Friday, February 12, 2016

10 Questions with Pi "Kwido Sedna" Fisher




Photo by Jesse Gifford


1) How long have you been playing?

I first LARPed with the Realms combat system at a Summer camp in 2011. Hillary Fotino and Rhiannon Chucciaro were counselors, and the camp was looking for someone to lead a LARP. The first legal event I made it to was Feast of Blackwood III, in October of 2012.



2) How has the game changed since you've been playing?

- Bamboo is okay for 6'6" weapons.
- "It is a good habit to call where you were hit in combat." has been changed to "It is your responsibility to call where you were hit in combat."
- The Blacksmith path was reworked.
- Implement takes too much space in the Omnibus.
- We no longer ban punch blocking, but we still ban shield bashing. Let me know if you know what the difference is.
- You can call slash and shaft if hit by a slash or with a shaft.
- In theory, you can learn 18 spells in one event. In practice, we call this grandfathering.
Photo by Jesse Gifford 


3) Who have you learned the most from?

I'm not sure. There are lots of people I've learned from, and a few I've learned great deals from. Picking one would be arbitrarily deciding which information is more useful.

4) What was your best moment IC?

This past Queen of Hearts, when so many people joined me under the banner of Team Hooray! We were the smaller team and did not win. However, we never stopped trying, even after there weren't enough points left for us to be able to win. At the end, winning Queen's War was proof that we were there to have fun and try our best.


Photo by Jesse Gifford
5) What was your best moment as a NPC/EH/Player?

"IT'S VISION IS BASED ON MOVEMENT!"

At Saurabian Questing, Kyle was running around with a very silly dinosaur costume and two swords. He only chased after things that moved. As soon as one of the PCs shouted the above line across Riley Commons, I knew the effect came across perfectly.

6) What would you like to see changed or developed more in game?

I think the Omnibus is too lengthy. Also, I've seen new players read the Omnibus before their first event and then be confused when the game doesn't match their expectations. Some things appear to be more useful when reading our rules than when on a quest. For example, the spell Pas grants you the ability to offer something to someone. If they accept your gift, they can't attack you. Seems like a useful way to get past a guard. Then, on a quest, the guard is suspicous and doesn't take your offer. Either that or the guard kills you when you get close enough to give the gift.
Photo by Katie Longhurst

7) What advice would you give new players?

Don't spend all your time with one group of people. Different groups view the game in different ways, sometimes wildly different. The more different views you see, the better you can form your own opinions.

8) What do you love most about the game?

The friends I've made. Easy question.

9) Who would you like to see the next interviews be with? Please list three people.

Adam Degenhardt, Jeremy Macaluso, Brian Rubenstein

10) Anything else you'd like to take the opportunity to put into print?

Remember, a vote for Vermin Supreme is a vote wasted!

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