design space for the spell system to play with.
Just for the sake of ideas for fun, though I don't really advocate any new combat calls at all, these would be interesting.Crushing, perhaps a type of blow that if it strikes a limb, more than just heal limb would be required to fix it? Though, I also don't advocate adding spells, so this would be very event specific, with a way to fix it.Bleed. Does not kill unless on kill areas (Head and body, you still die), but bleeds for XX seconds. If a heal limb is not cast in that time, the target dies.Those are my ideas, just for fun :)